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Updates the basic template
This updates our default template for the ModGodToolset.
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****************************
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README.TXT:
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****************************
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Author: Doug McCord
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Date: 19-Mar-2023
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****************************
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Intro notes:
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This is a basic menu for the MVP of the toolset, in order to test our various pieces from UML.
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Project file structure:
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Surface Layer:
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Default Godot files remain at this level
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_toArchive:
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Directory to serve as reference-only; precursor to trash
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assets:
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Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in
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the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes
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should be made in those theme files to assure propagation throughout.
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globalScripts:
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For project-wide use, or scripts that are not either:
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A. attached to a template scene, intended to go with all instances of that, or
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B. unique, scene-specific scripts.
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screens:
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Planned to include both .tscn scene files and their associated scripts.
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userInterface: (note misnomer for text-based game)
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Re-useable UI elements and their scripts, such as change-scene, input-response
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@ -10,7 +10,8 @@ config_version=4
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[application]
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[application]
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config/name="Toolset_Template"
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config/name="Toolset_Initial_Work"
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run/main_scene="res://screens/MainMenu.tscn"
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config/icon="res://icon.png"
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config/icon="res://icon.png"
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[physics]
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[physics]
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@ -0,0 +1,5 @@
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[gd_scene format=2]
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[node name="MainMenu" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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