From 6046667b2f9f75b0c14d791274145d51ac38907d Mon Sep 17 00:00:00 2001 From: darioGerussi Date: Tue, 29 Mar 2022 21:34:57 -0500 Subject: [PATCH] Created 3 new submenu folders Created folders for Settings, LoadGame, and AddCharacter submenus --- .../SettingsMenuControl.tscn | 0 .../bcirpg_settingsMenuLuke/default_env.tres | 0 .../bcirpg_settingsMenuLuke/project.godot | 0 .../{ => Settings}/bcirpg_move/.import/.gdignore | 0 ...d_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 | 0 ..._black.png-56039c85507f66e5b636dc3622fcd7f0.stex | Bin ...d_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 | 0 ..._black.png-5f076dc51f49c2d5a7007d49260388b4.stex | Bin ...d_white.png-092c9ce605239bda8605597c05979c3a.md5 | 0 ..._white.png-092c9ce605239bda8605597c05979c3a.stex | Bin ...d_white.png-90278c2837a8c1d366dff638eb6d5498.md5 | 0 ..._white.png-90278c2837a8c1d366dff638eb6d5498.stex | Bin ...nd_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 | 0 ...d_demo.png-bf78baa5e40d24f1836aa08964398dec.stex | Bin ...nd_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 | 0 ...d_demo.png-e30ac367b3596013bad15f6d4bbea075.stex | Bin .../icon.png-487276ed1e3a0c39cad0279d744ee560.md5 | 0 .../icon.png-487276ed1e3a0c39cad0279d744ee560.stex | Bin .../{ => Settings}/bcirpg_move/Control.tscn | 0 .../{ => Settings}/bcirpg_move/README.txt | 0 .../{ => Settings}/bcirpg_move/Settings.gd | 0 .../_toArchive/ui_gameplay_big_theme.tres | 0 .../bcirpg_move/_toArchive/ui_gameplay_theme.tres | 0 .../_toArchive/ui_highContrast_but_theme.tres | 0 .../bcirpg_move/_toArchive/ui_light_but_theme.tres | 0 .../bcirpg_move/_toArchive/ui_theme.tres | 0 .../bcirpg_move/_toArchive/ui_title_theme.tres | 0 .../assets/Backgrounds/Background_black.png | Bin .../assets/Backgrounds/Background_black.png.import | 0 .../assets/Backgrounds/Background_white.png | Bin .../assets/Backgrounds/Background_white.png.import | 0 .../assets/Backgrounds/background_demo.png | Bin .../assets/Backgrounds/background_demo.png.import | 0 .../assets/Fonts_source/LiberationSerif-Bold.ttf | Bin .../Fonts_source/LiberationSerif-BoldItalic.ttf | Bin .../assets/Fonts_source/LiberationSerif-Italic.ttf | Bin .../assets/Fonts_source/LiberationSerif-Regular.ttf | Bin .../bcirpg_move/assets/Fonts_source/l_10646.ttf | Bin .../bcirpg_move/assets/background_demo.png | Bin .../bcirpg_move/assets/background_demo.png.import | 0 .../bcirpg_move/assets/base_dynamicFont_BIG.tres | 0 .../bcirpg_move/assets/base_dynamicfont.tres | 0 .../bcirpg_move/assets/base_dynamicfont_16.tres | 0 .../{ => Settings}/bcirpg_move/assets/l_10646.ttf | Bin .../bcirpg_move/assets/liberation_serif.tres | 0 .../bcirpg_move/assets/liberation_serif_20pt.tres | 0 .../bcirpg_move/assets/liberation_serif_30pt.tres | 0 .../bcirpg_move/assets/liberation_serif_40pt.tres | 0 .../bcirpg_move/assets/sbf_black.tres | 0 .../bcirpg_move/assets/sbf_white.tres | 0 .../assets/ui_controlNode_dark_theme.tres | 0 .../assets/ui_controlNode_light_theme.tres | 0 .../bcirpg_move/assets/ui_gameplay_big_theme.tres | 0 .../bcirpg_move/assets/ui_gameplay_theme.tres | 0 .../assets/ui_highContrast_but_theme.tres | 0 .../{ => Settings}/bcirpg_move/assets/ui_theme.tres | 0 .../bcirpg_move/assets/ui_title_theme.tres | 0 .../{ => Settings}/bcirpg_move/default_env.tres | 0 .../{ => Settings}/bcirpg_move/icon.png | Bin .../{ => Settings}/bcirpg_move/icon.png.import | 0 .../bcirpg_move/playerSettingsTemplate.gd | 0 .../{ => Settings}/bcirpg_move/project.godot | 0 .../bcirpg_move/screens/AddCharacter_temp.tscn | 0 .../bcirpg_move/screens/LoadGame_temp.tscn | 0 .../bcirpg_move/screens/MenuScreen.gd | 0 .../bcirpg_move/screens/MenuScreen.tscn | 0 .../bcirpg_move/screens/Multiplayer_temp.tscn | 0 .../bcirpg_move/screens/NewGame_temp.tscn | 0 .../bcirpg_move/screens/SettingsMenuScreen.tscn | 0 .../bcirpg_move/screens/Settings_temp.tscn | 0 .../bcirpg_move/screens/Temp_Button.gd | 0 .../{ => Settings}/bcirpg_move/screens/grabFocus.gd | 0 .../bcirpg_move/userInterface/But_ChangeScene.gd | 0 .../bcirpg_move/userInterface/But_ChangeScene.tscn | 0 .../bcirpg_move/userInterface/But_Quit.gd | 0 .../bcirpg_move/userInterface/But_Quit.tscn | 0 .../bcirpg_move/userInterface/But_SaveSettings.gd | 0 .../bcirpg_move/userInterface/InputResponse.gd | 0 .../bcirpg_move/userInterface/InputResponse.tscn | 0 .../bcirpg_move/userInterface/Response.tscn | 0 .../bcirpg_move/userInterface/Title.tscn | 0 81 files changed, 0 insertions(+), 0 deletions(-) rename {Godot/MainMenu => Phase2/Godot ===(Game Code)===/Settings}/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/SettingsMenuControl.tscn (100%) rename {Godot/MainMenu => Phase2/Godot ===(Game Code)===/Settings}/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/default_env.tres (100%) rename {Godot/MainMenu => Phase2/Godot ===(Game Code)===/Settings}/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/project.godot (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/.gdignore (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/Control.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/README.txt (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/Settings.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/_toArchive/ui_gameplay_big_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/_toArchive/ui_gameplay_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/_toArchive/ui_highContrast_but_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/_toArchive/ui_light_but_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/_toArchive/ui_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/_toArchive/ui_title_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Backgrounds/Background_black.png (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Backgrounds/Background_black.png.import (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Backgrounds/Background_white.png (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Backgrounds/Background_white.png.import (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Backgrounds/background_demo.png (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Backgrounds/background_demo.png.import (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Fonts_source/LiberationSerif-Bold.ttf (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Fonts_source/LiberationSerif-BoldItalic.ttf (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Fonts_source/LiberationSerif-Italic.ttf (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Fonts_source/LiberationSerif-Regular.ttf (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/Fonts_source/l_10646.ttf (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/background_demo.png (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/background_demo.png.import (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/base_dynamicFont_BIG.