mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Adds history paging
This adds tab+enter based history paging to go with tab+enter -based navigation. Code needs cleanup before any kind of merging, but functions.
This commit is contained in:
parent
be8d1addee
commit
571ebf705c
@ -0,0 +1,34 @@
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tool
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extends Button
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onready var game_history_array = get_node("../../../../../").history_array
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var is_history = false
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func _on_But_History_button_up():
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var history_pager_button = get_node("../../ItemList/But_History_Page")
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var history_rows_node = get_node("../../GameInfo/HistoryRows")
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var current_text_node = get_node("../../GameInfo/CurrentText")
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var option_one = get_node("../../InputArea/VBoxContainer/option1")
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var option_two = get_node("../../InputArea/VBoxContainer/option2")
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var option_three = get_node("../../InputArea/VBoxContainer/option3")
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if(!is_history):
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history_rows_node.add_child(game_history_array[0])
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history_pager_button.show()
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history_rows_node.show()
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current_text_node.hide()
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option_one.hide()
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option_two.hide()
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option_three.hide()
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is_history = true
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else:
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history_pager_button.hide()
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history_rows_node.hide()
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current_text_node.show()
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option_one.show()
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option_two.show()
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option_three.show()
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is_history = false
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@ -0,0 +1,12 @@
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extends Button
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onready var game_history_array = get_node("../../../../../").history_array
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var current_page = 0
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func _on_But_History_Page_button_up():
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var history_rows_node = get_node("../../GameInfo/HistoryRows")
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current_page += 1
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history_rows_node.remove_child(history_rows_node.get_child(0))
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history_rows_node.add_child(game_history_array[current_page])
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@ -11,6 +11,8 @@ func initialize(starting_locale) -> String:
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current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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current_opt1.grab_focus()
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return change_room(starting_locale)
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return change_room(starting_locale)
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#Function that loads response from the option string chosen
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#Function that loads response from the option string chosen
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@ -3,30 +3,37 @@ extends Control
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#Abstract class we instance when wanted in game as child of HistoryReference
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#Abstract class we instance when wanted in game as child of HistoryReference
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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#Limit the length of our history:
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var max_scroll_length := 0
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#TODO: offload this to file
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#For storing history selections
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var output_history_singleton = OutputHistory.new()
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var history_array = output_history_singleton.output_history_array
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#TODO: change 'HistoryRows' to better name for current use
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var history_screens_array = Array()
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onready var command_processor = $CommandProcessor
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onready var command_processor = $CommandProcessor
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onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
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onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
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onready var scroll = $Background/MarginContainer/Rows/GameInfo/ScrollContainer
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onready var history_rows = $Background/MarginContainer/Rows/GameInfo/HistoryRows
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onready var scrollbar = scroll.get_v_scrollbar()
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onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page
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onready var locale_manager = $LocaleManager
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onready var locale_manager = $LocaleManager
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onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
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onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
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onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
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#Ensure that the latest added input is in focus on scroll
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func _ready() -> void:
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func _ready() -> void:
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scrollbar.connect("changed", self, "handle_scrollbar_changed")
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history_pager.hide()
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max_scroll_length = scrollbar.max_value
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history_rows.hide()
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current_text.show()
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option_one.show()
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option_two.show()
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option_three.show()
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create_response("The game has begun! You can select from the available options below.")
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create_response("The game has begun! You can select from the available options below.")
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var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
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var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
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create_response(starting_locale_response)
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create_response(starting_locale_response)
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func handle_scrollbar_changed():
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if max_scroll_length != scrollbar.max_value:
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max_scroll_length = scrollbar.max_value
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scroll.scroll_vertical = max_scroll_length
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#Below temporarily takes user selection and appends it to responses; adding new isntances
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#Below temporarily takes user selection and appends it to responses; adding new isntances
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# of our input row with an input and response pair for each
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# of our input row with an input and response pair for each
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@ -45,7 +52,10 @@ func create_response(response_text: String):
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func add_response_to_game(response: Control):
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func add_response_to_game(response: Control):
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history_rows.add_child(response)
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var response_history = response.duplicate()
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history_array.append(response_history)
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current_text.remove_child(current_text.get_child(0))
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current_text.add_child(response)
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func _on_option1_button_down() -> void:
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func _on_option1_button_down() -> void:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=2]
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[gd_scene load_steps=12 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Game.gd" type="Script" id=2]
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[ext_resource path="res://Game.gd" type="Script" id=2]
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@ -6,6 +6,8 @@
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[ext_resource path="res://CommandProcessor.gd" type="Script" id=4]
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[ext_resource path="res://CommandProcessor.gd" type="Script" id=4]
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[ext_resource path="res://Locale.tscn" type="PackedScene" id=5]
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[ext_resource path="res://Locale.tscn" type="PackedScene" id=5]
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[ext_resource path="res://LocaleManager.gd" type="Script" id=6]
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[ext_resource path="res://LocaleManager.gd" type="Script" id=6]
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[ext_resource path="res://But_History.gd" type="Script" id=7]
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[ext_resource path="res://But_History_Page.gd" type="Script" id=8]
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[sub_resource type="StyleBoxFlat" id=1]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
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bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
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@ -86,27 +88,50 @@ margin_bottom = 30.0
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text = "Menu"
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text = "Menu"
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next_scene_path = "res://Screens/MenuScreen.tscn"
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next_scene_path = "res://Screens/MenuScreen.tscn"
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[node name="But_History" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
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margin_left = 96.0
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margin_right = 167.0
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margin_bottom = 33.0
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text = "Toggle History"
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script = ExtResource( 7 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_History_Page" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
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anchor_left = 1.0
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anchor_right = 1.0
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margin_left = -103.0
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margin_bottom = 33.0
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text = "History Page"
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script = ExtResource( 8 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
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[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
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margin_top = 50.0
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margin_top = 50.0
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 436.0
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margin_bottom = 418.0
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size_flags_vertical = 3
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size_flags_vertical = 3
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custom_styles/panel = SubResource( 2 )
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custom_styles/panel = SubResource( 2 )
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[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/GameInfo"]
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[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 386.0
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margin_bottom = 368.0
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scroll_horizontal_enabled = false
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size_flags_horizontal = 3
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size_flags_vertical = 3
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custom_constants/separation = 20
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[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo/ScrollContainer"]
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[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 386.0
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margin_bottom = 368.0
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size_flags_horizontal = 3
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size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_vertical = 3
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custom_constants/separation = 20
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custom_constants/separation = 20
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[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
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[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
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margin_top = 446.0
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margin_top = 428.0
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 570.0
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margin_bottom = 570.0
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rect_min_size = Vector2( 0, 120 )
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rect_min_size = Vector2( 0, 120 )
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@ -114,31 +139,34 @@ custom_styles/panel = SubResource( 3 )
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[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
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[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 124.0
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margin_bottom = 142.0
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custom_constants/separation = 5
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custom_constants/separation = 5
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[node name="option1" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 38.0
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margin_bottom = 44.0
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custom_fonts/font = ExtResource( 3 )
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custom_fonts/font = ExtResource( 3 )
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text = "Option 1"
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text = "Option 1"
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align = 0
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[node name="option2" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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[node name="option2" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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margin_top = 43.0
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margin_top = 49.0
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 81.0
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margin_bottom = 93.0
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focus_mode = 2
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custom_fonts/font = ExtResource( 3 )
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custom_fonts/font = ExtResource( 3 )
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text = "Option 2"
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text = "Option 2"
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align = 0
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[node name="option3" type="LinkButton" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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[node name="option3" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
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margin_top = 86.0
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margin_top = 98.0
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margin_right = 984.0
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margin_right = 984.0
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margin_bottom = 124.0
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margin_bottom = 142.0
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focus_mode = 2
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custom_fonts/font = ExtResource( 3 )
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custom_fonts/font = ExtResource( 3 )
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text = "Option 3"
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text = "Option 3"
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align = 0
