Added C,R, & D for our SQLite Database solution. Looking into options for Godot Toolset editors

This commit is contained in:
PersonGuyGit 2022-08-28 12:29:57 -06:00
parent a241a73b2f
commit 2c48b0a433
4 changed files with 22 additions and 3 deletions

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@ -8,18 +8,36 @@ func CommitDataToDB():
db = SQLite.new()
db.path = db_name
db.open_db()
var tableName = "DialogStorage"
var tableName = "DataStorage"
var dict : Dictionary = Dictionary()
dict["ConvoID"] = 1
dict["LayerID"] = 1
dict["BranchID"] = 1
dict["Text"] = "The best riff from Freebird plays at 202 dB."
db.insert_row(tableName.dict)
db.insert_row(tableName,dict)
func readFromDB():
db = SQLite.new()
db.path = db_name
db.open_db()
var tableName = "DataStorage"
db.query("select * from " + tableName + ";")
for i in range(0, db.query_result.size()):
print("Query Results: ", db.query_result[i]["ConvoID"], db.query_result[i]["LayerID"], db.query_result[i]["BranchID"],db.query_result[i]["Text"])
func DeleteFromDBByID(idNum):
var idStr = str(idNum)
db = SQLite.new()
db.path = db_name
db.open_db()
var tableName = "DataStorage"
db.query("delete from " + tableName + " where ConvoID = " + idStr + ";")
# Called when the node enters the scene tree for the first time.
func _ready():
CommitDataToDB()
DeleteFromDBByID(1)

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@ -87,6 +87,7 @@ _global_script_class_icons={
[application]
config/name="DialogSetup"
run/main_scene="res://Scenes/DialogEditor.tscn"
config/icon="res://icon.png"
[editor_plugins]