mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Updated font
Font changed to Liberation Serif -- themes updated and expanded; fonts organized.
This commit is contained in:
parent
1495482aab
commit
4637338b87
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source_md5="266f789a4e895911161321092c2c2429"
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dest_md5="a08a6dcf169f683724bfd5cd82e23fe6"
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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#BUT_HISTORY:
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# Unique script attached to the But_History to hide/show history versus
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# current game page.
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tool
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extends Button
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onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
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var is_history = false
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func _on_But_History_button_up():
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var history_pager_button = get_node("../../ItemList/But_History_Page")
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var history_rows_node = get_node("../../GameInfo/HistoryRows")
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var current_text_node = get_node("../../GameInfo/CurrentText")
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var option_one = get_node("../../InputArea/VBoxContainer/option1")
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var option_two = get_node("../../InputArea/VBoxContainer/option2")
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var option_three = get_node("../../InputArea/VBoxContainer/option3")
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if(!is_history):
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if(game_history_array != null):
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history_rows_node.add_child(game_history_array[0])
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history_pager_button.show()
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history_rows_node.show()
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current_text_node.hide()
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option_one.hide()
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option_two.hide()
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option_three.hide()
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is_history = true
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else:
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history_pager_button.hide()
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history_rows_node.hide()
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current_text_node.show()
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option_one.show()
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option_two.show()
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option_three.show()
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is_history = false
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#BUT_HISTORY_PAGE:
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# Unique paging script for showing next page in the history game's history
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# array.
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tool
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extends Button
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onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
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var current_page = 0
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func _on_But_History_Page_button_up():
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var history_rows_node = get_node("../../GameInfo/HistoryRows")
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if(current_page < game_history_array.size()-1):
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current_page += 1
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else:
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current_page = 0
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history_rows_node.remove_child(history_rows_node.get_child(0))
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history_rows_node.add_child(game_history_array[current_page])
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#COMMAND PROCESSOR:
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# Handles player input, including navigation on the map
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extends Node
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var current_locale = null
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var current_opt1 = null
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var current_opt2 = null
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var current_opt3 = null
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#Allows us to pass in the starting location
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func initialize(starting_locale) -> String:
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current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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current_opt1.grab_focus()
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return change_room(starting_locale)
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#DKM TEMP: this must load from files written by toolset
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#Function that loads response from the option string chosen
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func process_command(option: String) -> String:
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var optCmd_Action = option.split(": ", false)
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if (optCmd_Action.size() < 2):
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return "Error: no valid command and action in option!"
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match optCmd_Action[0]:
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"Go":
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return go(optCmd_Action[1])
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"Wait":
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return "You rest a bit. Now what?"
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"Talk":
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return talk(optCmd_Action[1])
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"Examine":
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return examine(optCmd_Action[1])
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"Scream":
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return "You yell :'" + optCmd_Action[1].to_upper() +"'!!"
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_:
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return "Nothing happens! Command word was: " + optCmd_Action[0]
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func go(action: String) -> String:
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var destination = action.split(" ", false)[0]
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if current_locale.exits.keys().has(destination):
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var change_response = change_room(current_locale.exits[destination])
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return PoolStringArray(["You go %s." % destination, change_response]).join("\n")
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else:
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return "That is not a valid place to go!"
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#DKM TEMP: do an examination dictionary lookup here?
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func examine(action: String) -> String:
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return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]"
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#DKM TEMP: dialog entry needed -- temp
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func talk(action: String) -> String:
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var target = action.split("to ", false)[0].to_upper()
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return target + " has little to say! [Dialog forthcoming]"
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#Helper:
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func change_room(new_room: Locale) -> String:
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current_locale = new_room
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current_opt1.text = new_room.option1
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current_opt2.text = new_room.option2
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current_opt3.text = new_room.option3
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var exit_string = PoolStringArray(new_room.exits.keys()).join(" ")
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var strings = PoolStringArray([
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"You are now in: " + new_room.locale_name + ". " +
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new_room.locale_description,
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"Exits: " + exit_string
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]).join("\n")
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return strings;
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[gd_scene format=2]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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#GAME:
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# Controls output space, loading descriptions and options for each locale and
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# appending to the history array.
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extends Control
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onready var history_source = get_node("/root/History").historyScreensSingleton
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#Abstract class we instance when wanted in game as child of HistoryReference
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const TextOutput = preload("res://UserInterface/Response.tscn")
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const InputResponse = preload("res://UserInterface/InputResponse.tscn")
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onready var command_processor = $CommandProcessor
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onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
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onready var history_rows = $Background/MarginContainer/Rows/GameInfo/HistoryRows
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onready var history_pager = $Background/MarginContainer/Rows/ItemList/But_History_Page
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onready var locale_manager = $LocaleManager
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onready var option_one = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option1
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onready var option_two= $Background/MarginContainer/Rows/InputArea/VBoxContainer/option2
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onready var option_three = $Background/MarginContainer/Rows/InputArea/VBoxContainer/option3
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func _ready() -> void:
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history_pager.hide()
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history_rows.hide()
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current_text.show()
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option_one.show()
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option_two.show()
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option_three.show()
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var opening_text = "The game has begun! You can select from the available options below. "
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#create_response("The game has begun! You can select from the available options below.")
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var starting_locale_response = command_processor.initialize(locale_manager.get_child(0))
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create_response(opening_text + " " + starting_locale_response)
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#Below temporarily takes user selection and appends it to responses; adding new instances
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# of our input row with an input and response pair for each
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func handleUserInput(user_choice: String) -> void:
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var input_response = InputResponse.instance()
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var inputText = "User selected: " + user_choice
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var response = command_processor.process_command(user_choice)
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input_response.set_text(inputText, response)
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add_response_to_game(input_response)
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#Handles input text
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func create_response(response_text: String):
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var response = TextOutput.instance()
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response.text = response_text
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add_response_to_game(response)
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#Copies the response output to add to both current game output, and the
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# history array.
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func add_response_to_game(response: Control):
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var response_history = response.duplicate()
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#DKM TEMP: stopped here, trying to add page number to history text
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#var history_page_number = HISTORY_SOURCE.output_history_array.size() + 1
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#var history_string = "Page " + str(history_page_number) + "; "
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if(history_source.output_history_array != null):
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history_source.output_history_array.append(response_history)
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if(current_text.get_child_count() > 0):
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current_text.remove_child(current_text.get_child(0))
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current_text.add_child(response)
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func _on_option1_button_down() -> void:
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var option1 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option1")
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handleUserInput(option1.get_text())
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func _on_option2_button_down() -> void:
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var option2 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option2")
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handleUserInput(option2.get_text())
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func _on_option3_button_down() -> void:
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var option3 = get_node("Background/MarginContainer/Rows/InputArea/VBoxContainer/option3")
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handleUserInput(option3.get_text())
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[gd_scene load_steps=14 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Game.gd" type="Script" id=2]
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[ext_resource path="res://CommandProcessor.gd" type="Script" id=4]
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[ext_resource path="res://Locale.tscn" type="PackedScene" id=5]
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[ext_resource path="res://LocaleManager.gd" type="Script" id=6]
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[ext_resource path="res://But_History.gd" type="Script" id=7]
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[ext_resource path="res://But_History_Page.gd" type="Script" id=8]
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[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=9]
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[ext_resource path="res://assets/ui_gameplay_theme.tres" type="Theme" id=10]
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[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=11]
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[sub_resource type="StyleBoxFlat" id=1]
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bg_color = Color( 0.117647, 0.117647, 0.117647, 1 )
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[sub_resource type="StyleBoxFlat" id=2]
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bg_color = Color( 0.243137, 0.235294, 0.235294, 1 )
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[sub_resource type="StyleBoxFlat" id=3]
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bg_color = Color( 0.286275, 0.286275, 0.286275, 1 )
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[node name="Game" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CommandProcessor" type="Node" parent="."]
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script = ExtResource( 4 )
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[node name="LocaleManager" type="Node" parent="."]
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script = ExtResource( 6 )
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[node name="Loc_Boat" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 41.38
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margin_top = -513.913
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margin_right = 291.381
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margin_bottom = -313.913
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locale_name = "a boat"
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locale_description = "You have been shipwrecked."
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option1 = "Go: east off the boat"
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option2 = "Examine: this boat"
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option3 = "Wait: a while"
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[node name="Loc_Shore" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 509.38
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margin_top = -512.913
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margin_right = 759.381
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margin_bottom = -312.913
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locale_name = "the beach outside the wrecked ship"
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locale_description = "You are standing on a white sand beach beside the crashing waves. You can go west, back onto the boat, or go north into the woods."
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option1 = "Go: west to boat"
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option2 = "Go: north to woods"
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option3 = "Talk: to yourself"
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[node name="Loc_WoodsA1" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 510.439
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margin_top = -806.384
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margin_right = 760.44
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margin_bottom = -606.384
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locale_name = "the island woods"
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locale_description = "These woods get thick!"
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option1 = "Go: south back to the beach"
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option2 = "Go: north deeper in"
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option3 = "Scream: for help"
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[node name="Loc_WoodsA2" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 509.439
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margin_top = -1083.38
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margin_right = 759.44
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margin_bottom = -883.384
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locale_name = "deeper into the woods"
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locale_description = "The woods are very thick. You feel like someone -- or something, may be watching you."
