Squashed commit of the following:

commit db69386b6d
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Aug 1 02:48:32 2022 +0800

    Test Lobby Working

    Server creation works and others are able to join by entering the creator's IP. Shows a list of player names (currently only shows player #)

commit 3fbf2640da
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Jul 25 02:29:27 2022 +0800

    Test Multiplayer

commit 59b74b946a
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Jul 11 01:16:34 2022 +0800

    Complete DiceRoller Singleton Version

    Created script: "DiceRoller.gd" to be the only dice script attached to a node and will act as a singleton. A single DieManager object is created in this script. The DieManager's values can be changed and methods can be called through the DiceRoller Script

commit 3a402d4331
Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com>
Date:   Sun Jul 3 13:05:28 2022 -0400

    Delete .DS_Store

commit c00b24c60a
Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com>
Date:   Sun Jul 3 13:05:16 2022 -0400

    Delete .DS_Store

commit 4f788de0c7
Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com>
Date:   Sun Jul 3 13:05:05 2022 -0400

    Delete .DS_Store

commit c20fd85567
Author: Andrew Tang <tandrew@gmail.com>
Date:   Mon Jul 4 00:13:15 2022 +0800

    Added D10 and easier die selection
This commit is contained in:
Andrew Tang 2022-08-08 02:00:04 +08:00
parent 3bbeb5ddd6
commit 348823f34f
14 changed files with 266 additions and 0 deletions

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="26ea799ea0a3da9e753b3ebe822e0570"

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extends Node
func instance_node(node: Object, parent: Object) -> Object:
var node_instance = node.instance()
parent.add_child(node_instance)
return node_instance

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extends Node
const DEFAULT_PORT = 28960
const MAX_CLIENTS = 6
var server = null
var client = null
var ip_address = ""
func _ready() -> void:
ip_address = IP.get_local_addresses()[3]
for ip in IP.get_local_addresses():
if ip.begins_with("192.168.") and not ip.ends_with(".1"):
ip_address = ip
get_tree().connect("connected_to_server", self, "_connected_to_server")
get_tree().connect("server_disconnected", self, "_server_disconnected")
func _create_server() -> void:
server = NetworkedMultiplayerENet.new()
server.create_server(DEFAULT_PORT, MAX_CLIENTS)
get_tree().set_network_peer(server)
func _join_server() -> void:
client = NetworkedMultiplayerENet.new()
client.create_client(ip_address, DEFAULT_PORT)
get_tree().set_network_peer(client)
func _connected_to_server() -> void:
print("Successfully connected to the server")
func _server_disconnected() -> void:
print("Disconnected from the server")

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extends Control
var playerCounter = 1
var player = load("res://Player.tscn")
onready var multiplayer_config_ui = $Multiplayer_Configure
onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
onready var device_ip_address = $CanvasLayer/Device_IP_Address
# Called when the node enters the scene tree for the first time.
func _ready():
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_to_server")
device_ip_address.text = Network.ip_address
func _player_connected(id) -> void:
print("Player " + str(id) + "connected")
instance_player(id)
func _player_disconnected(id) -> void:
print("Player " + str(id) + "disconnected")
if Players.has_node(str(id)):
Players.get_node(str(id)).queue_free()
func _on_Create_Server_pressed():
multiplayer_config_ui.hide()
Network._create_server()
instance_player(get_tree().get_network_unique_id())
func _on_Join_Server_pressed():
if server_ip_address.text != "":
multiplayer_config_ui.hide()
Network.ip_address = server_ip_address.text
Network._join_server()
func _connected_to_server() -> void:
yield(get_tree().create_timer(0.1), "timeout")
instance_player(get_tree().get_network_unique_id())
func instance_player(id) -> void:
var player_instance = Global.instance_node(player, Players)
player_instance.name = str(id)
var player_name = "Player " + str(playerCounter)
player_instance._set_name(player_name)
player_instance._set_name_position(playerCounter)
player_instance.set_network_master(id)
playerCounter += 1

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Network_Setup.gd" type="Script" id=1]
[node name="Network_Setup" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="Multiplayer_Configure" type="Control" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
[node name="Create_Server" type="Button" parent="Multiplayer_Configure"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -125.0
margin_top = 21.0
margin_right = 125.0
margin_bottom = 121.0
text = "Create Server"
[node name="Join_Server" type="Button" parent="Multiplayer_Configure"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -125.0
margin_top = -129.0
margin_right = 125.0
margin_bottom = -29.0
text = "Join Server"
[node name="Server_IP_Address" type="LineEdit" parent="Multiplayer_Configure"]
margin_left = 389.0
margin_top = 82.0
margin_right = 639.0
margin_bottom = 132.0
text = "Enter IP Address"
align = 1
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Device_IP_Address" type="Label" parent="CanvasLayer"]
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -1.0
margin_top = -76.0
margin_right = -1.0
margin_bottom = -26.0
align = 1
valign = 1
[connection signal="pressed" from="Multiplayer_Configure/Create_Server" to="." method="_on_Create_Server_pressed"]
[connection signal="pressed" from="Multiplayer_Configure/Join_Server" to="." method="_on_Join_Server_pressed"]

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extends Control
func _set_name(name) -> void:
$Name.text = name
func _set_name_position(counterVal) -> void:
$Name.rect_position.y = -225 + (50 * counterVal)

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[node name="Player" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
[node name="Name" type="Label" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -175.0
margin_bottom = -175.0
text = "Name"
align = 1
valign = 1
[node name="Players" type="Label" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -225.0
margin_bottom = -225.0
text = "Players:"
align = 1
valign = 1

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[gd_scene format=2]
[node name="Players" type="Node"]

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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After

Width:  |  Height:  |  Size: 3.2 KiB

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Multiplayer Test"
run/main_scene="res://Network_Setup.tscn"
config/icon="res://icon.png"
[autoload]
Network="*res://Network.gd"
Global="*res://Global.gd"
Players="*res://Players.tscn"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"