Refactored folder structure for GSAL prep

This commit is contained in:
PersonGuyGit
2024-01-07 14:06:59 -07:00
parent 6ac064d16d
commit 2803108e0a
3 changed files with 29 additions and 17 deletions

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extends Node
func _ready():
pass
# Things to add to the GSAL
#Work of a precentage for the character sheets and the rules. Use the range like 1-10 or 1-100
##What do these two variables do? That was not clearly defined in the UML...
#var Action_Declared : Array
#
#var Situation_Mod : int
#
## What is the desired data that we want from these two Int values below
#var Defender_Results_Calculation : int
#
#var Opponent_Results_Calclation: int
#func _Defender_VS_Opponent_Results(int): Matrix
#Matrix is not a built in datatype in Godot. How I am imagining us doing this is with a 2D or 3D array.
#Example Structure [[DefenderResults], [OpponentResults]]
#func _Outcome_Options(Matrix): List