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option1 = "Go: south back in the direction of the beach"
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option2 = "Go: east into the thicket"
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option3 = "Examine: the woods"
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[node name="Loc_WoodsA3" parent="LocaleManager" instance=ExtResource( 5 )]
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margin_left = 882.439
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margin_top = -1084.38
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margin_right = 1132.44
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margin_bottom = -884.38
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locale_name = "a clearing"
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locale_description = "There is a clearing here in the woods. You hear strange sounds, and musics. Something skitters north into the woods"
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option1 = "Go: north after the creature"
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option2 = "Go: west back into the thicket"
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option3 = "Listen: to the sounds"
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||||
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||||
[node name="Loc_WoodsA4" parent="LocaleManager" instance=ExtResource( 5 )]
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||||
margin_left = 878.439
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||||
margin_top = -1361.38
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||||
margin_right = 1128.44
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margin_bottom = -1161.38
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locale_name = "a cliff top"
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locale_description = "The strange animal darts through and vanishes in front of you. There is a serious drop off here, plunging a long ways to rocks below. A figure moves along the rocks, moaning and cursing, grumpily."
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option1 = "Go: south back to the clearing "
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option2 = "Talk: to the grumpy figure"
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option3 = "Examine: the grumpy figure"
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|
||||
[node name="Background" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
custom_styles/panel = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Background"]
|
||||
margin_right = 1024.0
|
||||
margin_bottom = 600.0
|
||||
custom_constants/margin_right = 20
|
||||
custom_constants/margin_top = 10
|
||||
custom_constants/margin_left = 20
|
||||
custom_constants/margin_bottom = 20
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 1004.0
|
||||
margin_bottom = 580.0
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
|
||||
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 1 )]
|
||||
margin_right = 82.0
|
||||
margin_bottom = 30.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_History" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
margin_left = 96.0
|
||||
margin_right = 167.0
|
||||
margin_bottom = 33.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Toggle History"
|
||||
script = ExtResource( 7 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_History_Page" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -103.0
|
||||
margin_bottom = 33.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Next Page"
|
||||
script = ExtResource( 8 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 50.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 430.0
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 9 )
|
||||
custom_styles/panel = SubResource( 2 )
|
||||
|
||||
[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 380.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource( 9 )
|
||||
custom_constants/separation = 20
|
||||
|
||||
[node name="HistoryRows" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 380.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 20
|
||||
|
||||
[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 440.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 570.0
|
||||
rect_min_size = Vector2( 0, 120 )
|
||||
custom_styles/panel = SubResource( 3 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 130.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_constants/separation = 5
|
||||
|
||||
[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 40.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 1"
|
||||
align = 0
|
||||
|
||||
[node name="option2" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_top = 45.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 85.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 2"
|
||||
align = 0
|
||||
|
||||
[node name="option3" type="Button" parent="Background/MarginContainer/Rows/InputArea/VBoxContainer"]
|
||||
margin_top = 90.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 130.0
|
||||
theme = ExtResource( 9 )
|
||||
custom_fonts/font = ExtResource( 11 )
|
||||
text = "Option 3"
|
||||
align = 0
|
||||
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History" to="Background/MarginContainer/Rows/ItemList/But_History" method="_on_But_History_button_up"]
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_History_Page" to="Background/MarginContainer/Rows/ItemList/But_History_Page" method="_on_But_History_Page_button_up"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option1" to="." method="_on_option1_button_down"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option2" to="." method="_on_option2_button_down"]
|
||||
[connection signal="button_down" from="Background/MarginContainer/Rows/InputArea/VBoxContainer/option3" to="." method="_on_option3_button_down"]
|
@ -0,0 +1,49 @@
|
||||
#LOCALE CLASS:
|
||||
# Template script for the Locale scene; allows for connecting exits, and also
|
||||
# maintains a visited bool (currently un-used) and takes additional
|
||||
# options via the GUI:
|
||||
# 1. Name
|
||||
# 2. Description
|
||||
# 3. The 3 option strings available at the location
|
||||
#
|
||||
|
||||
|
||||
extends PanelContainer
|
||||
#Allows Godot to handle autocomplete and 'register' class
|
||||
class_name Locale
|
||||
|
||||
export (String) var locale_name = "Location Name"
|
||||
export (String) var locale_description = "This is the description of the location."
