Change 2 for cleanup

This commit is contained in:
PersonGuyGit
2023-07-09 12:28:09 -06:00
parent 707e8a5b16
commit 2c971b6e7c
1741 changed files with 0 additions and 0 deletions

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extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _on_NewGame_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://NewGame.tscn")
func _on_StartGame_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://StartGame.tscn")
func _on_SaveLoad_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://SaveLoad.tscn")
func _on_Settings_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://Settings.tscn")
func _on_Exit_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().quit()

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://new_dynamicfont.tres" type="DynamicFont" id=2]
[ext_resource path="res://MainMenu.gd" type="Script" id=6]
[node name="MainMenu" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/margin_right = 120
custom_constants/margin_top = 80
custom_constants/margin_left = 120
custom_constants/margin_bottom = 80
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="ColorRect" type="ColorRect" parent="."]
margin_left = 120.0
margin_top = 80.0
margin_right = 904.0
margin_bottom = 520.0
color = Color( 0.72549, 0.858824, 0.92549, 1 )
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 120.0
margin_top = 80.0
margin_right = 904.0
margin_bottom = 520.0
[node name="Title" type="Label" parent="VBoxContainer"]
margin_right = 784.0
margin_bottom = 31.0
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.352941, 0.486275, 0.768627, 1 )
text = "Main Menu"
align = 1
autowrap = true
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 35.0
margin_right = 784.0
margin_bottom = 66.0
[node name="NewGame" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_right = 193.0
margin_bottom = 31.0
mouse_filter = 1
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.25098, 0.396078, 0.505882, 1 )
text = "New Game"
align = 1
[node name="StartGame" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_left = 197.0
margin_right = 390.0
margin_bottom = 31.0
mouse_filter = 1
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.25098, 0.396078, 0.505882, 1 )
text = "Start Game"
align = 1
[node name="SaveLoad" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_left = 394.0
margin_right = 587.0
margin_bottom = 31.0
mouse_filter = 1
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.25098, 0.396078, 0.505882, 1 )
text = "Save/Load"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Settings" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_left = 591.0
margin_right = 784.0
margin_bottom = 31.0
mouse_filter = 1
size_flags_horizontal = 3
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.25098, 0.396078, 0.505882, 1 )
text = "Settings"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Exit" type="Label" parent="VBoxContainer"]
margin_top = 70.0
margin_right = 784.0
margin_bottom = 101.0
mouse_filter = 1
custom_fonts/font = ExtResource( 2 )
custom_colors/font_color = Color( 0.321569, 0.423529, 0.901961, 1 )
text = "Exit"
align = 1
[connection signal="gui_input" from="VBoxContainer/HBoxContainer/NewGame" to="." method="_on_NewGame_gui_input"]
[connection signal="gui_input" from="VBoxContainer/HBoxContainer/StartGame" to="." method="_on_StartGame_gui_input"]
[connection signal="gui_input" from="VBoxContainer/HBoxContainer/SaveLoad" to="." method="_on_SaveLoad_gui_input"]
[connection signal="gui_input" from="VBoxContainer/HBoxContainer/Settings" to="." method="_on_Settings_gui_input"]
[connection signal="gui_input" from="VBoxContainer/Exit" to="." method="_on_Exit_gui_input"]

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extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Back_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://MainMenu.tscn")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://new_dynamicfont.tres" type="DynamicFont" id=1]
[ext_resource path="res://NewGame.gd" type="Script" id=2]
[node name="NewGame" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/margin_right = 120
custom_constants/margin_top = 80
custom_constants/margin_left = 120
custom_constants/margin_bottom = 80
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 120.0
margin_top = 80.0
margin_right = 904.0
margin_bottom = 520.0
[node name="Title" type="Label" parent="VBoxContainer"]
margin_right = 784.0
margin_bottom = 19.0
custom_fonts/font = ExtResource( 1 )
text = "New Game"
align = 1
[node name="Back" type="Label" parent="VBoxContainer"]
margin_top = 23.0
margin_right = 784.0
margin_bottom = 42.0
mouse_filter = 1
custom_fonts/font = ExtResource( 1 )
text = "Back"
align = 1
[connection signal="gui_input" from="VBoxContainer/Back" to="." method="_on_Back_gui_input"]

