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Refactored folder structure for GSAL prep
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Phase2/Godot_Toolset/Main/middleware/GSAL/CORE/GSAL_Root.gd
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27
Phase2/Godot_Toolset/Main/middleware/GSAL/CORE/GSAL_Root.gd
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@ -0,0 +1,27 @@
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extends Node
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func _ready():
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pass
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# Things to add to the GSAL
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#Work of a precentage for the character sheets and the rules. Use the range like 1-10 or 1-100
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##What do these two variables do? That was not clearly defined in the UML...
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#var Action_Declared : Array
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#
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#var Situation_Mod : int
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#
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## What is the desired data that we want from these two Int values below
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#var Defender_Results_Calculation : int
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#
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#var Opponent_Results_Calclation: int
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#func _Defender_VS_Opponent_Results(int): Matrix
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#Matrix is not a built in datatype in Godot. How I am imagining us doing this is with a 2D or 3D array.
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#Example Structure [[DefenderResults], [OpponentResults]]
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#func _Outcome_Options(Matrix): List
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@ -1,4 +1,4 @@
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extends Object
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extends Node
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class_name ConflictResultsProcess
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@ -8,22 +8,7 @@ class_name ConflictResultsProcess
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#How are we calculating initiatve. Are we going to pull the formula from the GSAL?
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var Initiative_Order : Array
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#What do these two variables do? That was not clearly defined in the UML...
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var Action_Declared : Array
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var Situation_Mod : int
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# What is the desired data that we want from these two Int values below
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var Defender_Results_Calculation : int
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var Opponent_Results_Calclation: int
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func _init():
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pass
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#func _Defender_VS_Opponent_Results(int): Matrix
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#Matrix is not a built in datatype in Godot. How I am imagining us doing this is with a 2D or 3D array.
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#Example Structure [[DefenderResults], [OpponentResults]]
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#func _Outcome_Options(Matrix): List
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@ -9,7 +9,7 @@
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config_version=4
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_global_script_classes=[ {
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"base": "Object",
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"base": "Node",
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"class": "ConflictResultsProcess",
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"language": "GDScript",
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"path": "res://middleware/conflictResults/conflictResults.gd"
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