|
||||
|
||||
#DKM TEMP: assuming this gets set here
|
||||
export (String) var option1 = "Option 1"
|
||||
export (String) var option2 = "Option 2"
|
||||
export (String) var option3 = "Option 3"
|
||||
|
||||
var visited = false;
|
||||
|
||||
var exits: Dictionary = {}
|
||||
|
||||
#DKM TEMP: right now connects both directions, but can make an alt func that c
|
||||
# connects just one way for example (for one-way-doors)
|
||||
# currently not in use, but the override defaults false but if passed can let
|
||||
# you apply custom direction
|
||||
func connect_exit(direction: String, locale: Locale, override_direction: bool = false):
|
||||
if(!override_direction):
|
||||
match direction:
|
||||
"west":
|
||||
exits[direction] = locale
|
||||
locale.exits["east"] = self
|
||||
"east":
|
||||
exits[direction] = locale
|
||||
locale.exits["west"] = self
|
||||
"north":
|
||||
exits[direction] = locale
|
||||
locale.exits["south"] = self
|
||||
"south":
|
||||
exits[direction] = locale
|
||||
locale.exits["north"] = self
|
||||
_:
|
||||
printerr("Tried to connect invalid direction: %s", direction)
|
||||
else:
|
||||
exits[direction] = locale
|
@ -0,0 +1,42 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://assets/base_dynamicfont_16.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://Locale.gd" type="Script" id=3]
|
||||
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=4]
|
||||
|
||||
[node name="Locale" type="PanelContainer"]
|
||||
margin_right = 250.001
|
||||
margin_bottom = 200.0
|
||||
rect_min_size = Vector2( 250, 200 )
|
||||
theme = ExtResource( 4 )
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 243.001
|
||||
margin_bottom = 193.0
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="MarginContainer"]
|
||||
margin_right = 236.0
|
||||
margin_bottom = 186.0
|
||||
theme = ExtResource( 4 )
|
||||
|
||||
[node name="LocaleName" type="Label" parent="MarginContainer/Rows"]
|
||||
margin_right = 236.0
|
||||
margin_bottom = 38.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Locale Name"
|
||||
align = 1
|
||||
|
||||
[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"]
|
||||
margin_top = 42.0
|
||||
margin_right = 236.0
|
||||
margin_bottom = 97.0
|
||||
custom_fonts/font = ExtResource( 2 )
|
||||
text = "This is the description text for the locale. "
|
||||
autowrap = true
|
@ -0,0 +1,17 @@
|
||||
#LOCALE MANAGER:
|
||||
# Temporary script holds connections between map items, using the two-way
|
||||
# connect_exit script available on Location class to wire up map.
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: must load from toolset
|
||||
func _ready() -> void:
|
||||
$Loc_Boat.connect_exit("east", $Loc_Shore)
|
||||
$Loc_Shore.connect_exit("north", $Loc_WoodsA1)
|
||||
$Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2)
|
||||
$Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3)
|
||||
$Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4)
|
||||
|
||||
|
||||
|
@ -0,0 +1,34 @@
|
||||
****************************
|
||||
README.TXT:
|
||||
****************************
|
||||
Author: Doug McCord
|
||||
Date: 30-Jan-2022
|
||||
|
||||
****************************
|
||||
Intro notes:
|
||||
I created this to help explain the current Godot file structure I'm using. An
|
||||
effort has been made to use a consistent organization, though it can most
|
||||
definitely be improved/made more consistent.
|
||||
|
||||
****************************
|
||||
Project file structure:
|
||||
Surface Layer:
|
||||
Game scripts are located at this level, included unique history scripts
|
||||
and the Game.gd script itself.
|
||||
_toArchive:
|
||||
Directory to serve as reference-only; precursor to trash
|
||||
|
||||
assets:
|
||||
Images, fonts, TRES text resource data files
|
||||
|
||||
globalScripts:
|
||||
For project-wide use, or scripts that are not either:
|
||||
A. attached to a template scene, intended to go with all instances of that, or
|
||||
B. unique, scene-specific scripts.
|
||||
|
||||
Screens:
|
||||
Additional scenes that are not the main game; includes both .tscn scene files and
|
||||
their associated scripts.
|
||||
|
||||
UserInterface: (note misnomer for text-based game)
|
||||
Re-useable UI elements and their scripts, such as change-scene, input-response
|
@ -0,0 +1,25 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Add Character (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
text = "Load game (temp)"
|
@ -0,0 +1,9 @@
|
||||
#MENUSCREEN:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
$VBoxContainer/But_NewGame.grab_focus()
|
@ -0,0 +1,98 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=4]
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/background_demo.png" type="Texture" id=7]
|
||||
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 4 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="background_demo" type="TextureRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
texture = ExtResource( 7 )
|
||||
expand = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 5 )]
|
||||
margin_top = 51.8676
|
||||
margin_bottom = 117.868
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 48.0
|
||||
next_scene_path = "res://Game.tscn"
|
||||
|
||||
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 52.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 101.0
|
||||
text = "Load Game"
|
||||
next_scene_path = "res://Game.tscn"
|
||||
|
||||
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 105.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 154.0
|
||||
text = "Multiplayer"
|
||||
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 158.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 207.0
|
||||
text = "Add Character"
|
||||
next_scene_path = "res://Screens/AddCharacter_temp.tscn"
|
||||
|
||||
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 211.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 259.0
|
||||
text = "Settings"
|
||||
next_scene_path = "res://Screens/Settings.tscn"
|
||||
|
||||
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
|
||||
margin_top = 263.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 303.0
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,25 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -0,0 +1,13 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="newGameTextTemp" parent="." instance=ExtResource( 1 )]
|
||||
text = "Start new game (temp)"
|
@ -0,0 +1,130 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://assets/background_demo.png" type="Texture" id=2]
|
||||
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://assets/ui_title_theme.tres" type="Theme" id=4]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://Screens/inputText.gd" type="Script" id=6]
|
||||
[ext_resource path="res://assets/base_dynamicfont.tres" type="DynamicFont" id=7]
|
||||
[ext_resource path="res://UserInterface/But_SaveSettings.gd" type="Script" id=8]
|
||||
[ext_resource path="res://Screens/SettingsInitialize.gd" type="Script" id=9]
|
||||
|
||||
[node name="SettingsScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 3 )
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="background_demo" type="TextureRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
texture = ExtResource( 2 )
|
||||
expand = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 0.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 296.0
|
||||
margin_bottom = 135.0
|
||||
theme = ExtResource( 4 )
|
||||
text = " Player Settings
|
||||
"
|
||||
|
||||
[node name="Hbox_buttons" type="HBoxContainer" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -426.0
|
||||
margin_top = -67.0
|
||||
grow_vertical = 0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
alignment = 2
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_SaveSettings" parent="Hbox_buttons" instance=ExtResource( 5 )]
|
||||
margin_right = 164.0
|
||||
margin_bottom = 67.0
|
||||
text = "Save Settings"
|
||||
script = ExtResource( 8 )
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_CloseWithoutSaving" parent="Hbox_buttons" instance=ExtResource( 5 )]
|
||||
margin_left = 168.0
|
||||
margin_right = 426.0
|
||||
margin_bottom = 67.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
text = "Close Without Saving"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_top = -187.879
|
||||
margin_right = 605.0
|
||||
margin_bottom = -115.879
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_right = 605.0
|
||||
margin_bottom = 48.0
|
||||
|
||||
[node name="label_disName" type="Label" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_top = 5.0
|
||||
margin_right = 175.0
|
||||
margin_bottom = 43.0
|
||||
size_flags_horizontal = 2
|
||||
text = "Display Name: "
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="input_name" type="LineEdit" parent="VBoxContainer/HBoxContainer"]
|
||||
margin_left = 304.0
|
||||
margin_right = 605.0
|
||||
margin_bottom = 48.0
|
||||
size_flags_horizontal = 3
|
||||
custom_fonts/font = ExtResource( 7 )
|
||||
max_length = 48
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="HBoxContainer2" type="HBoxContainer" parent="VBoxContainer"]
|
||||
margin_top = 52.0
|
||||
margin_right = 605.0
|
||||
margin_bottom = 100.0
|
||||
|
||||
[node name="label_risk" type="Label" parent="VBoxContainer/HBoxContainer2"]
|
||||
margin_top = 5.0
|
||||
margin_right = 300.0
|
||||
margin_bottom = 43.0
|
||||
size_flags_horizontal = 3
|
||||
text = "Risk Factor Threshold: "
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="input_risk" type="LineEdit" parent="VBoxContainer/HBoxContainer2"]
|
||||
margin_left = 304.0
|
||||
margin_right = 605.0
|
||||
margin_bottom = 48.0
|
||||
size_flags_horizontal = 3
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,17 @@
|
||||
#SETTINGSINITIALIZE:
|
||||
# Temp: manual connector between the input fields and the player settings
|
||||
# singleton.
|
||||
#
|
||||
|
||||
extends Control
|
||||
|
||||
onready var psCurrentSettings = get_node("/root/PlayerSettings")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
var inputName = get_node("VBoxContainer/HBoxContainer/input_name")
|
||||
var inputRisk = get_node("VBoxContainer/HBoxContainer2/input_risk")
|
||||
inputName.text = psCurrentSettings.playerSettingsSingleton.inputName
|
||||
inputRisk.text = psCurrentSettings.playerSettingsSingleton.riskFactor
|
||||
|
||||
|
@ -0,0 +1,7 @@
|
||||
extends LineEdit
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
grab_focus()
|
||||
|
@ -0,0 +1,17 @@
|
||||
#BUT_CHANGESCENE:
|
||||
# Generic template script allowing GUI linking of scenes by button press.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
|
||||
func _on_But_NewGame_button_up():
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_ChangeScene" type="Button"]
|
||||
margin_right = 130.0
|
||||
margin_bottom = 24.0
|
||||
size_flags_vertical = 3
|
||||
text = "New Game"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"]
|
@ -0,0 +1,34 @@
|
||||
#BUT_QUIT:
|
||||
# Unique script for ending a game. Will additionally perform or call needed
|
||||
# shut down and close-out functionality.
|
||||
|
||||
extends Button
|
||||
|
||||
var history_JSON = "user://history.json"
|
||||
|
||||
|
||||
#DKM TEMP: save history is only here temporarily -- needs to move upstream.
|
||||
func _on_But_Quit_button_up():
|
||||
get_tree().quit()
|
||||
|
||||
|
||||
#JSON: requires dictionaries:
|
||||
#func _saveHistory_JSON() -> void:
|
||||
# var history_screens_arr = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
# var file = File.new()
|
||||
# file.open(history_JSON, File.WRITE)
|
||||
# file.store_string(to_json(history_screens_arr))
|
||||
#
|
||||
# file.close()
|
||||
# # #DKM TEMP:
|
||||
# print("Saved history array size should be: " + str(history_screens_arr.size()))
|
||||
|
||||
|
||||
#DKM TEMP:
|
||||
#tres file:
|
||||
#func _saveHistory() -> void:
|
||||
# var history_screens = get_node("/root/History").historyScreensSingleton
|
||||
# assert(ResourceSaver.save("user://history.tres", history_screens)==OK)
|
||||
# #DKM TEMP:
|
||||
# print("Saved history array size: " + str(history_screens.output_history_array.size()))
|
||||
|
@ -0,0 +1,15 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1]
|
||||
|
||||
[node name="But_Quit" type="Button"]
|
||||
margin_top = 240.0
|
||||
margin_right = 179.0
|
||||
margin_bottom = 284.0
|
||||
text = "Quit"
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"]
|
@ -0,0 +1,80 @@
|
||||
#BUT_SAVESETTINGS:
|
||||
# Unique script for saving settings on player settings scene.
|
||||
|
||||
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
#Button response: save settings and move on.
|
||||
func _on_But_NewGame_button_up():
|
||||
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
|
||||
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
|
||||
_saveSettings(inputName.text, inputRisk.text)
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
#HELPER FUNCTIONS:
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
||||
|
||||
#CONFIG/INI SAVE:
|
||||
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
var player_settings = get_node("/root/PlayerSettings")
|
||||
player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
var config = ConfigFile.new()
|
||||
|
||||
config.set_value("Temp player","InputSettings", inputSettings)
|
||||
config.set_value("Temp player","RiskFactor", riskFactor)
|
||||
|
||||
config.save("user://settings.cfg")
|
||||
|
||||
#JSON SAVE:
|
||||
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
# var player_settings = get_node("/root/PlayerSettings")
|
||||
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
# #Temp:
|
||||
# var temp_manual_JSON = {
|
||||
# "playerSettingsTemplate": {
|
||||
# "inputName": inputSettings,
|
||||
# "riskFactor": riskFactor
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #Save to file (JSON for now)
|
||||
# var settings_file = "user://testPlayerSettings.sav"
|
||||
# var file = File.new()
|
||||
# if file.open(settings_file, File.WRITE) != 0:
|
||||
# print("Cannot write temporary file to: " + settings_file)
|
||||
# else:
|
||||
# file.store_line(to_json(temp_manual_JSON))
|
||||
# file.close()
|
||||
|
||||
|
||||
#****This save Settings functions as designed; but modified to work with alternate approach of loading
|
||||
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
#Debugging:
|
||||
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
|
||||
# var player_settings = get_node("/root/PlayerSettings")
|
||||
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
|
||||
#Save to file (for now)
|
||||
# if settings_save_file_name == "":
|
||||
# settings_save_file_name = "settings.save"
|
||||
# var settings_file = "user://" + settings_save_file_name
|
||||
# var file = File.new()
|
||||
# file.open(settings_file, File.WRITE)
|
||||
# file.store_var(player_settings.playerSettingsSingleton.inputName)
|
||||
#DKM TEMP: To save object; removed for testing
|
||||