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extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Back_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://MainMenu.tscn")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://new_dynamicfont.tres" type="DynamicFont" id=1]
[ext_resource path="res://SaveLoad.gd" type="Script" id=2]
[node name="MarginContainer" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/margin_right = 120
custom_constants/margin_top = 80
custom_constants/margin_left = 120
custom_constants/margin_bottom = 80
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 120.0
margin_top = 80.0
margin_right = 904.0
margin_bottom = 520.0
[node name="Title" type="Label" parent="VBoxContainer"]
margin_right = 784.0
margin_bottom = 19.0
custom_fonts/font = ExtResource( 1 )
text = "Save or Load"
align = 1
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
margin_top = 23.0
margin_right = 784.0
margin_bottom = 42.0
custom_constants/separation = 50
alignment = 1
[node name="Save" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_left = 331.0
margin_right = 366.0
margin_bottom = 19.0
custom_fonts/font = ExtResource( 1 )
text = "Save"
[node name="Load" type="Label" parent="VBoxContainer/HBoxContainer"]
margin_left = 416.0
margin_right = 452.0
margin_bottom = 19.0
custom_fonts/font = ExtResource( 1 )
text = "Load"
[node name="Back" type="Label" parent="VBoxContainer"]
margin_top = 46.0
margin_right = 784.0
margin_bottom = 65.0
mouse_filter = 1
custom_fonts/font = ExtResource( 1 )
text = "Back"
align = 1
[connection signal="gui_input" from="VBoxContainer/Back" to="." method="_on_Back_gui_input"]

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extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Back_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://MainMenu.tscn")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://new_dynamicfont.tres" type="DynamicFont" id=1]
[ext_resource path="res://Settings.gd" type="Script" id=2]
[node name="Settings" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 1.0
margin_bottom = 1.0
custom_constants/margin_right = 120
custom_constants/margin_top = 80
custom_constants/margin_left = 120
custom_constants/margin_bottom = 80
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 120.0
margin_top = 80.0
margin_right = 904.0
margin_bottom = 520.0
[node name="Title" type="Label" parent="VBoxContainer"]
margin_right = 784.0
margin_bottom = 19.0
custom_fonts/font = ExtResource( 1 )
text = "Settings"
align = 1
[node name="Back" type="Label" parent="VBoxContainer"]
margin_top = 23.0
margin_right = 784.0
margin_bottom = 42.0
mouse_filter = 1
custom_fonts/font = ExtResource( 1 )
text = "Back"
align = 1
[connection signal="gui_input" from="VBoxContainer/Back" to="." method="_on_Back_gui_input"]

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extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Back_gui_input(event):
if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
get_tree().change_scene("res://MainMenu.tscn")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://new_dynamicfont.tres" type="DynamicFont" id=1]
[ext_resource path="res://StartGame.gd" type="Script" id=2]
[node name="StartGame" type="MarginContainer"]
anchor_right = 1.0
anchor_bottom = 1.0
custom_constants/margin_right = 120
custom_constants/margin_top = 80
custom_constants/margin_left = 120
custom_constants/margin_bottom = 80
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="VBoxContainer" type="VBoxContainer" parent="."]
margin_left = 120.0
margin_top = 80.0
margin_right = 904.0
margin_bottom = 520.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Title" type="Label" parent="VBoxContainer"]
margin_right = 784.0
margin_bottom = 19.0
custom_fonts/font = ExtResource( 1 )
text = "Start Game"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Back" type="Label" parent="VBoxContainer"]
margin_top = 23.0
margin_right = 784.0
margin_bottom = 42.0
mouse_filter = 1
custom_fonts/font = ExtResource( 1 )
text = "Back"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="gui_input" from="VBoxContainer/Back" to="." method="_on_Back_gui_input"]

