Created the basic hook for the SQLite Database. Also need my eyes checked lol.

This commit is contained in:
Luke Gebbink 2021-11-14 12:43:53 -07:00
parent 770abfa3df
commit 292a4c0871
19 changed files with 86 additions and 18 deletions

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extends MarginContainer
const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
var db
var db_name = "res://DataStore/database"
func _ready():
db = SQLite.new()
db.path = db_name
#commitDataToDB()
readFromDB()
getItemsByUserID(1)
func commitDataToDB():
db.open_db()
var tableName = "PlayerInfo"
var dict : Dictionary = Dictionary()
dict["Name"] = "This is a test user1"
dict["Score"] = 6000
db.insert_row(tableName,dict)
print("Row Inserted")
func readFromDB():
db.open_db()
var tableName = "PlayerInfo"
db.query("select * from " + tableName + ";")
for i in range(0,db.query_result.size()):
print("Query results ", db.query_result[i]["Name"], db.query_result[i])
func getItemsByUserID(id):
db.open_db()
#To Do, we should probably make this more generic, so it can query differnt tables
db.query("select playerinfo.name as pname, ItemIventory.name as iname from playerinfo left join ItemIventory on playerinfo.ID = ItemIventory.PlayerID where playerinfo.id = " + str(id))
for i in range(0, db.query_result.size()):
print("Query results ", db.query_result[i]["pname"], db.query_result[i]["iname"])
return db.query_result

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[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Player_Settings_Button.gd" type="Script" id=1]
[ext_resource path="res://HostAndJoinGame.gd" type="Script" id=2]
[ext_resource path="res://Start Game.gd" type="Script" id=3]
[ext_resource path="res://GUI.gd" type="Script" id=4]
[node name="GUI" type="MarginContainer"]
anchor_right = 1.0
@ -13,6 +14,7 @@ custom_constants/margin_right = 120
custom_constants/margin_top = 80
custom_constants/margin_left = 120
custom_constants/margin_bottom = 80
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
@ -79,6 +81,7 @@ margin_top = 213.0
margin_right = 367.0
margin_bottom = 227.0
text = "Test Menu"
[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Start Game" to="HBoxContainer/VBoxContainer/MenuOptions/Start Game" method="_on_Start_Game_gui_input"]
[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Load Game" to="HBoxContainer/VBoxContainer/MenuOptions/Load Game" method="_on_Start_Game_gui_input"]
[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" to="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" method="_on_HostAndJoinGame_gui_input"]

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extends MarginContainer
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass

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MIT License
Copyright (c) 2019-2021 Piet Bronders & Jeroen De Geeter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -5,4 +5,4 @@
[resource]
resource_name = "gdsqlite"
class_name = "SQLite"
library = ExtResource( 1 )
library = ExtResource( 1 )

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# ############################################################################ #
# Copyright © 2019-2021 Piet Bronders & Jeroen De Geeter <piet.bronders@gmail.com>
# Licensed under the MIT License.
# See LICENSE in the project root for license information.
# ############################################################################ #
tool
extends EditorPlugin
func _enter_tree():
pass
func _exit_tree():
pass

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[plugin]
name="Godot SQLite"
description="GDNative wrapper for SQLite (Godot 3.2+), making it possible to use SQLite databases as data storage in all your future games."
author="Piet Bronders & Jeroen De Geeter"
version="3.0"
script="godot-sqlite.gd"