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[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History" to="Background/MarginContainer/Rows/ItemList/But_History" method="_on_But_History_button_up"]
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[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History_Page" to="Background/MarginContainer/Rows/ItemList/But_History_Page" method="_on_But_History_Page_button_up"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]
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[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]
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@ -0,0 +1,6 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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$VBoxContainer/But_NewGame.grab_focus()
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
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[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
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[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=8]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 8 )
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theme = ExtResource( 8 )
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script = ExtResource( 2 )
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
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return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
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func _saveSettings(inputSettings : String, riskFactor : String) -> void:
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#CONFIG/INI SAVE:
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func _saveSettings(inputSettings : String, riskFactor : String) -> void:
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var player_settings = get_node("/root/PlayerSettings")
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var player_settings = get_node("/root/PlayerSettings")
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player_settings.playerSettingsSingleton.inputName = inputSettings
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player_settings.playerSettingsSingleton.inputName = inputSettings
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player_settings.playerSettingsSingleton.riskFactor = riskFactor
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player_settings.playerSettingsSingleton.riskFactor = riskFactor
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#Temp:
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var config = ConfigFile.new()
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var temp_manual_JSON = {
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"playerSettingsTemplate": {
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"inputName": inputSettings,
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"riskFactor": riskFactor
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}
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}
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#Save to file (JSON for now)
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config.set_value("Temp player","InputSettings", inputSettings)
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var settings_file = "user://testPlayerSettings.sav"
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config.set_value("Temp player","RiskFactor", riskFactor)
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var file = File.new()
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if file.open(settings_file, File.WRITE) != 0:
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config.save("user://settings.cfg")
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print("Cannot write temporary file to: " + settings_file)
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else:
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#JSON SAVE:
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file.store_line(to_json(temp_manual_JSON))
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#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
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file.close()
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# var player_settings = get_node("/root/PlayerSettings")
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# player_settings.playerSettingsSingleton.inputName = inputSettings
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# player_settings.playerSettingsSingleton.riskFactor = riskFactor
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# #Temp:
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# var temp_manual_JSON = {
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# "playerSettingsTemplate": {
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# "inputName": inputSettings,
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# "riskFactor": riskFactor
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# }
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# }
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#
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# #Save to file (JSON for now)
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||||||
|
# var settings_file = "user://testPlayerSettings.sav"
|
||||||
|
# var file = File.new()
|
||||||
|
# if file.open(settings_file, File.WRITE) != 0:
|
||||||
|
# print("Cannot write temporary file to: " + settings_file)
|
||||||
|
# else:
|
||||||
|
# file.store_line(to_json(temp_manual_JSON))
|
||||||
|
# file.close()
|
||||||
|
|
||||||
|
|
||||||
#****This save Settings functions as designed; but modified to work with alternate approach of loading
|
#****This save Settings functions as designed; but modified to work with alternate approach of loading
|
||||||
|
@ -0,0 +1,9 @@
|
|||||||
|
tool
|
||||||
|
extends Button
|
||||||
|
|
||||||
|
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
|
||||||
|
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||||
|
|
||||||
|
func _on_But_History_button_up():
|
||||||
|
print("History button pressed - temp")
|
||||||
|
|
@ -0,0 +1,4 @@
|
|||||||
|
extends Node
|
||||||
|
class_name OutputHistory
|
||||||
|
|
||||||
|
var output_history_array = Array()
|
@ -4,27 +4,49 @@
|
|||||||
|
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
var settings_file = "user://testPlayerSettings.sav"
|
#DKM TEMP: JSON:
|
||||||
|
#var settings_file = "user://testPlayerSettings.sav"
|
||||||
|
|
||||||
|
#DKM TEMP: TO DO: constant:
|
||||||
|
var settings_file = "user://settings.cfg"
|
||||||
var playerSettingsSingleton = PlayerSettingsTemplate.new()
|
var playerSettingsSingleton = PlayerSettingsTemplate.new()
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
load_settings_file()
|
load_settings_file()
|
||||||
|
|
||||||
|
|
||||||
|
#Config/ini:
|
||||||
|
func load_settings_file():
|
||||||
|
var config = ConfigFile.new()
|
||||||
|
# Load data from a file.
|
||||||
|
var err = config.load(settings_file)
|
||||||
|
# If the file didn't load, ignore it.
|
||||||
|
if err != OK:
|
||||||
|
return
|
||||||
|
for player in config.get_sections():
|
||||||
|
var inputName = config.get_value(player, "InputSettings")
|
||||||
|
var riskFactor = config.get_value(player, "RiskFactor")
|
||||||
|
|
||||||
|
print("Input name loaded as: " + inputName)
|
||||||
|
|
||||||
|
playerSettingsSingleton.inputName = inputName
|
||||||
|
playerSettingsSingleton.riskFactor = riskFactor
|
||||||
|
|
||||||
#Using JSON:
|
#Using JSON:
|
||||||
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
|
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
|
||||||
# are saved and loaded correctly.
|
# are saved and loaded correctly.
|
||||||
func load_settings_file():
|
#func load_settings_file():
|
||||||
var file = File.new()
|
# var file = File.new()
|
||||||
file.open(settings_file, file.READ)
|
# file.open(settings_file, file.READ)
|
||||||
var text = file.get_as_text()
|
# var text = file.get_as_text()
|
||||||
var parsedText = parse_json(text)
|
# var parsedText = parse_json(text)
|
||||||
if(parsedText != null):
|
# if(parsedText != null):
|
||||||
print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
|
# print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
|
||||||
playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
|
# playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
|
||||||
playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
|
# playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
|
||||||
else:
|
# else:
|
||||||
print("No previously existing player settings file found")
|
# print("No previously existing player settings file found")
|
||||||
|
#
|
||||||
#DKM TEMP:
|
#DKM TEMP:
|
||||||
#****THIS LOADS a string successfully, but not objects
|
#****THIS LOADS a string successfully, but not objects
|
||||||
#func _loadSettings() -> void:
|
#func _loadSettings() -> void:
|
||||||
|
@ -15,12 +15,18 @@ _global_script_classes=[ {
|
|||||||
"path": "res://Locale.gd"
|
"path": "res://Locale.gd"
|
||||||
}, {
|
}, {
|
||||||
"base": "Node",
|
"base": "Node",
|
||||||
|
"class": "OutputHistory",
|
||||||
|
"language": "GDScript",
|
||||||
|
"path": "res://globalScripts/outputHistory.gd"
|
||||||
|
}, {
|
||||||
|
"base": "Node",
|
||||||
"class": "PlayerSettingsTemplate",
|
"class": "PlayerSettingsTemplate",
|
||||||
"language": "GDScript",
|
"language": "GDScript",
|
||||||
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
||||||
} ]
|
} ]
|
||||||
_global_script_class_icons={
|
_global_script_class_icons={
|
||||||
"Locale": "",
|
"Locale": "",
|
||||||
|
"OutputHistory": "",
|
||||||
"PlayerSettingsTemplate": ""
|
"PlayerSettingsTemplate": ""
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user