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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
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flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
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process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://roboto/Roboto-Regular.ttf" type="DynamicFontData" id=1]
[resource]
size = 25
font_data = ExtResource( 1 )

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="rpgresearch"
run/main_scene="res://MainMenu.tscn"
config/icon="res://icon.png"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"

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extends ItemList
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if is_selected(0):
get_tree().change_scene("res://newGame.tscn")
if is_selected(1):
get_tree().change_scene("res://loadGame.tscn")
if is_selected(2):
get_tree().change_scene("res://multiplayer.tscn")
if is_selected(3):
get_tree().change_scene("res://addCharacter.tscn")
if is_selected(4):
get_tree().change_scene("res://settings.tscn")

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"

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extends Control
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

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extends Button
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
connect("pressed", self, "_button_pressed")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _button_pressed():
get_tree().change_scene("res://.import/mainScene.tscn")

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Add Character"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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@ -0,0 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
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[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Load Game"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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@ -0,0 +1,28 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Multiplayer"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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@ -0,0 +1,27 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label_Title" type="Label" parent="."]
margin_right = 480.0
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "New Game"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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@ -0,0 +1,24 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Start Game Menu"
run/main_scene="res://.import/mainScene.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Button.tscn" type="PackedScene" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.933333, 0.917647, 0.74902, 1 )
[node name="Panel" type="Panel"]
margin_right = 480.0
margin_bottom = 360.0
custom_styles/panel = SubResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 0.840881
margin_right = 480.841
margin_bottom = 60.0
custom_colors/font_color = Color( 0.403922, 0.243137, 0.0156863, 1 )
text = "Settings"
align = 1
valign = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" parent="." instance=ExtResource( 1 )]

