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ModGodToolset Template
Additional default elements added to template, including liberation serif fonts, global DiceRoller script and misc.
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#BUT_CHANGESCENE:
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# Generic template script allowing GUI linking of scenes by button press.
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tool
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extends Button
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#Creates param usable in the UI; and the params next to export make it string and file browser
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export(String, FILE) var next_scene_path: = ""
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func _on_But_NewGame_button_up():
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get_tree().change_scene(next_scene_path)
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func _get_configuration_warning() -> String:
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return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
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[node name="But_ChangeScene" type="Button"]
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margin_right = 130.0
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margin_bottom = 24.0
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size_flags_vertical = 3
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text = "New Game"
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
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