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/base_dynamicfont.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/base_dynamicfont_16.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/l_10646.ttf (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/liberation_serif.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/liberation_serif_20pt.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/liberation_serif_30pt.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/liberation_serif_40pt.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/sbf_black.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/sbf_white.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/ui_controlNode_dark_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/ui_controlNode_light_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/ui_gameplay_big_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/ui_gameplay_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/ui_highContrast_but_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/ui_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/assets/ui_title_theme.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/default_env.tres (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/icon.png (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/icon.png.import (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/playerSettingsTemplate.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/project.godot (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/AddCharacter_temp.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/LoadGame_temp.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/MenuScreen.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/MenuScreen.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/Multiplayer_temp.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/NewGame_temp.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/SettingsMenuScreen.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/Settings_temp.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/Temp_Button.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/screens/grabFocus.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/But_ChangeScene.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/But_ChangeScene.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/But_Quit.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/But_Quit.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/But_SaveSettings.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/InputResponse.gd (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/InputResponse.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/Response.tscn (100%) rename Phase2/Godot ===(Game Code)===/{ => Settings}/bcirpg_move/userInterface/Title.tscn (100%) diff --git a/Godot/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/SettingsMenuControl.tscn b/Phase2/Godot ===(Game Code)===/Settings/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/SettingsMenuControl.tscn similarity index 100% rename from Godot/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/SettingsMenuControl.tscn rename to Phase2/Godot ===(Game Code)===/Settings/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/SettingsMenuControl.tscn diff --git a/Godot/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/default_env.tres b/Phase2/Godot ===(Game Code)===/Settings/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/default_env.tres similarity index 100% rename from Godot/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/default_env.tres rename to Phase2/Godot ===(Game Code)===/Settings/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/default_env.tres diff --git a/Godot/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/project.godot b/Phase2/Godot ===(Game Code)===/Settings/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/project.godot similarity index 100% rename from Godot/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/project.godot rename to Phase2/Godot ===(Game Code)===/Settings/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/project.godot diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/.gdignore b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/.gdignore similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/.gdignore rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/.gdignore diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 similarity index 100% rename from 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a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Settings_temp.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Settings_temp.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Settings_temp.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Settings_temp.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Temp_Button.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Temp_Button.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Temp_Button.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Temp_Button.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/grabFocus.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/grabFocus.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/grabFocus.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/grabFocus.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_SaveSettings.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_SaveSettings.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_SaveSettings.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_SaveSettings.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Response.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Response.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Response.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Response.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Title.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Title.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Title.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Title.tscn