From 37e54b552c51e9ff089ae050693337cb379960ab Mon Sep 17 00:00:00 2001 From: Raj Hazarika <53789599+Raj-Hazarika@users.noreply.github.com> Date: Sun, 2 Apr 2023 12:54:28 -0600 Subject: [PATCH] Initial CharacterCreation --- .../CharacterCreation/.import/.gdignore | 1 + ...p.png-53b5a81b9aa8c43fb9bbff36476f1e4f.md5 | 3 + ....png-53b5a81b9aa8c43fb9bbff36476f1e4f.stex | Bin 0 -> 4812 bytes ...p.png-9fcb79680f073ffcb0df663a29082a8d.md5 | 3 + ....png-9fcb79680f073ffcb0df663a29082a8d.stex | Bin 0 -> 4812 bytes ...t.png-8b8e1d355fef9de105a39ad739054090.md5 | 3 + ....png-8b8e1d355fef9de105a39ad739054090.stex | Bin 0 -> 366 bytes ...t.png-b423fd963f31ff91c711b7510f1f1f4b.md5 | 3 + ....png-b423fd963f31ff91c711b7510f1f1f4b.stex | Bin 0 -> 366 bytes ...n.png-d0b27b1acab5e951020dbe79517a8b7d.md5 | 3 + ....png-d0b27b1acab5e951020dbe79517a8b7d.stex | Bin 0 -> 718 bytes ...t.png-a5aa1af6e4b0a63cc3ab1a9b95c69ca0.md5 | 3 + ....png-a5aa1af6e4b0a63cc3ab1a9b95c69ca0.stex | Bin 0 -> 704 bytes 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+process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Phase2/Godot ===(Game Code)===/CharacterCreation/CharacterMenu.gd b/Phase2/Godot ===(Game Code)===/CharacterCreation/CharacterMenu.gd new file mode 100644 index 0000000..d31ff7b --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/CharacterCreation/CharacterMenu.gd @@ -0,0 +1,56 @@ +extends Node2D + +var Gender = -1 +var Name = "" +var Profession = "" + +func _ready(): + add_items() + +func _process(delta): + match GameGlobal.PlayerSelect: + 0: + $PlayerSelect.play("Player0") + 1: + $PlayerSelect.play("Player1") + 2: + $PlayerSelect.play("Player2") + 3: + $PlayerSelect.play("Player3") + 4: + $PlayerSelect.play("Player4") + 5: + $PlayerSelect.play("Player5") + + if (Gender != -1 and Name and Profession): + $Play.disabled = false + +func _on_Right_pressed(): + if GameGlobal.PlayerSelect < 5: + GameGlobal.PlayerSelect += 1 + +func _on_Left_pressed(): + if GameGlobal.PlayerSelect > 0: + GameGlobal.PlayerSelect -= 1 + +func _on_Male_toggled(button_pressed): + $Gender/Female.pressed = false + Gender = 0 + +func _on_Female_toggled(button_pressed): + $Gender/Male.pressed = false + Gender = 1 + +func add_items(): + $Profession/DropDown.add_item("Hunter") + $Profession/DropDown.add_item("Witch") + $Profession/DropDown.add_item("Farmer") + $Profession/DropDown.add_item("Magician") + + +func _on_DropDown_item_selected(index): + Profession = $Profession/DropDown.get_item_text(index) + + +func _on_Name_text_changed(new_text): + Name = $Name.text diff --git a/Phase2/Godot ===(Game Code)===/CharacterCreation/Global/GameGlobal.gd b/Phase2/Godot ===(Game Code)===/CharacterCreation/Global/GameGlobal.gd new file mode 100644 index 0000000..1cc5162 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/CharacterCreation/Global/GameGlobal.gd @@ -0,0 +1,3 @@ +extends Node + +var PlayerSelect = 0 diff --git a/Phase2/Godot ===(Game Code)===/CharacterCreation/Scene/CharacterMenu.tscn b/Phase2/Godot ===(Game Code)===/CharacterCreation/Scene/CharacterMenu.tscn new file mode 100644 index 0000000..174cb06 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/CharacterCreation/Scene/CharacterMenu.tscn @@ -0,0 +1,135 @@ +[gd_scene load_steps=10 format=2] + +[ext_resource path="res://CharacterMenu.gd" type="Script" id=1] +[ext_resource