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Code)===/Settings/bcirpg_move/assets/liberation_serif_20pt.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/liberation_serif_20pt.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/liberation_serif_20pt.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/liberation_serif_30pt.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/liberation_serif_30pt.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/liberation_serif_30pt.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/liberation_serif_30pt.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/liberation_serif_40pt.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/liberation_serif_40pt.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/liberation_serif_40pt.tres rename to Phase2/Godot ===(Game 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Code)===/bcirpg_move/assets/ui_controlNode_dark_theme.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_controlNode_dark_theme.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_controlNode_light_theme.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_controlNode_light_theme.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_controlNode_light_theme.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_controlNode_light_theme.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_gameplay_big_theme.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_gameplay_big_theme.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_gameplay_big_theme.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_gameplay_big_theme.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_gameplay_theme.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_gameplay_theme.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_gameplay_theme.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_gameplay_theme.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_highContrast_but_theme.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_highContrast_but_theme.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_highContrast_but_theme.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_highContrast_but_theme.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_theme.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_theme.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_theme.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_theme.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_title_theme.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_title_theme.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/assets/ui_title_theme.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/assets/ui_title_theme.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/default_env.tres b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/default_env.tres similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/default_env.tres rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/default_env.tres diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/icon.png b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/icon.png similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/icon.png rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/icon.png diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/icon.png.import b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/icon.png.import similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/icon.png.import rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/icon.png.import diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/playerSettingsTemplate.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/playerSettingsTemplate.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/playerSettingsTemplate.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/playerSettingsTemplate.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/project.godot b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/project.godot similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/project.godot rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/project.godot diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/AddCharacter_temp.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/AddCharacter_temp.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/AddCharacter_temp.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/AddCharacter_temp.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/LoadGame_temp.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/LoadGame_temp.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/LoadGame_temp.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/LoadGame_temp.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/MenuScreen.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/MenuScreen.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/MenuScreen.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/MenuScreen.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/MenuScreen.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/MenuScreen.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/MenuScreen.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/MenuScreen.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Multiplayer_temp.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Multiplayer_temp.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Multiplayer_temp.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Multiplayer_temp.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/NewGame_temp.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/NewGame_temp.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/NewGame_temp.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/NewGame_temp.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/SettingsMenuScreen.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/SettingsMenuScreen.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/SettingsMenuScreen.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/SettingsMenuScreen.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Settings_temp.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Settings_temp.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Settings_temp.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Settings_temp.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Temp_Button.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Temp_Button.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/Temp_Button.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/Temp_Button.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/screens/grabFocus.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/grabFocus.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/screens/grabFocus.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/screens/grabFocus.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_ChangeScene.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_ChangeScene.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_Quit.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_Quit.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_SaveSettings.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_SaveSettings.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/But_SaveSettings.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/But_SaveSettings.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.gd b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.gd similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.gd rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.gd diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/InputResponse.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/InputResponse.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Response.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Response.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Response.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Response.tscn diff --git a/Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Title.tscn b/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Title.tscn similarity index 100% rename from Phase2/Godot ===(Game Code)===/bcirpg_move/userInterface/Title.tscn rename to Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/userInterface/Title.tscn