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Change 2 for cleanup
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@ -0,0 +1,79 @@
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extends Node2D
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var Gender = -1
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var Name = ""
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var Profession = ""
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var Tribe = ""
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func _ready():
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profession_add_items()
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tribe_add_items()
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func _process(delta):
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match GameGlobal.PlayerSelect:
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0:
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$PlayerSelect.play("Player0")
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1:
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$PlayerSelect.play("Player1")
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2:
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$PlayerSelect.play("Player2")
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3:
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$PlayerSelect.play("Player3")
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4:
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$PlayerSelect.play("Player4")
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5:
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$PlayerSelect.play("Player5")
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if fill_check():
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$Play.disabled = false
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func _on_Right_pressed():
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if GameGlobal.PlayerSelect < 5:
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GameGlobal.PlayerSelect += 1
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func _on_Left_pressed():
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if GameGlobal.PlayerSelect > 0:
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GameGlobal.PlayerSelect -= 1
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func _on_Male_toggled(button_pressed):
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$Gender/Female.pressed = false
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Gender = 0
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func _on_Female_toggled(button_pressed):
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$Gender/Male.pressed = false
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Gender = 1
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func profession_add_items():
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$Profession/ProfessionDropDown.add_item("Hunter")
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$Profession/ProfessionDropDown.add_item("Witch")
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$Profession/ProfessionDropDown.add_item("Farmer")
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$Profession/ProfessionDropDown.add_item("Magician")
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func tribe_add_items():
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$Profession/TribeDropDown.add_item("Hazuka")
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$Profession/TribeDropDown.add_item("Ahom")
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$Profession/TribeDropDown.add_item("Mising")
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$Profession/TribeDropDown.add_item("Kalita")
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func fill_check():
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return Gender != -1 and Name and Profession and Tribe
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func _on_DropDown_item_selected(index):
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Profession = $Profession/ProfessionDropDown.get_item_text(index)
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func _on_Name_text_changed(new_text):
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Name = $Name.text
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func _on_TribeDropDown_item_selected(index):
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Tribe = $Profession/TribeDropDown.get_item_text(index)
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func _on_Import_pressed():
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$FileExplorer/FileDialog.popup()
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func _on_FileDialog_file_selected(path):
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OS.shell_open(path)
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