#file.store_var(player_settings.playerSettingsSingleton, true)
|
||||
# file.close()
|
||||
|
||||
|
||||
|
@ -0,0 +1,5 @@
|
||||
extends VBoxContainer
|
||||
|
||||
func set_text(input: String, response: String):
|
||||
$InputHistory.text = input
|
||||
$Response.text = response
|
@ -0,0 +1,25 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3]
|
||||
|
||||
[node name="InputResponse" type="VBoxContainer"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="InputHistory" type="Label" parent="."]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 23.0
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
custom_colors/font_color = Color( 0.686275, 0.658824, 0.658824, 1 )
|
||||
text = " > This is what user selected"
|
||||
autowrap = true
|
||||
|
||||
[node name="Response" parent="." instance=ExtResource( 2 )]
|
||||
margin_top = 27.0
|
||||
margin_bottom = 61.0
|
@ -0,0 +1,16 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://assets/ui_theme.tres" type="Theme" id=2]
|
||||
|
||||
[node name="Response" type="Label"]
|
||||
margin_top = 30.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
theme = ExtResource( 2 )
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Game text continues here... "
|
||||
autowrap = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/base_dynamicFont_BIG.tres" type="DynamicFont" id=1]
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=2]
|
||||
|
||||
[sub_resource type="Theme" id=1]
|
||||
default_font = ExtResource( 2 )
|
||||
|
||||
[node name="Title" type="Label"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -110.5
|
||||
margin_top = 114.422
|
||||
margin_right = 110.5
|
||||
margin_bottom = 180.422
|
||||
theme = SubResource( 1 )
|
||||
custom_fonts/font = ExtResource( 1 )
|
||||
text = "Main Menu"
|
||||
align = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_AddChar" type="Button"]
|
||||
margin_top = 85.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 109.0
|
||||
size_flags_vertical = 3
|
||||
text = "Add Character"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_LoadGame" type="Button"]
|
||||
margin_top = 28.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 52.0
|
||||
size_flags_vertical = 3
|
||||
text = "Load Game"
|
@ -0,0 +1,11 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_Multiplayer" type="Button"]
|
||||
margin_top = 56.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 81.0
|
||||
size_flags_vertical = 3
|
||||
text = "Multiplayer"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -0,0 +1,8 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="But_Settings" type="Button"]
|
||||
margin_top = 113.0
|
||||
margin_right = 130.0
|
||||
margin_bottom = 138.0
|
||||
size_flags_vertical = 3
|
||||
text = "Settings"
|
@ -0,0 +1,9 @@
|
||||
tool
|
||||
extends Button
|
||||
|
||||
onready var history_rows = $Background/MarginContainer/Rows/GameInfo/ScrollContainer/HistoryRows
|
||||
onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText
|
||||
|
||||
func _on_But_History_button_up():
|
||||
print("History button pressed - temp")
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 60 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/background_demo.png"
|
||||
dest_files=[ "res://.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 42
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 24
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 20
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 30
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="DynamicFont" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1]
|
||||
|
||||
[resource]
|
||||
size = 40
|
||||
font_data = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,6 @@
|
||||
[gd_resource type="Theme" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1]
|
||||
|
||||
[resource]
|
||||
default_font = ExtResource( 1 )
|
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
@ -0,0 +1,31 @@
|
||||
#HISTORY:
|
||||
# Unique handler script for root history singleton. May be adapted for
|
||||
# history loading and saving functionality
|
||||
|
||||
extends Node
|
||||
|
||||
|
||||
#DKM TEMP: not a cfg?
|
||||
var history_file = "user://history.tres"
|
||||
var historyScreensSingleton
|
||||
var testing = false
|
||||
|
||||
func _ready() -> void:
|
||||
if(testing):
|
||||
historyScreensSingleton = load_history_file()
|
||||
if (historyScreensSingleton == null):
|
||||
historyScreensSingleton = HistoryScreensTemplateSingleton.new()
|
||||
|
||||
#DKM temp:
|
||||
print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size()))
|
||||
|
||||
#DKM TEMP: tres format:
|
||||
func load_history_file() -> HistoryScreensTemplateSingleton:
|
||||
if ResourceLoader.exists(history_file):
|
||||
var history = ResourceLoader.load(history_file)
|
||||
if history is HistoryScreensTemplateSingleton:
|
||||
return history
|
||||
else: return null
|
||||
else:
|
||||
return null
|
||||
|
@ -0,0 +1,8 @@
|
||||
#PLAYERSETTINGSTEMPLATE:
|
||||
# Class for holding history screens
|
||||
extends Resource
|
||||
|
||||
class_name HistoryScreensTemplateSingleton
|
||||
|
||||
var output_history_array = Array()
|
||||
|
@ -0,0 +1,60 @@
|
||||
#PLAYER SETTINGS:
|
||||
# Unique handler script for reading from file or saving to, using the
|
||||
# playerSettingsTemplateSingleton object.
|
||||
|
||||
extends Node
|
||||
|
||||
#DKM TEMP: JSON:
|
||||
#var settings_file = "user://testPlayerSettings.sav"
|
||||
|
||||
#DKM TEMP: TO DO: constant:
|
||||
var settings_file = "user://settings.cfg"
|
||||
var playerSettingsSingleton = PlayerSettingsTemplate.new()
|
||||
|
||||
func _ready() -> void:
|
||||
load_settings_file()
|
||||
|
||||
|
||||
#Config/ini:
|
||||
func load_settings_file():
|
||||
var config = ConfigFile.new()
|
||||
# Load data from a file.
|
||||
var err = config.load(settings_file)
|
||||
# If the file didn't load, ignore it.
|
||||
if err != OK:
|
||||
return
|
||||
for player in config.get_sections():
|
||||
var inputName = config.get_value(player, "InputSettings")
|
||||
var riskFactor = config.get_value(player, "RiskFactor")
|
||||
|
||||
print("Input name loaded as: " + inputName)
|
||||
|
||||
playerSettingsSingleton.inputName = inputName
|
||||
playerSettingsSingleton.riskFactor = riskFactor
|
||||
|
||||
#Using JSON:
|
||||
#DKM TEMP: manual JSON parsing is most certainly not the way to go -- temp testing these
|
||||
# are saved and loaded correctly.
|
||||
#func load_settings_file():
|
||||
# var file = File.new()
|
||||
# file.open(settings_file, file.READ)
|
||||
# var text = file.get_as_text()
|
||||
# var parsedText = parse_json(text)
|
||||
# if(parsedText != null):
|
||||
# print("Input name loaded as: " + parsedText.playerSettingsTemplate.inputName)
|
||||
# playerSettingsSingleton.inputName = parsedText.playerSettingsTemplate.inputName
|
||||
# playerSettingsSingleton.riskFactor = parsedText.playerSettingsTemplate.riskFactor
|
||||
# else:
|
||||
# print("No previously existing player settings file found")
|
||||
#
|
||||
#DKM TEMP:
|
||||
#****THIS LOADS a string successfully, but not objects
|
||||
#func _loadSettings() -> void:
|
||||
#DKM TEMP: we cannot hard code this here and allow user access on But_SaveS UI
|
||||
# var settings_file = "user://testSettings"
|
||||
# var file = File.new()
|
||||
# if file.file_exists(settings_file):
|
||||
# file.open(settings_file, File.READ)
|
||||
# playerSettingsSingleton.inputName = file.get_var()
|
||||
# file.close()
|
||||
# print("name found as: " + playerSettingsSingleton.inputName)
|
@ -0,0 +1,8 @@
|
||||
#PLAYERSETTINGSTEMPLATE:
|
||||
# Class for holding player settings for game purposes.
|
||||
|
||||
extends Node
|
||||
class_name PlayerSettingsTemplate
|
||||
|
||||
var inputName = "None"
|
||||
var riskFactor = "0"
|
Binary file not shown.
After Width: | Height: | Size: 3.2 KiB |
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
@ -0,0 +1,50 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ {
|
||||
"base": "Resource",
|
||||
"class": "HistoryScreensTemplateSingleton",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/historyScreensTemplate.gd"
|
||||
}, {
|
||||
"base": "PanelContainer",
|
||||
"class": "Locale",
|
||||
"language": "GDScript",
|
||||
"path": "res://Locale.gd"
|
||||
}, {
|
||||
"base": "Node",
|
||||
"class": "PlayerSettingsTemplate",
|
||||
"language": "GDScript",
|
||||
"path": "res://globalScripts/playerSettingsTemplate.gd"
|
||||
} ]
|
||||
_global_script_class_icons={
|
||||
"HistoryScreensTemplateSingleton": "",
|
||||
"Locale": "",
|
||||
"PlayerSettingsTemplate": ""
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="RPGR_moduleWork_22_0213A"
|
||||
run/main_scene="res://Screens/MenuScreen.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
PlayerSettings="*res://globalScripts/playerSettings.gd"
|
||||
History="*res://globalScripts/history.gd"
|
||||
|
||||
[physics]
|
||||
|
||||
common/enable_pause_aware_picking=true
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
Loading…
Reference in New Issue
Block a user