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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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[gd_scene load_steps=13 format=2]
[ext_resource path="res://menuButton.tscn" type="PackedScene" id=1]
[ext_resource path="res://Gothica/Gothica-Bold.ttf" type="DynamicFontData" id=2]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.537255, 0.67451, 0.529412, 1 )
border_width_left = 6
border_width_top = 6
border_width_right = 6
border_width_bottom = 6
border_color = Color( 0.658824, 0.588235, 0.427451, 1 )
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 0.890196, 0.890196, 0.65098, 1 )
border_width_left = 6
border_width_top = 6
border_width_right = 6
border_width_bottom = 6
border_color = Color( 0.658824, 0.588235, 0.427451, 1 )
corner_radius_top_left = 9
corner_radius_top_right = 9
corner_radius_bottom_right = 9
corner_radius_bottom_left = 9
[sub_resource type="StyleBoxFlat" id=3]
bg_color = Color( 0.933333, 0.929412, 0.776471, 1 )
border_width_left = 6
border_width_top = 6
border_width_right = 6
border_width_bottom = 6
border_color = Color( 0.658824, 0.588235, 0.427451, 1 )
corner_radius_top_left = 9
corner_radius_top_right = 9
corner_radius_bottom_right = 9
corner_radius_bottom_left = 9
[sub_resource type="DynamicFont" id=4]
size = 24
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=5]
size = 24
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=6]
size = 24
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=7]
size = 24
font_data = ExtResource( 2 )
[sub_resource type="DynamicFont" id=8]
size = 24
font_data = ExtResource( 2 )
[sub_resource type="StyleBoxFlat" id=9]
bg_color = Color( 0.890196, 0.890196, 0.65098, 1 )
border_width_left = 6
border_width_top = 6
border_width_right = 6
border_width_bottom = 6
border_color = Color( 0.658824, 0.588235, 0.427451, 1 )
corner_radius_top_left = 9
corner_radius_top_right = 9
corner_radius_bottom_right = 9
corner_radius_bottom_left = 9
[sub_resource type="DynamicFont" id=10]
size = 14
font_data = ExtResource( 2 )
[node name="Game" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
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}
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anchor_bottom = 1.0
custom_styles/panel = SubResource( 1 )
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}
[node name="MarginContainer" type="MarginContainer" parent="mainContainer"]
margin_left = 6.0
margin_top = 6.0
margin_right = 1018.0
margin_bottom = 594.0
custom_constants/margin_right = 20
custom_constants/margin_top = 20
custom_constants/margin_left = 20
custom_constants/margin_bottom = 20
[node name="mainVBox" type="VBoxContainer" parent="mainContainer/MarginContainer"]
margin_left = 20.0
margin_top = 20.0
margin_right = 992.0
margin_bottom = 568.0
custom_constants/separation = 20
[node name="topContainer" type="PanelContainer" parent="mainContainer/MarginContainer/mainVBox"]
margin_right = 972.0
margin_bottom = 468.0
size_flags_vertical = 3
custom_styles/panel = SubResource( 2 )
[node name="MarginContainer" type="MarginContainer" parent="mainContainer/MarginContainer/mainVBox/topContainer"]
margin_left = 6.0
margin_top = 6.0
margin_right = 966.0
margin_bottom = 462.0
custom_constants/margin_right = 360
custom_constants/margin_top = 20
custom_constants/margin_left = 360
custom_constants/margin_bottom = 60
[node name="menuContainer" type="PanelContainer" parent="mainContainer/MarginContainer/mainVBox/topContainer/MarginContainer"]
margin_left = 360.0
margin_top = 20.0
margin_right = 600.0
margin_bottom = 396.0
custom_styles/panel = SubResource( 3 )
[node name="menuVBox" type="VBoxContainer" parent="mainContainer/MarginContainer/mainVBox/topContainer/MarginContainer/menuContainer"]
margin_left = 6.0
margin_top = 6.0
margin_right = 234.0
margin_bottom = 370.0
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custom_colors/font_color_hover = Color( 0.482353, 0.388235, 0.2, 1 )
custom_colors/font_color_pressed = Color( 0.482353, 0.388235, 0.2, 1 )
action_mode = 0
text = "New Game"
[node name="loadGame" parent="mainContainer/MarginContainer/mainVBox/topContainer/MarginContainer/menuContainer/menuVBox" instance=ExtResource( 1 )]
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margin_bottom = 143.0
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custom_colors/font_color_hover = Color( 0.482353, 0.388235, 0.2, 1 )
custom_colors/font_color_pressed = Color( 0.482353, 0.388235, 0.2, 1 )
text = "Load Game"
[node name="multiplayer" parent="mainContainer/MarginContainer/mainVBox/topContainer/MarginContainer/menuContainer/menuVBox" instance=ExtResource( 1 )]
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margin_bottom = 216.0
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custom_colors/font_color_pressed = Color( 0.482353, 0.388235, 0.2, 1 )
text = "Multiplayer"
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custom_colors/font_color_pressed = Color( 0.482353, 0.388235, 0.2, 1 )
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custom_colors/font_color_pressed = Color( 0.482353, 0.388235, 0.2, 1 )
text = "Settings"
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margin_right = 972.0
margin_bottom = 548.0
rect_min_size = Vector2( 0, 60 )
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[node name="Label" type="Label" parent="mainContainer/MarginContainer/mainVBox/bottomContainer"]
margin_left = 6.0
margin_top = 21.0
margin_right = 946.0
margin_bottom = 39.0
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custom_colors/font_color_shadow = Color( 0.482353, 0.388235, 0.2, 1 )
text = "Version 0.1"
align = 2

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This is the FONTLOG file for the "Gothica" ("Gothica-Book",
"Gothica-BookOblique", "Gothica-Bold" and "Gothica-BoldOblique") Font.
This file provides detailed information on the "Gothica" Font Software.
This information should be distributed along with the "Gothica" font
and any derivative works.
Basic Font Information
"Gothica" Font is a Unicode typeface family that supports all languages
that use the Latin script and its variants, and could be expanded to support
other scripts.
"Gothica" Font you'll find at: https://fontlibrary.org
"Gothica" Font is created with FontForge.
More specifically, this release supports the following Unicode ranges:
- Basic Latin and Controls - 0000-007F (all)
- Latin 1 Supplement And Controls - 00A0-00FF (all)
- Latin Extended A - 0100-017F (all)
- Latin Extended B - 0192, 01FA-01FF, 0218-021B
- Spacing Modifier Letters - 02C6-02C7, 02C9-02CB, 02D8-02DD
- Latin Extended Additional - 1E02-1E03, 1E0A-1E0B, 1E1E-1E1F, 1E40-1E41,
1E56-1E57, 1E60-1E61, 1E6A-1E6B, 1E80-1E85,
1EF2-1EF3, 1E9E
- General Punctuation - 2013-2015, 2018-201E, 2020-2022, 2026, 2030, 2032-2033,
2039, 203A, 203D, 2044
- Currency Symbols - 20AC
- Letterlike Symbols - 2105, 2113, 2116, 2117, 2122, 2126, 212E
- Mathematical Operators - 2202, 2206, 220F, 2211, 2212, 2215, 2219, 221A,
221E, 222B, 2248, 2260, 2264, 2265
- Geometric Shapes - 25CA
This release contains:
- Gothica-Book.ttf
- Gothica-BookOblique.ttf
- Gothica-Bold.ttf
- Gothica-BoldOblique.ttf
- FONTLOG.txt
- SIL - OpenFont License.txt - official license text
- Gothica-Book.pdf - demo
- Gothica-BookOblique.pdf - demo
- Gothica-Bold.pdf - demo
- Gothica-BoldOblique.pdf - demo
ChangeLog
03 February 2020 wmk69 (wmk69@o2.pl) Gothica Version 2.0.0
- Redesigned and improved all glphs.
- Changed "4", "7" and "ampersand".
- Kerning fixed.
- Added Oblique/Bold Oblique versions.
- Added UNI 01FA, 01FB, 02C6, 02C7, 02C9, 02CA, 02CB, 02D8, 02D9, 02DA, 02DB,
02DC, 02DD, 203D, 2116, 2117, 222B, 1E9E.
- Bold and Bold Oblique are now a little less thick
than they was in 1.000 version.
15 September 2011 wmk69 (wmk69@o2.pl) Gothica Version 1.000
- Initial release
Acknowledgements
If you make modifications be sure to add your name (N), email (E), web-address
(if you have one) (W) and description (D).
History
This is my old font which was a base for "Nova Cut" and all the "Nova" fonts
family. The first, simplified version of "Gothica" was published in the book
"Free Font Index 3" by Hans Lijklema. Glyphs in this release are different,
exactly the same as I use for my stone carving works.
03 February 2020 wmk69 (wmk69@o2.pl)

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This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE
Version 1.1 - 26 February 2007
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting — in part or in whole — any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="startGame"
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****************************
README.TXT:
****************************
Author: Doug McCord
Date: 20-Feb-2022
****************************
Intro notes:
This menu was stripped down from the bigger game and settings testing
I was doing -- so there's a decent chance yet of something broken --
please let me know if you encounter anything that's not linking up as
desired. Currently there are temp destinations loaded for each of the
menu options -- these are saved as scenes in the screens folder.
Currently almost all the buttons are instances of the same source
button object -- linked to their destination using the 'Next Scene Path'
available in the inspector.
****************************
Project file structure:
Surface Layer:
Default Godot files remain at this level
_toArchive:
Directory to serve as reference-only; precursor to trash
assets:
Images, fonts, TRES text resource data files
globalScripts:
For project-wide use, or scripts that are not either:
A. attached to a template scene, intended to go with all instances of that, or
B. unique, scene-specific scripts.
screens:
Planned to include both .tscn scene files and their associated scripts.
userInterface: (note misnomer for text-based game)
Re-useable UI elements and their scripts, such as change-scene, input-response

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