path="res://Assets/random_characters/hi-tops_idle.png" type="Texture" id=2] +[ext_resource path="res://Assets/random_characters/yakuza_idle.png" type="Texture" id=3] +[ext_resource path="res://Assets/random_characters/punker.png" type="Texture" id=4] +[ext_resource path="res://Assets/random_characters/goth_idle.png" type="Texture" id=5] +[ext_resource path="res://Assets/random_characters/girl_idle.png" type="Texture" id=6] +[ext_resource path="res://Assets/random_characters/agent.png" type="Texture" id=7] + +[sub_resource type="StyleBoxFlat" id=1] +bg_color = Color( 0.172549, 0.160784, 0.160784, 1 ) + +[sub_resource type="SpriteFrames" id=2] +animations = [ { +"frames": [ ExtResource( 7 ) ], +"loop": true, +"name": "Player0", +"speed": 5.0 +}, { +"frames": [ ExtResource( 6 ) ], +"loop": true, +"name": "Player1", +"speed": 5.0 +}, { +"frames": [ ExtResource( 5 ) ], +"loop": true, +"name": "Player2", +"speed": 5.0 +}, { +"frames": [ ExtResource( 2 ) ], +"loop": true, +"name": "Player3", +"speed": 5.0 +}, { +"frames": [ ExtResource( 4 ) ], +"loop": true, +"name": "Player4", +"speed": 5.0 +}, { +"frames": [ ExtResource( 3 ) ], +"loop": true, +"name": "Player5", +"speed": 5.0 +} ] + +[node name="CharacterMenu" type="Node2D"] +position = Vector2( -3, 0 ) +script = ExtResource( 1 ) + +[node name="Panel" type="Panel" parent="."] +margin_left = 3.0 +margin_right = 344.0 +margin_bottom = 200.0 +custom_styles/panel = SubResource( 1 ) + +[node name="PlayerSelect" type="AnimatedSprite" parent="."] +position = Vector2( 176, 38 ) +frames = SubResource( 2 ) +animation = "Player0" + 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nAZ`TZm+q1gPVN84&*%Ra7her>#-hHS00000NkvXXu0mjf|6N@O literal 0 HcmV?d00001 diff --git a/Phase2/Godot ===(Game Code)===/CharacterCreation/icon.png.import b/Phase2/Godot ===(Game Code)===/CharacterCreation/icon.png.import new file mode 100644 index 0000000..eb3cdb6 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/CharacterCreation/icon.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=false +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=false +svg/scale=1.0 diff --git a/Phase2/Godot ===(Game Code)===/CharacterCreation/project.godot b/Phase2/Godot ===(Game Code)===/CharacterCreation/project.godot new file mode 100644 index 0000000..5ff9795 --- /dev/null +++ b/Phase2/Godot ===(Game Code)===/CharacterCreation/project.godot @@ -0,0 +1,63 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +[application] + +config/name="CharacterCreation" +config/icon="res://icon.png" + +[autoload] + +GameGlobal="*res://Global/GameGlobal.gd" + +[display] + +window/size/width=341 +window/size/height=200 +window/size/test_width=1024 +window/size/test_height=600 +window/stretch/mode="2d" +window/stretch/aspect="keep" + +[gui] + +common/drop_mouse_on_gui_input_disabled=true + +[importer_defaults] + +texture={ +"compress/bptc_ldr": 0, +"compress/hdr_mode": 0, +"compress/lossy_quality": 0.7, +"compress/mode": 0, +"compress/normal_map": 0, +"detect_3d": false, +"flags/anisotropic": false, +"flags/filter": false, +"flags/mipmaps": false, +"flags/repeat": 0, +"flags/srgb": 2, +"process/HDR_as_SRGB": false, +"process/fix_alpha_border": true, +"process/invert_color": false, +"process/normal_map_invert_y": false, +"process/premult_alpha": false, +"size_limit": 0, +"stream": false, +"svg/scale": 1.0 +} + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres"