diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/MenuScreen.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/MenuScreen.tscn index 8bbe135..c0d55cb 100644 --- a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/MenuScreen.tscn +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/MenuScreen.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=3 format=2] -[ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=1] -[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://userInterface/But_Quit.gd" type="Script" id=3] +[ext_resource path="res://userInterface/But_ChangeScene.gd" type="Script" id=4] [node name="MenuScreen" type="Control"] anchor_right = 1.0 @@ -25,16 +25,26 @@ margin_right = 65.0 margin_bottom = -91.0 rect_scale = Vector2( 1.04675, 1.07389 ) -[node name="But_ChangeScene" parent="VBoxContainer" instance=ExtResource( 2 )] +[node name="But_ChangeScene" type="Button" parent="VBoxContainer"] margin_right = 184.0 margin_bottom = 37.0 +size_flags_vertical = 3 text = "Test Postgres" +script = ExtResource( 4 ) +__meta__ = { +"_edit_use_anchors_": false +} next_scene_path = "res://screens/DBTest_Postgres.tscn" -[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 1 )] +[node name="But_Quit" type="Button" parent="VBoxContainer"] margin_top = 41.0 margin_right = 184.0 margin_bottom = 61.0 +text = "Quit" +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} [node name="Version" type="Label" parent="."] anchor_left = 1.0 @@ -49,3 +59,6 @@ text = "Version: 0.0.0" __meta__ = { "_edit_use_anchors_": false } + +[connection signal="button_up" from="VBoxContainer/But_ChangeScene" to="VBoxContainer/But_ChangeScene" method="_on_But_NewGame_button_up"] +[connection signal="button_up" from="VBoxContainer/But_Quit" to="VBoxContainer/But_Quit" method="_on_But_Quit_button_up"] diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/export_presets.cfg b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/export_presets.cfg index da2c105..e8f3a0c 100644 --- a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/export_presets.cfg +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/export_presets.cfg @@ -7,7 +7,7 @@ custom_features="" export_filter="all_resources" include_filter="" exclude_filter="" -export_path="../../Godot_Outputs/Godot_35_Outputs/Web/BaseTest/index.html" +export_path="../../Godot_Outputs/Godot_35_Outputs/Web/Database_Testing_2023_1029A/index.html" script_export_mode=1 script_encryption_key="" diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/project.godot b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/project.godot index 150b594..ee4b6ca 100644 --- a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/project.godot +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/project.godot @@ -9,18 +9,12 @@ config_version=4 _global_script_classes=[ { -"base": "PanelContainer", -"class": "Locale", -"language": "GDScript", -"path": "res://userInterface/Locale.gd" -}, { "base": "Object", "class": "PostgreSQLClient", "language": "GDScript", "path": "res://screens/PostgreSQLClient.gd" } ] _global_script_class_icons={ -"Locale": "", "PostgreSQLClient": "" } diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.gd index a45394c..f90c115 100644 --- a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.gd +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.gd @@ -3,11 +3,11 @@ extends Node var database := PostgreSQLClient.new() #TODO: ADD RELEVANT VALUES BELOW FOR TESTING! -const USER = ''#"postgres" -const PASSWORD = '' -const HOST = ''#"localhost" +const USER = 'ernie'#"postgres" +const PASSWORD = 'myPasswordGoesHere' #TODO: replace with correct password +const HOST = 'localhost'#"localhost" const PORT = 5432 # Default postgres port -const DATABASE = ''#"postgres" +const DATABASE = 'main'#"postgres" @@ -16,6 +16,7 @@ func _ready() -> void: func _init() -> void: print("Init running") + print("USER: " + str(USER) + "; HOST: " + str(HOST) + "; PORT: " + str(PORT) + "; DATABASE: " + str(DATABASE)) var _error := database.connect("connection_established", self, "_executer") _error = database.connect("authentication_error", self, "_authentication_error") _error = database.connect("connection_closed", self, "_close") @@ -46,7 +47,7 @@ func _executer() -> void: var datas := database.execute(""" BEGIN; - SELECT * FROM characters; + SELECT * FROM test_characters; COMMIT; """) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.tscn index e54e935..5f55dbd 100644 --- a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.tscn +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/DBTest_Postgres.tscn @@ -1,7 +1,7 @@ [gd_scene load_steps=3 format=2] -[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] [ext_resource path="res://screens/DBTest_Postgres.gd" type="Script" id=2] +[ext_resource path="res://userInterface/But_ChangeScene.gd" type="Script" id=3] [node name="Control" type="Node2D"] script = ExtResource( 2 ) @@ -20,10 +20,15 @@ margin_top = 133.0 margin_right = 653.0 margin_bottom = 233.0 -[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +[node name="But_MainMenu" type="Button" parent="VBoxContainer"] margin_right = 238.0 margin_bottom = 100.0 +size_flags_vertical = 3 text = "Main Menu" +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} next_scene_path = "res://MenuScreen.tscn" [node name="Version" type="Label" parent="."] @@ -36,3 +41,5 @@ margin_top = 554.0 margin_right = 1018.0 margin_bottom = 592.0 text = "Version: 0.0.0" + +[connection signal="button_up" from="VBoxContainer/But_MainMenu" to="VBoxContainer/But_MainMenu" method="_on_But_NewGame_button_up"] diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_Quit.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_Quit.gd index 1c6d989..b374368 100644 --- a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_Quit.gd +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_Quit.gd @@ -4,10 +4,8 @@ extends Button -#var history_JSON = "user://history.json" -#DKM TEMP: save history is only here temporarily -- needs to move upstream. func _on_But_Quit_button_up(): get_tree().quit() diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/.gdignore b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/.gdignore new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/.gdignore @@ -0,0 +1 @@ + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 new file mode 100644 index 0000000..c9de266 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 @@ -0,0 +1,3 @@ +source_md5="79d2b9a5284e50d91a97c2dd565f2fa4" +dest_md5="41051ec7a940540d8c9badbd43d2180f" + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex new file mode 100644 index 0000000..2c93d01 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 new file mode 100644 index 0000000..f561f81 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 @@ -0,0 +1,3 @@ +source_md5="13a1e728def8fb06bd8e797fcc392604" +dest_md5="254ea3ed3a62b36ab206f320d0c51637" + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex new file mode 100644 index 0000000..1b1d9c3 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 new file mode 100644 index 0000000..e5616f9 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 @@ -0,0 +1,3 @@ +source_md5="266f789a4e895911161321092c2c2429" +dest_md5="505d2398da99764a2e0cc067ba291aa1" + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex new file mode 100644 index 0000000..f3be71b Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 new file mode 100644 index 0000000..e5616f9 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 @@ -0,0 +1,3 @@ +source_md5="266f789a4e895911161321092c2c2429" +dest_md5="505d2398da99764a2e0cc067ba291aa1" + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex new file mode 100644 index 0000000..f3be71b Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 new file mode 100644 index 0000000..5328bc7 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 @@ -0,0 +1,3 @@ +source_md5="47313fa4c47a9963fddd764e1ec6e4a8" +dest_md5="26ea799ea0a3da9e753b3ebe822e0570" + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex new file mode 100644 index 0000000..71f6913 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/MenuScreen.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/MenuScreen.gd new file mode 100644 index 0000000..bb9bd06 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/MenuScreen.gd @@ -0,0 +1,16 @@ +extends Control + + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/MenuScreen.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/MenuScreen.tscn new file mode 100644 index 0000000..8bbe135 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/MenuScreen.tscn @@ -0,0 +1,51 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] + +[node name="MenuScreen" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 65.0 +margin_bottom = -91.0 +rect_scale = Vector2( 1.04675, 1.07389 ) + +[node name="But_ChangeScene" parent="VBoxContainer" instance=ExtResource( 2 )] +margin_right = 184.0 +margin_bottom = 37.0 +text = "Test Postgres" +next_scene_path = "res://screens/DBTest_Postgres.tscn" + +[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 41.0 +margin_right = 184.0 +margin_bottom = 61.0 + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_black.png b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_black.png new file mode 100644 index 0000000..85723f8 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_black.png differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_black.png.import b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_black.png.import new file mode 100644 index 0000000..d4f170f --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_black.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Backgrounds/Background_black.png" +dest_files=[ "res://.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_white.png b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_white.png new file mode 100644 index 0000000..62c3a55 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_white.png differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_white.png.import b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_white.png.import new file mode 100644 index 0000000..5619f68 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/Background_white.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Backgrounds/Background_white.png" +dest_files=[ "res://.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/background_demo.png b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/background_demo.png new file mode 100644 index 0000000..1ac5ed2 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/background_demo.png differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/background_demo.png.import b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/background_demo.png.import new file mode 100644 index 0000000..a337825 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Backgrounds/background_demo.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Backgrounds/background_demo.png" +dest_files=[ "res://.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Bold.ttf b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Bold.ttf new file mode 100644 index 0000000..db3d6f3 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Bold.ttf differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-BoldItalic.ttf b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-BoldItalic.ttf new file mode 100644 index 0000000..8b21277 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-BoldItalic.ttf differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Italic.ttf b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Italic.ttf new file mode 100644 index 0000000..768b833 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Italic.ttf differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Regular.ttf b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Regular.ttf new file mode 100644 index 0000000..6fa9a59 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/LiberationSerif-Regular.ttf differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/l_10646.ttf b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/l_10646.ttf new file mode 100644 index 0000000..afb1c60 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/Fonts_source/l_10646.ttf differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicFont_BIG.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicFont_BIG.tres new file mode 100644 index 0000000..a2e2de7 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicFont_BIG.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 42 +font_data = ExtResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicfont.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicfont.tres new file mode 100644 index 0000000..63243b4 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicfont.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 24 +font_data = ExtResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicfont_16.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicfont_16.tres new file mode 100644 index 0000000..f9acb20 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/base_dynamicfont_16.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/l_10646.ttf b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/l_10646.ttf new file mode 100644 index 0000000..afb1c60 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/l_10646.ttf differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif.tres new file mode 100644 index 0000000..051bc09 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_20pt.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_20pt.tres new file mode 100644 index 0000000..2953618 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_20pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 20 +font_data = ExtResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_30pt.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_30pt.tres new file mode 100644 index 0000000..6297862 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_30pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 30 +font_data = ExtResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_40pt.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_40pt.tres new file mode 100644 index 0000000..229621e --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/liberation_serif_40pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 40 +font_data = ExtResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/sbf_black.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/sbf_black.tres new file mode 100644 index 0000000..859abe4 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/sbf_black.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 0, 0, 0, 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/sbf_white.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/sbf_white.tres new file mode 100644 index 0000000..418e195 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/sbf_white.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 1, 1, 1, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/ui_controlNode_dark_theme.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/ui_controlNode_dark_theme.tres new file mode 100644 index 0000000..38a6ae1 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/ui_controlNode_dark_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 1, 1, 1, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 1, 1, 1, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = ExtResource( 3 ) +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 1, 1, 1, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 1, 1, 1, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 1, 1, 1, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.933333, 0.933333, 0.933333, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = ExtResource( 1 ) +TextEdit/styles/focus = ExtResource( 1 ) +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/ui_controlNode_light_theme.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/ui_controlNode_light_theme.tres new file mode 100644 index 0000000..7fcfd40 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/assets/ui_controlNode_light_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 0, 0, 0, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 0, 0, 0, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = null +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 0, 0, 0, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 0, 0, 0, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 0, 0, 0, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.0588235, 0.0588235, 0.0588235, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = ExtResource( 1 ) +TextEdit/styles/focus = ExtResource( 1 ) +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/default_env.tres b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/export_presets.cfg b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/export_presets.cfg new file mode 100644 index 0000000..da2c105 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/export_presets.cfg @@ -0,0 +1,34 @@ +[preset.0] + +name="HTML5" +platform="HTML5" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="../../Godot_Outputs/Godot_35_Outputs/Web/BaseTest/index.html" +script_export_mode=1 +script_encryption_key="" + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +variant/export_type=0 +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=false +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=false +progressive_web_app/offline_page="" +progressive_web_app/display=1 +progressive_web_app/orientation=0 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color( 0, 0, 0, 1 ) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/icon.png b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/icon.png differ diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/icon.png.import b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/icon.png.import new file mode 100644 index 0000000..a4c02e6 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/icon.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +process/normal_map_invert_y=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/project.godot b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/project.godot new file mode 100644 index 0000000..150b594 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/project.godot @@ -0,0 +1,46 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "PanelContainer", +"class": "Locale", +"language": "GDScript", +"path": "res://userInterface/Locale.gd" +}, { +"base": "Object", +"class": "PostgreSQLClient", +"language": "GDScript", +"path": "res://screens/PostgreSQLClient.gd" +} ] +_global_script_class_icons={ +"Locale": "", +"PostgreSQLClient": "" +} + +[application] + +config/name="Database_Testing" +run/main_scene="res://MenuScreen.tscn" +config/icon="res://icon.png" + +[gui] + +common/drop_mouse_on_gui_input_disabled=true + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +quality/driver/driver_name="GLES2" +vram_compression/import_etc=true +vram_compression/import_etc2=false +environment/default_environment="res://default_env.tres" diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/But_HistoryPager.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/But_HistoryPager.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/But_HistoryPager.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/But_HistoryPager.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Add.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Add.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Add.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Add.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Add.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Add.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Add.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Add.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Load.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Load.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Load.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Load.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Load.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Load.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Character_Load.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Character_Load.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/DBTest_Postgres.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/DBTest_Postgres.gd new file mode 100644 index 0000000..93afa99 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/DBTest_Postgres.gd @@ -0,0 +1,81 @@ +extends Node + +var database := PostgreSQLClient.new() + +#TODO: ADD RELEVANT VALUES BELOW FOR TESTING! +const USER = "bcirpgbackend" +const PASSWORD = "'QP@(10qpwo" +const HOST = "localhost" +const PORT = 5432 # Default postgres port +const DATABASE = "main" # Database name + + +func _ready() -> void: + print("Test is running") + +func _init() -> void: + print("Init running") + var _error := database.connect("connection_established", self, "_executer") + _error = database.connect("authentication_error", self, "_authentication_error") + _error = database.connect("connection_closed", self, "_close") + + #Connection to the database + _error = database.connect_to_host("postgresql://%s:%s@%s:%d/%s" % [USER, PASSWORD, HOST, PORT, DATABASE]) + + +func _physics_process(_delta: float) -> void: + print("Physics running") + database.poll() + + +func _authentication_error(error_object: Dictionary) -> void: + prints("Error connection to database:", error_object["message"]) + + +func _executer() -> void: + print("Executor running") + print(database.parameter_status) + +# var datas := database.execute(""" +# BEGIN; +# /*Helloworld*/ +# SELECT concat('Hello', 'World'); +# COMMIT; +# """) + + var datas := database.execute(""" + BEGIN; + SELECT * FROM characters; + COMMIT; + """) + + + + #The datas variable contains an array of PostgreSQLQueryResult object. + for data in datas: + #Specifies the number of fields in a row (can be zero). + print(data.number_of_fields_in_a_row) + + # This is usually a single word that identifies which SQL command was completed. + # note: the "BEGIN" and "COMMIT" commands return empty values + print(data.command_tag) + + print(data.row_description) + + print(data.data_row) + + prints("Notice:", data.notice) + + if not database.error_object.empty(): + prints("Error:", database.error_object) + + database.close() + + +func _close(clean_closure := true) -> void: + prints("DB CLOSE,", "Clean closure:", clean_closure) + + +func _exit_tree() -> void: + print("Exit running") + database.close() diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/DBTest_Postgres.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/DBTest_Postgres.tscn new file mode 100644 index 0000000..e54e935 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/DBTest_Postgres.tscn @@ -0,0 +1,38 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://screens/DBTest_Postgres.gd" type="Script" id=2] + +[node name="Control" type="Node2D"] +script = ExtResource( 2 ) + +[node name="Background" type="Panel" parent="."] +margin_right = 1024.0 +margin_bottom = 600.0 + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = 415.0 +margin_top = 133.0 +margin_right = 653.0 +margin_bottom = 233.0 + +[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_right = 238.0 +margin_bottom = 100.0 +text = "Main Menu" +next_scene_path = "res://MenuScreen.tscn" + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 846.0 +margin_top = 554.0 +margin_right = 1018.0 +margin_bottom = 592.0 +text = "Version: 0.0.0" diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/HistoryViewer.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/HistoryViewer.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/HistoryViewer.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/HistoryViewer.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/HistoryViewer.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/HistoryViewer.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/HistoryViewer.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/HistoryViewer.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/ImportCharacter.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/ImportCharacter.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/ImportCharacter.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/ImportCharacter.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/ImportCharacter.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/ImportCharacter.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/ImportCharacter.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/ImportCharacter.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/LoadGame_temp.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/LoadGame_temp.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/LoadGame_temp.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/LoadGame_temp.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MenuScreen.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MenuScreen.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MenuScreen.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MenuScreen.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MenuScreen.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MenuScreen.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MenuScreen.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MenuScreen.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MoreOptions.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MoreOptions.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MoreOptions.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MoreOptions.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MoreOptions.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MoreOptions.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/MoreOptions.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/MoreOptions.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Multiplayer_temp.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Multiplayer_temp.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Multiplayer_temp.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Multiplayer_temp.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/NewGame_temp.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/NewGame_temp.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/NewGame_temp.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/NewGame_temp.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/PlayerSelection.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/PlayerSelection.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/PlayerSelection.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/PlayerSelection.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/PlayerSelection.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/PlayerSelection.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/PlayerSelection.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/PlayerSelection.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/PostgreSQLClient.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/PostgreSQLClient.gd new file mode 100644 index 0000000..8a647e0 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/PostgreSQLClient.gd @@ -0,0 +1,1911 @@ +# Lience MIT +# Written by Samuel MARZIN +# Detailed documentation: https://github.com/Marzin-bot/PostgreSQLClient/wiki/Documentation +extends Object + + +## Godot PostgreSQL Client is a GDscript script/class that allows you to connect to a Postgres backend and run SQL commands there. +## It is able to send data and receive it from the backend. Useful for managing player user data on a multiplayer game, by saving a large amount of data on a dedicated Postgres server from GDscript. +## The class is written in pure GDScript which allows it not to depend on GDNative. This makes it ultra portable for many platforms. +class_name PostgreSQLClient + + +## Version number (minor.major) of the PostgreSQL protocol used when connecting to the backend. +const PROTOCOL_VERSION := 3.0 + + +## Backend runtime parameters +## A dictionary that contains various information about the state of the server. +## For security reasons the dictionary is always empty if the frontend is disconnected from the backend and updates once the connection is established. +var parameter_status := {} + + +## Enemeration the statuts of the connection. +enum Status { + STATUS_DISCONNECTED, ## A status representing a PostgreSQLClient that is disconnected. + STATUS_CONNECTING, ## A status representing a PostgreSQLClient that is connecting to a host. + STATUS_CONNECTED, ## A status representing a PostgreSQLClient that is connected to a host. + STATUS_ERROR ## A status representing a PostgreSQLClient in error state. +} + +# The statut of the connection. +var status = Status.STATUS_DISCONNECTED setget set_status, get_status + +## Returns the status of the connection (see the Status enumeration). +func get_status() -> int: + return status + +func set_status(_value) -> void: + # The value of the "status" variable can only be modified locally. + pass + + +var password_global: String +var user_global: String + +var client := StreamPeerTCP.new() +var peerstream := PacketPeerStream.new() +var stream_peer_ssl = StreamPeerSSL.new() + +var peer: StreamPeer +func _init() -> void: + peerstream.set_stream_peer(client) + peer = peerstream.stream_peer + + +## Fires when the connection to the backend closes. +## was_clean_close is true if the connection was closed correctly otherwise false. +signal connection_closed(was_clean_close) + +# No use +#signal connection_error() # del /!\ + +## Triggered when the authentication process failed during contact with the target backend. +## The error_object parameter is a dictionary that contains various information during the nature of the error. +signal authentication_error(error_object) + + +## Trigger when the connection between the frontend and the backend is established. +## This is usually a good time to start making requests to the backend with execute (). +signal connection_established + +#signal data_received + +################## No use at the moment ############### +## The process ID of this backend. +var process_backend_id: int + +################## No use at the moment ############### +## The secret key of this backend. +var process_backend_secret_key: int + +var status_ssl = 0 + +var global_url = "" +var startup_message: PoolByteArray +var next_etape := false +var con_ssl: bool + +## Allows you to connect to a Postgresql backend at the specified url. +func connect_to_host(url: String, ssl := false, connect_timeout := 30) -> int: + global_url = url + con_ssl = ssl + var error := 1 + + # If the fontend was already connected to the backend, we disconnect it before reconnecting. + if status == Status.STATUS_CONNECTED: + close(false) + + var regex = RegEx.new() + # https://www.postgresql.org/docs/current/libpq-connect.html#LIBPQ-CONNSTRING + regex.compile("^(?:postgresql|postgres)://(.+):(.+)@(.+):(\\d*)/(.+)") + + var result = regex.search(url) + + if result: + ### StartupMessage ### + + # "postgres" is the database and user by default. + startup_message = request("", "user".to_ascii() + PoolByteArray([0]) + result.strings[1].to_utf8() + PoolByteArray([0]) + "database".to_ascii() + PoolByteArray([0]) + result.strings[5].to_utf8() + PoolByteArray([0, 0])) + + password_global = result.strings[2] + user_global = result.strings[1] + + # The default port for postgresql. + var port = 5432 + + if result.strings[4]: + port = int(result.strings[4]) + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + stream_peer_ssl.put_data(startup_message) + else: + if not client.is_connected_to_host() and client.get_status() == StreamPeerTCP.STATUS_NONE: + error = client.connect_to_host(result.strings[3], port) + + #if (error == OK) + # Get the fist message of server. + if error == OK: + next_etape = true + else: + print("[PostgreSQLClient:%d] Invalid host Postgres." % [get_instance_id()]) + else: + status = Status.STATUS_ERROR + + push_error("[PostgreSQLClient:%d] Invalid Postgres URL." % [get_instance_id()]) + + return error + + +## A dictionary which contains various information on the execution errors of the last requests made on the backend (usually after using the execute() method). +## If the dictionary is empty, it means that the backend did not detect any error in the query. +## Should be used ideally after each use of the execute() method. +## For security reasons, the dictionary is empty when the frontend is not connected to the backend. +var error_object := {} + + +## Allows you to close the connection with the backend. +## If clean_closure is true, the frontend will notify the backend that it requests to close the connection. +## If false, the frontend forcibly closes the connection without notifying the backend (not recommended sof in exceptional cases). +## Has no effect if the frontend is not already connected to the backend. +func close(clean_closure := true) -> void: + if status == Status.STATUS_CONNECTED: + ### Terminate ### + + # Identifies the message as a termination. + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_HANDSHAKING or stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + # Deconnection ssl + if clean_closure: + stream_peer_ssl.put_data(request('X', PoolByteArray())) + + stream_peer_ssl.disconnect_from_stream() + else: + if clean_closure: + var _unused = peer.put_data(request('X', PoolByteArray())) + + client.disconnect_from_host() + + # For security reasons, the dictionary is empty when the frontend is not connected to the backend. + parameter_status = {} + + # For security reasons, the dictionary is empty when the frontend is not connected to the backend. + error_object = {} + + status = Status.STATUS_DISCONNECTED + next_etape = false + status_ssl = 0 + + emit_signal("connection_closed", clean_closure) + else: + push_warning("[PostgreSQLClient:%d] The fontend was already disconnected from the backend when calling close()." % [get_instance_id()]) + + +## Allows to send an SQL string to the backend that should run. +## The sql parameter can contain one or more valid SQL statements. +## Returns an Array of PostgreSQLQueryResult. (Can be empty) +## There are as many PostgreSQLQueryResult elements in the array as there are SQL statements in sql (sof in exceptional cases). +func execute(sql: String) -> Array: + if status == Status.STATUS_CONNECTED: + var _unused + var request := request('Q', sql.to_utf8() + PoolByteArray([0])) + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + stream_peer_ssl.put_data(request) + else: + _unused = peer.put_data(request) + + while client.is_connected_to_host() and client.get_status() == StreamPeerTCP.STATUS_CONNECTED and status == Status.STATUS_CONNECTED: + var reponce := [OK, PoolByteArray()] + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + stream_peer_ssl.poll() + if stream_peer_ssl.get_available_bytes(): + reponce = stream_peer_ssl.get_data(stream_peer_ssl.get_available_bytes()) # I don't know why it crashes when this value (stream_peer_ssl.get_available_bytes()) is equal to 0 so I pass it a condition. It is probably a Godot bug. + else: + continue + else: + reponce = peer.get_data(peer.get_available_bytes()) + + if reponce[0] == OK: + var result = reponce_parser(reponce[1]) + if result != null: + return result + else: + push_warning("[PostgreSQLClient:%d] The backend did not send any data or there must have been a problem while the backend sent a response to the request." % [get_instance_id()]) + else: + push_error("[PostgreSQLClient:%d] The frontend is not connected to backend." % [get_instance_id()]) + + return [] + + +## Upgrade the connexion to SSL. +func set_ssl_connection() -> void: + var _unused + + if stream_peer_ssl.get_status() == StreamPeerSSL.STATUS_HANDSHAKING or stream_peer_ssl.get_status() == StreamPeerSSL.STATUS_CONNECTED: + push_warning("[PostgreSQLClient:%d] The connection is already secured with TLS/SSL." % [get_instance_id()]) + elif client.get_status() == StreamPeerTCP.STATUS_CONNECTED: + ### SSLRequest ### + + var buffer := StreamPeerBuffer.new() + + # Length of message contents in bytes, including self. + _unused = buffer.put_data(get_32byte_invert(8, true)) + + # The SSL request code. + # The value is chosen to contain 1234 in the most significant 16 bits, and 5679 in the least significant 16 bits. (To avoid confusion, this code must not be the same as any protocol version number.) + _unused = buffer.put_data(get_32byte_invert(80877103)) + + _unused = peer.put_data(buffer.data_array) + + status_ssl = 1 + else: + push_error("[PostgreSQLClient:%d] The frontend is not connected to backend." % [get_instance_id()]) + + +##### No use ##### +## Upgrade the connexion to GSSAPI. +func set_gssapi_connection() -> void: + var _unused + + if client.get_status() == StreamPeerTCP.STATUS_CONNECTED: + ### GSSENCRequest ### + + var buffer := StreamPeerBuffer.new() + + # Length of message contents in bytes, including self. + _unused = buffer.put_data(get_32byte_invert(8, true)) + + # The GSSAPI Encryption request code. + # The value is chosen to contain 1234 in the most significant 16 bits, and 5680 in the least significant 16 bits. (To avoid confusion, this code must not be the same as any protocol version number.) + _unused = buffer.put_data(get_32byte_invert(80877104)) + + _unused = peer.put_data(buffer.data_array) + else: + push_error("[PostgreSQLClient:%d] The frontend is not connected to backend." % [get_instance_id()]) + + +## This function undoes all changes made to the database since the last Commit. +func rollback(process_id: int, process_key: int) -> void: + ### CancelRequest ### + var _unused + if status == Status.STATUS_CONNECTED: + var buffer := StreamPeerBuffer.new() + + # Length of message contents in bytes, including self. + buffer.put_u32(16) + + var message_length := buffer.data_array + + message_length.invert() + + _unused = buffer.put_data(message_length) + + # The cancel request code. + # The value is chosen to contain 1234 in the most significant 16 bits, and 5678 in the least 16 significant bits. (To avoid confusion, this code must not be the same as any protocol version number.) + _unused = buffer.put_data(get_32byte_invert(80877102)) + + # The process ID of the target backend. + buffer.put_u32(process_id) + + # The secret key for the target backend. + buffer.put_u32(process_key) + + + _unused = peer.put_data(buffer.data_array.subarray(4, -1)) + else: + push_error("[PostgreSQLClient:%d] The frontend is not connected to backend." % [get_instance_id()]) + + +## Poll the connection to check for incoming messages. +## Ideally, it should be called before PostgreSQLClient.execute() for it to work properly and called frequently in a loop. +func poll() -> void: + var _unused + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_HANDSHAKING or stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + stream_peer_ssl.poll() + + if client.is_connected_to_host(): + if client.get_status() == StreamPeerTCP.STATUS_CONNECTED: + if next_etape: + if con_ssl: + ### SSLRequest ### + + set_ssl_connection() + else: + _unused = peer.put_data(startup_message) + startup_message = PoolByteArray() + + next_etape = false + + if status_ssl == 1: + var response = peer.get_data(peer.get_available_bytes()) + if response[0] == OK: + if not response[1].empty(): + match char(response[1][0]): + 'S': + #var crypto = Crypto.new() + #var ssl_key = crypto.generate_rsa(4096) + #var ssl_cert = crypto.generate_self_signed_certificate(ssl_key) + stream_peer_ssl.connect_to_stream(peer) + # stream_peer_ssl.blocking_handshake = false + status_ssl = 2 + 'N': + status = Status.STATUS_ERROR + + push_error("[PostgreSQLClient:%d] The connection attempt failed. The backend does not want to establish a secure SSL/TLS connection." % [get_instance_id()]) + + close(false) + var value: + status = Status.STATUS_ERROR + + push_error("[PostgreSQLClient:%d] The backend sent an unknown response to the request to establish a secure connection. Response is not recognized: '%c'." % [get_instance_id(), value]) + + close(false) + else: + push_warning("[PostgreSQLClient:%d] The backend did not send any data or there must have been a problem while the backend sent a response to the request." % [get_instance_id()]) + + + if status_ssl == 2 and stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + _unused = connect_to_host(global_url, false) + status_ssl = 3 + + + if status_ssl != 1 and status_ssl != 2 and not status == Status.STATUS_CONNECTED and client.get_status() == StreamPeerTCP.STATUS_CONNECTED: + var reponce: Array + + if status_ssl == 0: + reponce = peer.get_data(peer.get_available_bytes()) + else: + reponce = stream_peer_ssl.get_data(stream_peer_ssl.get_available_bytes()) + + if reponce[0] == OK and reponce[1].size(): + var servire = reponce_parser(reponce[1]) + + if servire: + if status_ssl == 0: + _unused = peer.put_data(servire) + else: + stream_peer_ssl.put_data(servire) + + +func request(type_message: String, message := PoolByteArray()) -> PoolByteArray: + var _unused + # Get the size of message. + var buffer := StreamPeerBuffer.new() + + buffer.put_u32(message.size() + (4 if type_message else 8)) + + var message_length := buffer.data_array + + message_length.invert() + + # If the message is not StartupMessage... + if type_message: + buffer.put_u8(ord(type_message)) + + _unused = buffer.put_data(message_length) + + # If the message is StartupMessage... + if not type_message: + # Version parsing + var protocol_major_version = int(PROTOCOL_VERSION) + var protocol_minor_version = protocol_major_version - PROTOCOL_VERSION + + for char_number in str(protocol_major_version).pad_zeros(2) + str(protocol_minor_version).pad_zeros(2): + _unused = buffer.put_data(PoolByteArray([int(char_number)])) + + _unused = buffer.put_data(message) + + error_object = {} + + return buffer.data_array.subarray(4, -1) + + +static func get_32byte_invert(integer: int, unsigned := false) -> PoolByteArray: + var buffer := StreamPeerBuffer.new() + + if unsigned: + buffer.put_u32(integer) + else: + buffer.put_32(integer) + + var bytes := buffer.data_array + bytes.invert() + + return bytes + + +static func split_pool_byte_array(pool_byte_array: PoolByteArray, delimiter: int) -> Array: + var array := [] + var from := 0 + var to := 0 + + for byte in pool_byte_array: + if byte == delimiter: + array.append(pool_byte_array.subarray(from, to)) + from = to + 1 + + to += 1 + + return array + + +static func pbkdf2(hash_type: int, password: PoolByteArray, salt: PoolByteArray, iterations := 4096, length := 0) -> PoolByteArray: + var crypto := Crypto.new() + var hash_length := len(crypto.hmac_digest(hash_type, salt, password)) + if length == 0: + length = hash_length + + var output := PoolByteArray() + var block_count := ceil(float(length) / hash_length) + + var buffer := PoolByteArray() + buffer.resize(4) + + var block := 1 + while block <= block_count: + buffer[0] = (block >> 24) & 0xFF + buffer[1] = (block >> 16) & 0xFF + buffer[2] = (block >> 8) & 0xFF + buffer[3] = block & 0xFF + + var key_1 := crypto.hmac_digest(hash_type, password, salt + buffer) + var key_2 := key_1 + + for _index in iterations - 1: + key_1 = crypto.hmac_digest(hash_type, password, key_1) + + for index in key_1.size(): + key_2[index] ^= key_1[index] + + output += key_2 + + block += 1 + + return output.subarray(0, hash_length - 1) + + +enum DataTypePostgreSQL { + BOOLEAN = 16, + SMALLINT = 21, + INTEGER = 23, + BIGINT = 20, + REAL = 700, + DOUBLE_PRECISION = 701, + TEXT = 25, + CHARACTER = 1042, # Alias CHAR. + CHARACTER_VARYING = 1043, # Alias VARCHAR. + JSON = 114, + JSONB = 3802, + XML = 142, + BITEA = 17, + CIDR = 650, + INET = 869, + MACADDR = 829, + MACADDR8 = 774, + BIT = 1560, + BIT_VARYING = 1562, + UUID = 2950, + POINT = 600, + BOX = 603, + LSEG = 601, + LINE = 628, + CIRCLE = 718, + DATE = 1082, + TIME = 1266 +} + + +## The PostgreSQLQueryResult class is a subclass of PostgreSQLClient which is not intended to be created manually. +## It represents the result of an SQL query and provides an information and method report to use the result of the query. +## It is usually returned by the PostgreSQLClient.execute() method in an array of PostgreSQLQueryResult. +class PostgreSQLQueryResult: + ## Specifies the number of fields in a row (can be zero). + var number_of_fields_in_a_row := 0 + + ## An array that contains dictionaries. + ## These dictionaries represent the description of the rows where the query was executed. + ## The number of dictionary depends on the number of fields resulting from the result of the query which was executed. + var row_description := [] + + ## An Array that contains sub-arrays. + ## These sub-arrays represent for most of the queries the rows of the table where the query was executed. + ## The number of sub-tables depends on the query that has been made. + ## These sub-arrays contain as many elements as number_of_fields_in_a_row. + ## These elements are native GDscript types that represent the data resulting from the query. + var data_row := [] + + ## An Array that contains sub-arrays. + ## These sub-arrays represent for most of the queries the rows of the table where the query was executed. + ## The number of sub-tables depends on the query that has been made. + ## These sub-arrays contain as many elements as number_of_fields_in_a_row. + var raw_data_row := [] + + ## This is usually a single word that identifies which SQL command was completed. + var command_tag: String + + ## Represents various information about the execution status of the query notified by the backend. Can be empty. + var notice := {} + + ## Returns all the values of a field. + ## field_name is the name of the field on which we get the values. + ## Can be empty if the field name is unknown. + ## The field_name parameter is case sensitive. + func get_field_values(field_name: String) -> Array: + var values := [] + + var fields_index: int + + for i in number_of_fields_in_a_row: + if row_description[i]["field_name"] == field_name: + fields_index = i + + break + + if fields_index == null: + return values + + for data in data_row: + values.append(data[fields_index]) + + return values + + + ## Returns the object ID of the data type of the field. + ## field_name is the name of the field whose type we get. + ## Can return -1 if the field name is unknown. + ## The field_name parameter is case sensitive. + func field_data_type(field_name: String) -> int: + for i in number_of_fields_in_a_row: + if row_description[i]["field_name"] == field_name: + return row_description[i]["type_object_id"] + + return -1 + + +var postgresql_query_result_instance := PostgreSQLQueryResult.new() + +var datas_command_sql := [] + +var response_buffer: PoolByteArray + +var client_first_message: String # Authentication SASL +var salted_password: PoolByteArray # Authentication SASL +var auth_message: String # Authentication SASL + +func reponce_parser(response: PoolByteArray): + var _unused + response_buffer += response + + while response_buffer.size() > 4: + # Get the length of the response. + var data_length = response_buffer.subarray(1, 4) + data_length.invert() + + var buffer := StreamPeerBuffer.new() + _unused = buffer.put_data(data_length) + buffer.seek(0) + + # Message length. + var message_length = buffer.get_u32() + + # If the size of the buffer is not equal to the length of the message, the request is not processed immediately. + # The server may send a fragmented response. + # We must therefore wait to receive the full response. + if response_buffer.size() < message_length + 1: + break + + # Message type. + match char(response_buffer[0]): + 'A': + ### NotificationResponse ### + + # Get the process ID of the notifying backend process. + var process_id = response_buffer.subarray(5, 8) + process_id.invert() + + _unused = buffer.put_data(process_id) + buffer.seek(4) + + process_id = buffer.get_32() + + # We get the following parameters. + var situation_report_data := split_pool_byte_array(response_buffer.subarray(5, message_length), 0) + + # Get the name of the channel that the notify has been raised on. + var name_of_channel: String = situation_report_data[0].get_string_from_utf8() + + # Get the "payload" string passed from the notifying process. + var payload: String = situation_report_data[1].get_string_from_utf8() + + # The result. + prints(process_id, name_of_channel, payload) + 'C': + ### CommandComplete ### + + # Identifies the message as a command-completed response. + + # Get the command tag. This is usually a single word that identifies which SQL command was completed. + var command_tag = response_buffer.subarray(5, message_length).get_string_from_ascii() + + # The result. + postgresql_query_result_instance.command_tag = command_tag + + datas_command_sql.append(postgresql_query_result_instance) + + # Now is a good time to create a new return object for a possible next request. + postgresql_query_result_instance = PostgreSQLQueryResult.new() + 'D': + ### DataRow ### + + # Identifies the message as a data row. + + # Number of column values ​​that follow (can be zero). + var number_of_columns = response_buffer.subarray(5, 6) + number_of_columns.invert() + + _unused = buffer.put_data(number_of_columns) + buffer.seek(4) + + number_of_columns = buffer.get_16() + + var cursor := 0 + var row := [] + var raw_row := [] + + # Next, the following pair of fields appear for each column. + for i in number_of_columns: + var value_length = response_buffer.subarray(cursor + 7, cursor + 10) + value_length.invert() + + buffer = StreamPeerBuffer.new() + _unused = buffer.put_data(value_length) + buffer.seek(0) + + value_length = buffer.get_32() + + if value_length == -1: + ### NULL ### + + # The result. + row.append(null) + + match postgresql_query_result_instance.row_description[i].format_code: + 0: + raw_row.append("") + 1: + raw_row.append(PoolByteArray()) + _: + print("error") + + value_length = 0 + else: + var value_data := response_buffer.subarray(cursor + 11, cursor + value_length + 10) + + match postgresql_query_result_instance.row_description[i].format_code: + 0: + raw_row.append(value_data.get_string_from_ascii()) + 1: + raw_row.append(value_data) + _: + print("error") + + var error: int + + match postgresql_query_result_instance.row_description[i].type_object_id: + DataTypePostgreSQL.BOOLEAN: + ### BOOLEAN ### + + # The type returned is bool. + match char(value_data[0]): + 't': + ### TRUE ### + + # The result. + row.append(true) + 'f': + ### FALSE ### + + # The result. + row.append(false) + var value_column: + push_error("[PostgreSQLClient:%d] The backend sent an invalid BOOLEAN object. Column value is not recognized: '%c'." % [get_instance_id(), value_column]) + + close(false) + return + DataTypePostgreSQL.SMALLINT: + ### SMALLINT ### + + # The type returned is int. + # The result. + row.append(int(value_data.get_string_from_ascii())) + DataTypePostgreSQL.INTEGER: + ### INTEGER ### + + # The type returned is int. + # The result. + row.append(int(value_data.get_string_from_ascii())) + DataTypePostgreSQL.BIGINT: + ### BIGINT ### + + # The type returned is int. + # The result. + row.append(int(value_data.get_string_from_ascii())) + DataTypePostgreSQL.REAL: + ### REAL ### + + # The type returned is float. + # The result. + row.append(float(value_data.get_string_from_ascii())) + DataTypePostgreSQL.DOUBLE_PRECISION: + ### DOUBLE PRECISION ### + + # The type returned is float. + # The result. + row.append(float(value_data.get_string_from_ascii())) + DataTypePostgreSQL.TEXT: + ### TEXT ### + + # The type returned is String. + # The result. + row.append(value_data.get_string_from_utf8()) + DataTypePostgreSQL.CHARACTER: + ### CHARACTER ### + + # The type returned is String. + # The result. + row.append(value_data.get_string_from_utf8()) + DataTypePostgreSQL.CHARACTER_VARYING: + ### CHARACTER_VARYING ### + + # The type returned is String. + # The result. + row.append(value_data.get_string_from_utf8()) + "tsvector": + ### TSVECTOR ### + + pass + "tsquery": + ### TSQUERY ### + + pass + DataTypePostgreSQL.XML: + ### XML ### + + # The type returned is String. + var xml := XMLParser.new() + + error = xml.open_buffer(value_data) + if error == OK: + # The result. + row.append(value_data.get_string_from_utf8()) + else: + push_error("[PostgreSQLClient:%d] The backend sent an invalid XML object. (Error: %d)" % [get_instance_id(), error]) + + close(false) + + response_buffer = PoolByteArray() + return + DataTypePostgreSQL.JSON: + ### JSON ### + + # The type returned is String. + var json = value_data.get_string_from_utf8() + + var json_error := validate_json(json) + + if json_error: + push_error("[PostgreSQLClient:%d] The backend sent an invalid JSON object: (Error: %d)" % [get_instance_id(), json_error]) + + close(false) + response_buffer = PoolByteArray() + return + else: + # The result. + row.append(json) + DataTypePostgreSQL.JSONB: + ### JSONB ### + + # The type returned is String. + var json = value_data.get_string_from_utf8() + + var json_error := validate_json(json) + + if json_error: + push_error("[PostgreSQLClient:%d] The backend sent an invalid JSONB object: (Error: %d)" % [get_instance_id(), json_error]) + + close(false) + response_buffer = PoolByteArray() + return + else: + # The result. + row.append(json) + DataTypePostgreSQL.BIT: + ### BIT ### + + # The type returned is String. + + # Ideally we should validate the value sent by the backend... + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.BIT_VARYING: + ### BIT VARYING ### + + # The type returned is String. + + # Ideally we should validate the value sent by the backend... + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.BITEA: + ### BITEA ### + + # /!\ Support not complet (not end). /!\ + + # The type returned is PoolByteArray. + var bitea_data := value_data.get_string_from_ascii() + + if bitea_data.substr(2).is_valid_hex_number(): + var bitea := PoolByteArray() + + for i_hex in value_data.size() * 0.5 - 1: + bitea.append(("0x" + bitea_data[i_hex + 2] + bitea_data[i_hex + 2]).hex_to_int()) + + # The result. + row.append(bitea) + else: + push_error("[PostgreSQLClient:%d] The backend sent an invalid BITEA object." % [get_instance_id()]) + + close(false) + response_buffer = PoolByteArray() + return + "timestamp": + ### TIMESTAMP ### + + pass + "date": + ### DATE ### + + pass + "interval": + ### INTERVAL ### + + pass + DataTypePostgreSQL.UUID: + ### UUID ### + + # The type returned is String. + + # Ideally we should validate the value sent by the backend... + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.CIDR: + ### CIDR ### + + # The type returned is String. + + # Ideally we should validate the value sent by the backend with the line if below... + #value_data.get_string_from_ascii().is_valid_ip_address() + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.INET: + ### INET ### + + # The type returned is String. + + # Ideally we should validate the value sent by the backend with the line if below... + #value_data.get_string_from_ascii().is_valid_ip_address() + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.MACADDR: + ### MACADDR ### + + # The type returned is String. + + # Ideally we should validate the value sent by the backend... + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.MACADDR8: + ### MACADDR8 ### + + # The type returned is String. + + # Ideally we should validate the value sent by the backend... + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.POINT: + ### POINT ### + + # The type returned is Vector2. + var regex = RegEx.new() + + error = regex.compile("^\\((-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?)\\)") + if error: + push_error("[PostgreSQLClient:%d] RegEx compilation of POINT object failed. (Error: %d)" % [get_instance_id(), error]) + + close(false) + response_buffer = PoolByteArray() + return + + var result = regex.search(value_data.get_string_from_ascii()) + + if result: + # The result. + row.append(Vector2(float(result.strings[1]), float(result.strings[2]))) + else: + push_error("[PostgreSQLClient:%d] The backend sent an invalid POINT object." % [get_instance_id()]) + + close(false) + response_buffer = PoolByteArray() + return + DataTypePostgreSQL.BOX: + ### BOX ### + + # The type returned is Rect2. + var regex = RegEx.new() + + error = regex.compile("^\\((-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?)\\),\\((-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?)\\)") + if error: + push_error("[PostgreSQLClient:%d] RegEx compilation of BOX object failed. (Error: %d)" % [get_instance_id(), error]) + + close(false) + response_buffer = PoolByteArray() + return + + var result = regex.search(value_data.get_string_from_ascii()) + if result: + # The result. + row.append(Rect2(float(result.strings[3]), float(result.strings[4]), float(result.strings[1]), float(result.strings[2]))) + else: + push_error("[PostgreSQLClient:%d] The backend sent an invalid BOX object." % [get_instance_id()]) + + close(false) + response_buffer = PoolByteArray() + return + DataTypePostgreSQL.LSEG: + ### LSEG ### + + # The type returned is PoolVector2Array. + var regex = RegEx.new() + + error = regex.compile("^\\[\\((-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?)\\),\\((-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?)\\)\\]") + if error: + push_error("[PostgreSQLClient:%d] RegEx compilation of LSEG object failed. (Error: %d)" % [get_instance_id(), error]) + + close(false) + response_buffer = PoolByteArray() + return + + var result = regex.search(value_data.get_string_from_ascii()) + if result: + # The result. + row.append(PoolVector2Array([ + Vector2(float(result.strings[1]), float(result.strings[2])), + Vector2(float(result.strings[3]), float(result.strings[4])) + ])) + else: + push_error("[PostgreSQLClient:%d] The backend sent an invalid LSEG object." % [get_instance_id()]) + + close(false) + response_buffer = PoolByteArray() + return + "polygon": + ### POLYGON ### + + # The type returned is PoolVector2Array. + row.append(PoolVector2Array()) + "path": + ### PATH ### + + # The type returned is PoolVector2Array. + row.append(PoolVector2Array()) + DataTypePostgreSQL.LINE: + ### LINE ### + + # The type returned is Vector3. + var regex = RegEx.new() + + error = regex.compile("^\\{(-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?)\\}") + if error: + push_error("[PostgreSQLClient:%d] RegEx compilation of LINE object failed. (Error: %d)" % [get_instance_id(), error]) + + close(false) + response_buffer = PoolByteArray() + return + + var result = regex.search(value_data.get_string_from_ascii()) + + if result: + # The result. + row.append(Vector3(float(result.strings[1]), float(result.strings[2]), float(result.strings[3]))) + else: + push_error("[PostgreSQLClient:%d] The backend sent an invalid LINE object." % [get_instance_id()]) + + close(false) + response_buffer = PoolByteArray() + return + DataTypePostgreSQL.CIRCLE: + ### CIRCLE ### + + # The type returned is Vector3. + var regex = RegEx.new() + + error = regex.compile("^<\\((-?\\d+(?:\\.\\d+)?),(-?\\d+(?:\\.\\d+)?)\\),(\\d+(\\.\\d+)?)>") + if error: + push_error("[PostgreSQLClient:%d] RegEx compilation of CIRCLE object failed. (Error: %d)" % [get_instance_id(), error]) + + close(false) + response_buffer = PoolByteArray() + return + + var result = regex.search(value_data.get_string_from_ascii()) + if result: + # The result. + row.append(Vector3(float(result.strings[1]), float(result.strings[2]), float(result.strings[3]))) + else: + push_error("[PostgreSQLClient:%d] The backend sent an invalid CIRCLE object." % [get_instance_id()]) + + close(false) + response_buffer = PoolByteArray() + return + DataTypePostgreSQL.DATE: + ### DATE ### + + # The type returned is Date. + + # Ideally we should validate the value sent by the backend... + + # The result. + row.append(value_data.get_string_from_ascii()) + DataTypePostgreSQL.TIME: + ### TIME ### + + # The type returned is Time. + + # Ideally we should validate the value sent by the backend... + + # The result. + row.append(value_data.get_string_from_ascii()) + _: + # The type returned is PoolByteArray. + row.append(value_data) + + cursor += value_length + 4 + + # The result. + postgresql_query_result_instance.data_row.append(row) + postgresql_query_result_instance.raw_data_row.append(raw_row) + 'E': + ### ErrorResponse ### + + # Identifies the message as an error. + + # The message body consists of one or more identified fields, followed by a zero byte as a terminator. + # Fields can appear in any order. For each field there is the following: + for champ_data in split_pool_byte_array(response_buffer.subarray(5, message_length - 1), 0): + var champ: String = champ_data.get_string_from_ascii() + + # A code identifying the field type; if zero, this is the message terminator and no string follows. + var field_type_code := champ[0] + + # The field value. + var value := champ.trim_prefix(field_type_code) + + match field_type_code: + 'S': + if value == "FATAL": + # For security reasons, the dictionary is empty when the frontend is not connected to the backend. + parameter_status = {} + + # For security reasons, the dictionary is empty when the frontend is not connected to the backend. + error_object = {} + + status = Status.STATUS_DISCONNECTED + + status_ssl = 0 + + emit_signal("connection_closed", true) + + error_object["severity"] = value + 'V': + error_object["severity_no_localized"] = value + 'C': + error_object["SQLSTATE_code"] = value + 'M': + error_object["message"] = value + + push_error("[PostgreSQLClient:%d] %s" % [get_instance_id(), value]) + 'D': + error_object["detail"] = value + 'H': + error_object["hint"] = value + 'P': + error_object["position"] = value + 'p': + error_object["internal_position"] = value + 'q': + error_object["internal_query"] = value + 'W': + error_object["where"] = value + 's': + error_object["schema_name"] = value + 't': + error_object["table_name"] = value + 'c': + error_object["column_name"] = value + 'd': + error_object["constraint_name"] = value + 'n': + error_object["constraint_name"] = value + 'F': + error_object["file"] = value + 'L': + error_object["line"] = value + 'R': + error_object["routine"] = value + _: + # Since more field types might be added in future, frontends should silently ignore fields of unrecognized type. + pass + + if error_object["severity"] == "FATAL": + status = Status.STATUS_ERROR + + if status != Status.STATUS_CONNECTED: + emit_signal("authentication_error", error_object.duplicate()) + 'G': + ### CopyInResponse ### + + # The message "CopyInResponse" identifies the message as a Start Copy In response. The frontend must now send copy-in data (if not prepared to do so, send a CopyFail message). + + buffer = StreamPeerBuffer.new() + + # Get overall copy format code. + # 0 indicates the overall COPY format is textual (rows separated by newlines, columns separated by separator characters, etc). 1 indicates the overall copy format is binary (similar to DataRow format). See COPY for more information. + var overall_copy_format_code = response_buffer.subarray(5, 6) + overall_copy_format_code.invert() + + _unused = buffer.put_data(overall_copy_format_code) + buffer.seek(0) + + overall_copy_format_code = buffer.get_u8() + + # Get the number of columns in the data to be copied. + var number_of_columns = response_buffer.subarray(7, 9) + number_of_columns.invert() + + _unused = buffer.put_data(number_of_columns) + buffer.seek(1) + + number_of_columns = buffer.get_u16() + + # Get the format codes to be used for each column. + # Each must presently be zero (text) or one (binary). All must be zero if the overall copy format is textual. + for index in number_of_columns: + var format_code = response_buffer.subarray(10, 12) + format_code.invert() + + _unused = buffer.put_data(format_code) + buffer.seek(2 * index + 3) + + format_code = buffer.get_u16() + + # The result. + print(format_code) + + push_warning("[PostgreSQLClient:%d] CopyInResponse, no support." % [get_instance_id()]) + 'H': + ### CopyOutResponse ### + + # The message "CopyOutResponse" identifies the message as a Start Copy Out response. This message will be followed by copy-out data. + + buffer = StreamPeerBuffer.new() + + # Get overall copy format code. + # 0 indicates the overall COPY format is textual (rows separated by newlines, columns separated by separator characters, etc). 1 indicates the overall copy format is binary (similar to DataRow format). See COPY for more information. + var overall_copy_format_code = response_buffer.subarray(5, 6) + overall_copy_format_code.invert() + + _unused = buffer.put_data(overall_copy_format_code) + buffer.seek(0) + + overall_copy_format_code = buffer.get_8() + + # Get the number of columns in the data to be copied. + var number_of_columns = response_buffer.subarray(7, 9) + number_of_columns.invert() + + _unused = buffer.put_data(number_of_columns) + buffer.seek(1) + + number_of_columns = buffer.get_16() + + # Get the format codes to be used for each column. + # Each must presently be zero (text) or one (binary). All must be zero if the overall copy format is textual. + for index in number_of_columns: + var format_code = response_buffer.subarray(10, 12) + format_code.invert() + + _unused = buffer.put_data(format_code) + buffer.seek(2 * index + 3) + + format_code = buffer.get_16() + + # The result. + print(format_code) + + push_warning("[PostgreSQLClient:%d] CopyOutResponse, no support." % [get_instance_id()]) + 'N': + ### NoticeResponse ### + + # Identifies the message as a notice. + + var notice_object := {} + + # The message body consists of one or more identified fields, followed by a zero byte as a terminator. + # Fields can appear in any order. + # For each field there is the following: + for champ_data in split_pool_byte_array(response_buffer.subarray(5, message_length - 1), 0): + var champ: String = champ_data.get_string_from_ascii() + + # A code identifying the field type; if zero, this is the message terminator and no string follows. + var field_type_code := champ[0] + + # The field value. + var value := champ.trim_prefix(field_type_code) + + match field_type_code: + 'S': + notice_object["severity"] = value + 'V': + notice_object["severity_no_localized"] = value + 'C': + notice_object["SQLSTATE_code"] = value + 'M': + notice_object["message"] = value + 'D': + notice_object["detail"] = value + 'H': + notice_object["hint"] = value + 'P': + notice_object["position"] = value + 'p': + notice_object["internal_position"] = value + 'q': + notice_object["internal_query"] = value + 'W': + notice_object["where"] = value + 's': + notice_object["schema_name"] = value + 't': + notice_object["table_name"] = value + 'c': + notice_object["column_name"] = value + 'd': + notice_object["constraint_name"] = value + 'n': + notice_object["constraint_name"] = value + 'F': + notice_object["file"] = value + 'L': + notice_object["line"] = value + 'R': + notice_object["routine"] = value + _: + # Since more field types might be added in future, frontends should silently ignore fields of unrecognized type. + pass + + var last_datas_command_sql = datas_command_sql.back() + + if last_datas_command_sql: + last_datas_command_sql.notice = notice_object + 'I': + ### EmptyQueryResponse ### + + # Identifies the message as a response to an empty query string. (This substitutes for CommandComplete.) + pass + 'K': + ### BackendKeyData #### + + # Identifies the message as cancellation key data. The frontend must save these values if it wishes to be able to issue CancelRequest messages later. + + # Get the process ID of this backend. + var process_backend_id_buffer = response_buffer.subarray(5, 8) + process_backend_id_buffer.invert() + + _unused = buffer.put_data(process_backend_id_buffer) + buffer.seek(4) + + # The result. + process_backend_id = buffer.get_u32() + + # Get the secret key of this backend. + var process_backend_secret_key_buffer = response_buffer.subarray(9, message_length) + process_backend_secret_key_buffer.invert() + + _unused = buffer.put_data(process_backend_secret_key_buffer) + buffer.seek(8) + + # The result. + process_backend_secret_key = buffer.get_u32() + 'R': + ### Authentication ### + + # Identifies the message as an authentication request. + + var authentication_type_data := response_buffer.subarray(5, 8) + + authentication_type_data.invert() + + _unused = buffer.put_data(authentication_type_data) + buffer.seek(4) + + var authentication_type := buffer.get_32() + + match authentication_type: + 0: + ### AuthenticationOk ### + + # Specifies that the authentication was successful. + + status = Status.STATUS_CONNECTING + 2: + ### AuthenticationKerberosV5 ### + + # Specifies that Kerberos V5 authentication is required. + + # rfc4120 + # No support + push_error("AuthenticationKerberosV5 No support") + close(false) + + response_buffer = PoolByteArray() + return + 3: + ### AuthenticationCleartextPassword ### + + # Specifies that a clear-text password is required. + + response_buffer = PoolByteArray() + return request('p', password_global.to_utf8()) + 5: + ### AuthentificationMD5Password ### + + # Specifies that an MD5-encrypted password is required. + + var hashing_context = HashingContext.new() + hashing_context.start(HashingContext.HASH_MD5) + hashing_context.update((password_global + user_global).md5_buffer().hex_encode().to_ascii() + response_buffer.subarray(9, 12)) + + response_buffer = PoolByteArray() + return request('p', ("md5" + hashing_context.finish().hex_encode()).to_ascii() + PoolByteArray([0])) + 6: + ### AuthenticationSCMCredential ### + + # Specifies that an SCM credentials message is required. + # No support + push_error("AuthenticationSCMCredential No support") + close(false) + + response_buffer = PoolByteArray() + return + 7: + ### AuthenticationGSS ### + + # Specifies that GSSAPI authentication is required. + # No support + push_error("AuthenticationGSS No support") + close(false) + + response_buffer = PoolByteArray() + return + 8: + ### AuthenticationGSSContinue ### + + # Specifies that this message contains GSSAPI or SSPI data. + # No support + push_error("AuthenticationGSSContinue No support") + close(false) + + response_buffer = PoolByteArray() + return + 9: + ### AuthenticationSSPI ### + + # Specifies that SSPI authentication is required. + + # No support + push_error("AuthenticationSSPI No support") + close(false) + + response_buffer = PoolByteArray() + return + 10: + ### AuthenticationSASL ### + + # Specifies that SASL authentication is required. + + # Get the message body is a list of SASL authentication mechanisms, in the server's order of preference. A zero byte is required as terminator after the last authentication mechanism name. + # For each mechanism, there is the following: + for name_sasl_authentication_mechanism in split_pool_byte_array(response_buffer.subarray(9, message_length - 1), 0): + match name_sasl_authentication_mechanism.get_string_from_ascii(): + "SCRAM-SHA-256": + ### SASLInitialResponse ### + + # Identifies the message as an initial SASL response. Note that this is also used for GSSAPI, SSPI and password response messages. The exact message type is deduced from the context. + + var crypto := Crypto.new() + + var nonce = Marshalls.raw_to_base64(crypto.generate_random_bytes(24)) + + client_first_message = "%c,,n=%s,r=%s" % ['n', "", nonce] # When SCRAM-SHA-256 is used in PostgreSQL, the server will ignore the user name that the client sends in the client-first-message. The user name that was already sent in the startup message is used instead. + + var len_client_first_message := get_32byte_invert(len(client_first_message), true) + + var sasl_initial_response := request('p', "SCRAM-SHA-256".to_ascii() + PoolByteArray([0]) + len_client_first_message + client_first_message.to_utf8()) + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + stream_peer_ssl.put_data(sasl_initial_response) + else: + _unused = peer.put_data(sasl_initial_response) + + response_buffer = PoolByteArray() + return + "SCRAM-SHA-256-PLUS": + continue # I'm still not done implementing SCRAM-SHA-256-PLUS, so we'll skip it for now. + + # /!\ Not end /!\ + + ### SASLInitialResponse ### + + # Identifies the message as an initial SASL response. Note that this is also used for GSSAPI, SSPI and password response messages. The exact message type is deduced from the context. + + var crypto := Crypto.new() + + var nonce = Marshalls.raw_to_base64(crypto.generate_random_bytes(24)) + + client_first_message = "%c,,n=%s,r=%s" % ['y', "", nonce] # When SCRAM-SHA-256-PLUS is used in PostgreSQL, the server will ignore the user name that the client sends in the client-first-message. The user name that was already sent in the startup message is used instead. + + var len_client_first_message := get_32byte_invert(len(client_first_message), true) + + var sasl_initial_response := request('p', "SCRAM-SHA-256-PLUS".to_ascii() + PoolByteArray([0]) + len_client_first_message + client_first_message.to_utf8()) + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + stream_peer_ssl.put_data(sasl_initial_response) + else: + _unused = peer.put_data(sasl_initial_response) + + response_buffer = PoolByteArray() + return + "SCRAM-SHA-1": + # No implemented. + pass + "SCRAM-SHA-1-PLUS": + # No implemented. + pass + "CRAM-MD5": + # No implemented. + pass + "CRAM-MD5-PLUS": + # No implemented. + pass + + push_error("[PostgreSQLClient:%d] No SASL mechanism offered by the backend is supported by the frontend for SASL authentication." % [get_instance_id()]) + + close(false) + + response_buffer = PoolByteArray() + return + 11: + ### AuthenticationSASLContinue ### + + # Specifies that this message contains a SASL challenge. + + # SCRAM-SHA-256 + var server_first_message = response_buffer.subarray(9, message_length).get_string_from_ascii() + + var server_nonce = server_first_message.split(',')[0].substr(2) + var server_salt = Marshalls.base64_to_raw(server_first_message.split(',')[1].substr(2)) + var server_iterations := int(server_first_message.split(',')[2].substr(2)) + + var client_final_message := "c=biws,r=%s" % [server_nonce] + + # On devrait passer le mot de passe (password_global) dans la fonction SASLprep (rfc7613) (or SASLprep, rfc4013) non implémenté si desous... + salted_password = pbkdf2(HashingContext.HASH_SHA256, password_global.to_utf8(), server_salt, server_iterations) + + var crypto = Crypto.new() + + var client_key = crypto.hmac_digest(HashingContext.HASH_SHA256, salted_password, "Client Key".to_ascii()) + + var hashing_context = HashingContext.new() + hashing_context.start(HashingContext.HASH_SHA256) + hashing_context.update(client_key) + var stored_key = hashing_context.finish() + + # AuthMessage is just a concatenation of the initial client message, server challenge, and client response (without ClientProof). + var client_first_message_bare = client_first_message.substr(3) + + client_first_message = "" + + auth_message = client_first_message_bare + ',' + server_first_message + ',' + client_final_message + var client_signature = crypto.hmac_digest(HashingContext.HASH_SHA256, stored_key, auth_message.to_utf8()) + + var client_proof_buffer := PoolByteArray() + for index in client_key.size(): + client_proof_buffer.append(client_key[index] ^ client_signature[index]) + + var client_proof := Marshalls.raw_to_base64(client_proof_buffer) + + client_final_message += ",p=" + client_proof + + var authentication_sasl_continue := request('p', client_final_message.to_ascii()) + + if stream_peer_ssl.get_status() == stream_peer_ssl.STATUS_CONNECTED: + stream_peer_ssl.put_data(authentication_sasl_continue) + else: + _unused = peer.put_data(authentication_sasl_continue) + 12: + ### AuthenticationSASLFinal ### + + # Specifies that SASL authentication has completed. + + var server_final_message = response_buffer.subarray(9, message_length).get_string_from_ascii() + + # The client verifies the proof from the server by calculating the ServerKey and the ServerSignature, then comparing its ServerSignature to that received from the server. + # If they are the same, the client has proof that the server has access to the ServerKey. + + var crypto = Crypto.new() + + var server_key = crypto.hmac_digest(HashingContext.HASH_SHA256, salted_password, "Server Key".to_ascii()) + + salted_password = PoolByteArray() + + var server_signature = crypto.hmac_digest(HashingContext.HASH_SHA256, server_key, auth_message.to_utf8()) + + auth_message = "" + + var server_proof := PoolByteArray() + for index in server_key.size(): + server_proof.append(server_key[index] ^ server_signature[index]) + + # Get server proof response + var server_proof_response = server_final_message.substr(2) + + if server_proof_response != Marshalls.raw_to_base64(server_signature): + # /!\ We should normally trigger the "authentication_error" signal but it is still not implemented... /!\ + push_error("[PostgreSQLClient:%d] An error occurred during SASL authentication. The SCRAM dialogue between the frontend and the backend does not end as expected. The server could not prove that it was in possession of ServerKey. The backend does not seem reliable for the frontend. The authentication attempt failed. Connection between frontend and backend interrupted." % [get_instance_id()]) + + close(false) + + response_buffer = PoolByteArray() + return + _: + push_error("[PostgreSQLClient:%d] The backend requires the frontend to use an authentication method that it does not support. Unknown authentication code." % [get_instance_id()]) + + close(false) + + response_buffer = PoolByteArray() + return + 'S': + ### ParameterStatus ### + + # Identifies the message as a run-time parameter status report. + var situation_report_data := split_pool_byte_array(response_buffer.subarray(5, message_length), 0) + + # Get the name of the run-time parameter being reported. + var parameter: String = situation_report_data[0].get_string_from_utf8() + + # Get the current value of the parameter. + var value: String = situation_report_data[1].get_string_from_utf8() + + # The result + parameter_status[parameter] = value + 'T': + ### RowDescription ### + + # Get the number of fields in a row (can be zero). + var number_of_fields_in_a_row := response_buffer.subarray(5, 6) + number_of_fields_in_a_row.invert() + + _unused = buffer.put_data(number_of_fields_in_a_row) + buffer.seek(4) + + postgresql_query_result_instance.number_of_fields_in_a_row = buffer.get_u16() + + # Then, for each field... + var cursor := 7 + for _index in postgresql_query_result_instance.number_of_fields_in_a_row: + # Get the field name. + var field_name := "" + + for octet in response_buffer.subarray(cursor, message_length): + field_name += char(octet) + + # If we get to the end of the chain, we get out of the loop. + if not octet: + break + + cursor += len(field_name) + + buffer = StreamPeerBuffer.new() + + # Get the object ID of the table. + # If the field can be identified as a column of a specific table, the object ID of the table; otherwise zero. + var table_object_id = response_buffer.subarray(cursor, cursor + 4) + table_object_id.invert() + + _unused = buffer.put_data(table_object_id) + buffer.seek(0) + + table_object_id = buffer.get_u32() + + # Get the attribute number of the column. + # If the field can be identified as a column of a specific table, the attribute number of the column; otherwise zero. + var column_index = response_buffer.subarray(cursor + 5, cursor + 6) + column_index.invert() + + _unused = buffer.put_data(column_index) + buffer.seek(4) + + column_index = buffer.get_u16() + + # Get the object ID of the field's data type. + var type_object_id = response_buffer.subarray(cursor + 7, cursor + 10) + type_object_id.invert() + + _unused = buffer.put_data(type_object_id) + buffer.seek(6) + + type_object_id = buffer.get_u32() + + # Get the data type size (see pg_type.typlen). + # Note that negative values denote variable-width types. + var data_type_size = response_buffer.subarray(cursor + 11, cursor + 12) + data_type_size.invert() + + _unused = buffer.put_data(data_type_size) + buffer.seek(10) + + data_type_size = buffer.get_u16() + + # Get the type modifier (see pg_attribute.atttypmod). + # The meaning of the modifier is type-specific. + var type_modifier = response_buffer.subarray(cursor + 13, cursor + 16) + type_modifier.invert() + + _unused = buffer.put_data(type_modifier) + buffer.seek(12) + + type_modifier = buffer.get_u32() + + # Get the format code being used for the field. + # Currently will be zero (text) or one (binary). + # In a RowDescription returned from the statement variant of Describe, the format code is not yet known and will always be zero. + var format_code = response_buffer.subarray(cursor + 17, cursor + 18) + format_code.invert() + + _unused = buffer.put_data(format_code) + buffer.seek(16) + + format_code = buffer.get_u16() + + cursor += 19 + + # The result. + postgresql_query_result_instance.row_description.append({ + "field_name": field_name, + "table_object_id": table_object_id, + "column_index": column_index, + "type_object_id": type_object_id, + "data_type_size": data_type_size, + "type_modifier": type_modifier, + "format_code": format_code + }) + 'V': + ### FunctionCallResponse ### + + # Identifies the message as a function call result. + push_error("FunctionCallResponse no implemented.") + 'W': + ### CopyBothResponse ### + + # The message "CopyBothResponse" identifies the message as a Start Copy Both response. This message is used only for Streaming Replication. + + buffer = StreamPeerBuffer.new() + + # Get overall copy format code. + # 0 indicates the overall COPY format is textual (rows separated by newlines, columns separated by separator characters, etc). 1 indicates the overall copy format is binary (similar to DataRow format). See COPY for more information. + var overall_copy_format_code = response_buffer.subarray(5, 6) + overall_copy_format_code.invert() + + _unused = buffer.put_data(overall_copy_format_code) + buffer.seek(0) + + overall_copy_format_code = buffer.get_8() + + # Get the number of columns in the data to be copied. + var number_of_columns = response_buffer.subarray(7, 9) + number_of_columns.invert() + + _unused = buffer.put_data(number_of_columns) + buffer.seek(1) + + number_of_columns = buffer.get_16() + + # Get the format codes to be used for each column. + # Each must presently be zero (text) or one (binary). All must be zero if the overall copy format is textual. + for index in number_of_columns: + var format_code = response_buffer.subarray(10, 12) + format_code.invert() + + _unused = buffer.put_data(format_code) + buffer.seek(2 * index + 3) + + format_code = buffer.get_16() + + # The result. + print(format_code) + + push_warning("[PostgreSQLClient:%d] CopyBothResponse, no support." % [get_instance_id()]) + 'Z': + ### ReadyForQuery ### + + # Identifies the message type. ReadyForQuery is sent whenever the backend is ready for a new query cycle. + + # Get current backend transaction status indicator. + match char(response_buffer[message_length]): + 'I': + # If idle (if not in a transaction block). + prints("Not in a transaction block.") + 'T': + # If in a transaction block. + prints("In a transaction block.") + 'E': + # If in a failed transaction block (queries will be rejected until block is ended). + prints("In a failed transaction block.") + _: + # We close the connection with the backend if current backend transaction status indicator is not recognized. + close(false) + + var data_returned := datas_command_sql + + datas_command_sql = [] + response_buffer = PoolByteArray() + + + if status == Status.STATUS_CONNECTING: + status = Status.STATUS_CONNECTED + + # Once logged in, the database password and username are deleted from memory for security reasons. + password_global = "" + user_global = "" + + emit_signal("connection_established") + + return data_returned + 'c': + ### CopyDone ### + + # Identifies the message as a COPY-complete indicator. + print("CopyDone") + 'd': + ### CopyData ### + + # Identifies the message as COPY data. + + # Get data that forms part of a COPY data stream. Messages sent from the backend will always correspond to single data rows. + var data := response_buffer.subarray(5, message_length) + + # The result + print(data) + 'n': + ### NoData ### + + # Identifies the message as a no-data indicator. + pass + 's': + ### ReadyForQuery ### + + #Identifies the message as a portal-suspended indicator. Note this only appears if an Execute message's row-count limit was reached. + pass + 't': + ### ParameterDescription ### + + # Identifies the message as a parameter description. + + # Get the number of parameters used by the statement (can be zero). + var number_of_parameters = response_buffer.subarray(5, 6) + number_of_parameters.invert() + + _unused = buffer.put_data(number_of_parameters) + buffer.seek(4) + + number_of_parameters = buffer.get_16() + + # Then, for each parameter, there is the following: + var data_types = [] + var cursor := 7 + for index in number_of_parameters: + # Get the object ID of the parameter data type. + var object_id = response_buffer.subarray(cursor, cursor + 4) + object_id.invert() + + _unused = buffer.put_data(object_id) + buffer.seek(cursor + index - 1) + + data_types.append(buffer.get_32()) + + cursor += 5 + + # The result. + print(data_types) + 'v': + ### NegotiateProtocolVersion ### + + # Identifies the message as a protocol version negotiation message. + + # Get newest minor protocol version supported by the server for the major protocol version requested by the client. + var minor_protocol_version = response_buffer.subarray(5, 8) + minor_protocol_version.invert() + + _unused = buffer.put_data(minor_protocol_version) + buffer.seek(4) + + minor_protocol_version = buffer.get_u32() + + # Get the number of protocol options not recognized by the server. + var number_of_options = response_buffer.subarray(9, 13) + number_of_options.invert() + + _unused = buffer.put_data(number_of_options) + buffer.seek(8) + + number_of_options = buffer.get_u32() + + # Then, for each protocol option not recognized by the server... + var _cursor := 0 + for _index in number_of_options: + # Get the option name. + pass + + # The result. + prints(minor_protocol_version) + '1': + ### ParseComplete ### + + # Identifies the message as a Parse-complete indicator. + pass + '2': + ### BindComplete ### + + # Identifies the message as a Bind-complete indicator. + pass + '3': + ### CloseComplete ### + + # Identifies the message as a Close-complete indicator. + pass + var message_type: + # We close the connection with the backend if the type of message is not recognized. + + status = Status.STATUS_ERROR + + push_error("[PostgreSQLClient:%d] The type of message sent by the backend is not recognized (%c)." % [get_instance_id(), message_type]) + + close(false) + + # The response from the server can contain several messages, we read the message then delete the message to be processed to read the next one in the loop. + if response_buffer.size() != message_length + 1: + response_buffer = response_buffer.subarray(message_length + 1, -1) + else: + response_buffer.resize(0) + + if client.get_status() != StreamPeerTCP.STATUS_CONNECTED: + break diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/SettingsMenuConfig.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/SettingsMenuConfig.gd new file mode 100644 index 0000000..6f5bfbd --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/SettingsMenuConfig.gd @@ -0,0 +1,134 @@ +extends Control + + +# https://stackoverflow.com/a/65774028 +# Be Sure to make these Vars as OnReadys; you can read up on it here. + +# Items to Fill the dropdown Lists +onready var keyboardContents = ["Qwerty", "Dvorak", "Alphabetical"] + +onready var themeContents = ["White on Black", "Black on White"] + +onready var saveObject = get_node('/root/GlobalSaveInstance') + + +#res://SettingsMenuControl.tscn + +# Vars For UI Widgets +onready var NameVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/DisplayNameLineEdit') + +onready var NRiskVar = get_node('Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/RiskSlider') + +onready var FontVar = get_node("Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/FontSizeSlider") + +onready var BrightnessVar = get_node('Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/BrightnessSlider') + +onready var VolumeVar = get_node("Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/VolumeSlider") + +onready var ClosedCaptionsVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions/ClosedCaptionsCheckBox') + +onready var ConsoleCommandVar = get_node('Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole/DevConsoleCheckbox') + +onready var saveButton = get_node("Panel/HBoxBottomRow/SaveButton") + +onready var bKeyboardEnabled = get_node("Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled/VisualKeyboardCheckBox") + +onready var keyboardLayoutList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/LayoutItemList') + +onready var themeChoiceList = get_node('Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList') + + +var iniFile = ConfigFile.new() + +func saveToInstance(): + #Save to Singleton, so saveFile does not need to be constantly read + saveObject.settingsInstance.inputName = NameVar.text + saveObject.settingsInstance.riskFactor = NRiskVar.value + saveObject.settingsInstance.fontSize = FontVar.value + saveObject.settingsInstance.volume = VolumeVar.value + saveObject.settingsInstance.bClosedCaptions = ClosedCaptionsVar.is_pressed() + saveObject.settingsInstance.bdevConsole = ConsoleCommandVar.is_pressed() + saveObject.settingsInstance.bVirtualKeyboard = bKeyboardEnabled.is_pressed() + var savedKeyboardItems = keyboardLayoutList.get_selected_items() + var keyboardSelection = savedKeyboardItems[0] + saveObject.settingsInstance.visualKeyboardLayout = keyboardSelection + var savedThemeItems = themeChoiceList.get_selected_items() + var themeSelection = savedThemeItems[0] + saveObject.settingsInstance.themeChoiceInt = themeSelection + #Trigger re-load of the file name + saveObject.load_settings_file() + theme=load(saveObject.settingsInstance.themeFile) + + +func saveFile(): + iniFile.set_value("player_preferences", "player_name", NameVar.text) + iniFile.set_value("player_preferences", "risk_threshold", NRiskVar.value) + iniFile.set_value("visual_controls", "font_size", FontVar.value) + iniFile.set_value("visual_controls", "brightness", BrightnessVar.value) + + iniFile.set_value("general_settings", "volume", VolumeVar.value) + iniFile.set_value("general_settings", "closed_captions", ClosedCaptionsVar.is_pressed()) + iniFile.set_value("general_settings", "dev_console", ConsoleCommandVar.is_pressed()) + + print(keyboardLayoutList.get_selected_items()) + + var savedKeyboardItems = keyboardLayoutList.get_selected_items() + + var keyboardSelection = savedKeyboardItems[0] + + var savedThemeItems = themeChoiceList.get_selected_items() + + var themeSelection = savedThemeItems[0] + + print(typeof(keyboardSelection)) + + iniFile.set_value("virtual_keyboard", "keyboard_layout", keyboardSelection) + + iniFile.set_value("theme", "theme_selection", themeSelection) + + iniFile.save("res://_userFiles/PlayerPreferences.cfg") + +#DKM TEMP: can this be done at singleton, initial load level instead of here? +func loadFile(): + pass + +func _process(delta): + if saveButton.pressed == true: + if NameVar.text == "": + print("Please input a name") + + if NameVar.text != "": + # Save to the template instance + saveToInstance() + + saveFile() + print('saveFileRan') + +func _ready(): + #Get the singleton's values for initial settings: + NameVar.text = saveObject.settingsInstance.inputName + NRiskVar.value = saveObject.settingsInstance.riskFactor + FontVar.value = saveObject.settingsInstance.fontSize + ClosedCaptionsVar.pressed = saveObject.settingsInstance.bClosedCaptions + ConsoleCommandVar.pressed = saveObject.settingsInstance.bdevConsole + bKeyboardEnabled.pressed = saveObject.settingsInstance.bVirtualKeyboard + + print(NameVar.get_path()) + +# Init Keyboard Layout List + for i in range(3): + keyboardLayoutList.add_item(keyboardContents[i],null,true) + + keyboardLayoutList.select(0,true) + +# Init Theme Choice List + + for i in range(2): + themeChoiceList.add_item(themeContents[i],null,true) + + keyboardLayoutList.select(saveObject.settingsInstance.visualKeyboardLayout,true) + + themeChoiceList.select(saveObject.settingsInstance.themeChoiceInt,true) + + #Load selected theme: + theme=load(saveObject.settingsInstance.themeFile) diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/SettingsMenuControl.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/SettingsMenuControl.tscn new file mode 100644 index 0000000..fce3461 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/SettingsMenuControl.tscn @@ -0,0 +1,322 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://screens/SettingsMenuConfig.gd" type="Script" id=1] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=2] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=3] + +[sub_resource type="Theme" id=1] +default_font = ExtResource( 2 ) + +[node name="Control" type="Control"] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -512.0 +margin_top = -300.0 +margin_right = 512.0 +margin_bottom = 300.0 +theme = SubResource( 1 ) +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Panel" type="Panel" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -512.0 +margin_top = -302.0 +margin_right = 512.0 +margin_bottom = 298.0 +rect_pivot_offset = Vector2( -276, 469 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxContainer" type="HBoxContainer" parent="Panel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -298.5 +margin_right = 298.5 +margin_bottom = 19.0 +custom_constants/separation = 60 +alignment = 1 + +[node name="RootVboxVisualControls" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_right = 98.0 +margin_bottom = 19.0 + +[node name="VisualControlsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls"] +margin_right = 98.0 +margin_bottom = 19.0 +text = "Visual Controls" + +[node name="VisualControlsVBox" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 52.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxFontSize" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_right = 155.0 +margin_bottom = 19.0 + +[node name="FontLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/HBoxFontSize"] +margin_right = 64.0 +margin_bottom = 19.0 +text = "Font Size:" + +[node name="FontSizeSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 39.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="BrightnessLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 43.0 +margin_right = 155.0 +margin_bottom = 62.0 +text = "Brightness:" + +[node name="BrightnessSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 66.0 +margin_right = 155.0 +margin_bottom = 82.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="RootVboxPlayerPreferences" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_left = 158.0 +margin_right = 275.0 +margin_bottom = 19.0 + +[node name="Label" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences"] +margin_right = 117.0 +margin_bottom = 19.0 +text = "Player Preferances" + +[node name="VBoxPlayerPreferances" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label"] +margin_left = -18.5 +margin_top = 30.0 +margin_right = 126.5 +margin_bottom = 125.0 + +[node name="HBoxDisplayName" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_right = 145.0 +margin_bottom = 19.0 + +[node name="DisplayNameLabel" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/HBoxDisplayName"] +margin_right = 95.0 +margin_bottom = 19.0 +text = "Display Name:" + +[node name="DisplayNameLineEdit" type="LineEdit" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_top = 23.0 +margin_right = 145.0 +margin_bottom = 52.0 + +[node name="VBoxRiskFactor" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_top = 56.0 +margin_right = 145.0 +margin_bottom = 95.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxRiskFactor" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"] +margin_right = 145.0 +margin_bottom = 19.0 + +[node name="RiskFactorLabel" type="Label" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/HBoxRiskFactor"] +margin_right = 145.0 +margin_bottom = 19.0 +text = "Risk Factor Threshold:" + +[node name="RiskSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"] +margin_top = 23.0 +margin_right = 145.0 +margin_bottom = 39.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="RootVboxGeneralSettings" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_left = 335.0 +margin_right = 439.0 +margin_bottom = 19.0 + +[node name="GeneralSettingsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings"] +margin_right = 104.0 +margin_bottom = 19.0 +text = "General Settings" + +[node name="VBoxContainer" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 120.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_right = 155.0 +margin_bottom = 19.0 +rect_pivot_offset = Vector2( 62, 14 ) +text = "Volume:" + +[node name="VolumeSlider" type="HSlider" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 39.0 +max_value = 10.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="HBoxClosedCaptions" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 43.0 +margin_right = 155.0 +margin_bottom = 70.0 + +[node name="ClosedCaptionsLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"] +margin_top = 4.0 +margin_right = 108.0 +margin_bottom = 23.0 +text = "Closed Captions:" + +[node name="ClosedCaptionsCheckBox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"] +margin_left = 112.0 +margin_right = 136.0 +margin_bottom = 27.0 + +[node name="HBoxDevConsole" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 74.0 +margin_right = 155.0 +margin_bottom = 101.0 + +[node name="DevConsoleLabel" type="Label" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"] +margin_top = 4.0 +margin_right = 126.0 +margin_bottom = 23.0 +text = "Developer Console:" + +[node name="DevConsoleCheckbox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"] +margin_left = 130.0 +margin_right = 154.0 +margin_bottom = 27.0 + +[node name="RootVboxVisualControls2" type="VBoxContainer" parent="Panel/HBoxContainer"] +margin_left = 499.0 +margin_right = 597.0 +margin_bottom = 19.0 + +[node name="Label2" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2"] +margin_right = 98.0 +margin_bottom = 19.0 +text = "Visual Controls" + +[node name="VBoxContainer" type="VBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 52.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxThemes" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_right = 155.0 +margin_bottom = 19.0 + +[node name="ThemesLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxThemes"] +margin_right = 119.0 +margin_bottom = 19.0 +text = "Theme Preference:" + +[node name="ThemeItemList" type="ItemList" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 32.0 +auto_height = true + +[node name="HBoxVirtualKeyboardEnabled" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 36.0 +margin_right = 155.0 +margin_bottom = 63.0 + +[node name="VisualKeyBoardLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"] +margin_top = 4.0 +margin_right = 110.0 +margin_bottom = 23.0 +text = "Virtual Keyboard" + +[node name="VisualKeyboardCheckBox" type="CheckBox" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"] +margin_left = 114.0 +margin_right = 138.0 +margin_bottom = 27.0 + +[node name="HBoxKeyboardLayout" type="HBoxContainer" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 67.0 +margin_right = 155.0 +margin_bottom = 86.0 + +[node name="LayoutLabel" type="Label" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxKeyboardLayout"] +margin_right = 120.0 +margin_bottom = 19.0 +text = "Layout Preference:" + +[node name="LayoutItemList" type="ItemList" parent="Panel/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 90.0 +margin_right = 155.0 +margin_bottom = 99.0 +auto_height = true + +[node name="HBoxBottomRow" type="HBoxContainer" parent="Panel"] +anchor_left = 0.500488 +anchor_right = 0.595215 +margin_left = -48.5 +margin_top = 200.0 +margin_right = 48.5 +margin_bottom = 225.0 +alignment = 1 +__meta__ = { +"_edit_use_anchors_": true +} + +[node name="SaveButton" type="Button" parent="Panel/HBoxBottomRow"] +margin_left = 24.0 +margin_right = 121.0 +margin_bottom = 25.0 +text = "Save Settings" + +[node name="But_ChangeScene" parent="Panel/HBoxBottomRow" instance=ExtResource( 3 )] +margin_left = 125.0 +margin_right = 170.0 +margin_bottom = 25.0 +text = "Back" +next_scene_path = "res://screens/MenuScreen.tscn" diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Temp_Button.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Temp_Button.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/screens/Temp_Button.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/Temp_Button.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/grabFocus.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/grabFocus.gd new file mode 100644 index 0000000..f3dcd9e --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/screens/grabFocus.gd @@ -0,0 +1,7 @@ +extends Control + +#GRAB FOCUS: simple script for temp files to grab focus + + +func _ready() -> void: + $Title/But_ChangeScene.grab_focus() diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ChangeScene.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ChangeScene.gd new file mode 100644 index 0000000..bfb86eb --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ChangeScene.gd @@ -0,0 +1,20 @@ +#BUT_CHANGESCENE: +# Generic template script allowing GUI linking of scenes by button press. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + + + +func _on_But_NewGame_button_up(): + var error_on_change=get_tree().change_scene(next_scene_path) + if error_on_change !=0: + print("ERROR: ",error_on_change) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ChangeScene.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ChangeScene.tscn new file mode 100644 index 0000000..80849fc --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ChangeScene.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1] + +[node name="But_ChangeScene" type="Button"] +margin_right = 130.0 +margin_bottom = 24.0 +size_flags_vertical = 3 +text = "New Game" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"] diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_History.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_History.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_History.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_History.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_History_Page.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_History_Page.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_History_Page.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_History_Page.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_PlayButton.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_PlayButton.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_PlayButton.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_PlayButton.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_Quit.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_Quit.gd new file mode 100644 index 0000000..1c6d989 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_Quit.gd @@ -0,0 +1,34 @@ +#BUT_QUIT: +# Unique script for ending a game. Will additionally perform or call needed +# shut down and close-out functionality. + +extends Button + +#var history_JSON = "user://history.json" + + +#DKM TEMP: save history is only here temporarily -- needs to move upstream. +func _on_But_Quit_button_up(): + get_tree().quit() + + +#JSON: requires dictionaries: +#func _saveHistory_JSON() -> void: +# var history_screens_arr = get_node("/root/History").historyScreensSingleton.output_history_array +# var file = File.new() +# file.open(history_JSON, File.WRITE) +# file.store_string(to_json(history_screens_arr)) +# +# file.close() +# # #DKM TEMP: +# print("Saved history array size should be: " + str(history_screens_arr.size())) + + +#DKM TEMP: +#tres file: +#func _saveHistory() -> void: +# var history_screens = get_node("/root/History").historyScreensSingleton +# assert(ResourceSaver.save("user://history.tres", history_screens)==OK) +# #DKM TEMP: +# print("Saved history array size: " + str(history_screens.output_history_array.size())) + diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_Quit.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_Quit.tscn new file mode 100644 index 0000000..e52c053 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_Quit.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1] + +[node name="But_Quit" type="Button"] +margin_top = 240.0 +margin_right = 179.0 +margin_bottom = 284.0 +text = "Quit" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"] diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_ResumeGame.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ResumeGame.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_ResumeGame.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_ResumeGame.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_SaveSettings.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_SaveSettings.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/But_SaveSettings.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/But_SaveSettings.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/InputResponse.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/InputResponse.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/InputResponse.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/InputResponse.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/InputResponse.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/InputResponse.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/InputResponse.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/InputResponse.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Locale.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Locale.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Locale.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Locale.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Locale.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Locale.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Locale.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Locale.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Option.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Option.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Option.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Option.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Option.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Option.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Option.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Option.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Response.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Response.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/Response.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Response.tscn diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Title.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Title.tscn new file mode 100644 index 0000000..dc37d75 --- /dev/null +++ b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/Title.tscn @@ -0,0 +1,14 @@ +[gd_scene format=2] + +[node name="Title" type="Label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -110.5 +margin_top = 114.422 +margin_right = 110.5 +margin_bottom = 180.422 +text = "Main Menu" +align = 1 +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/testExample.gd b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/testExample.gd similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/testExample.gd rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/testExample.gd diff --git a/Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/testExample.tscn b/Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/testExample.tscn similarity index 100% rename from Phase2/Databases/Sandbox_Test_Godot_Code/Doug/Database_Testing_2023_1001A/userInterface/testExample.tscn rename to Phase2/Databases/Sandbox_Test_Godot_Code/Luke/Database_Testing_2023_1029A/userInterface/testExample.tscn diff --git a/Phase2/Deployment/Web Version/Firefox/creating_psql_users.md b/Phase2/Deployment/Web Version/Firefox/creating_psql_users.md new file mode 100644 index 0000000..311f6f6 --- /dev/null +++ b/Phase2/Deployment/Web Version/Firefox/creating_psql_users.md @@ -0,0 +1,73 @@ +# Creating Database Users for PostgreSQL for our projects. + +I wanted to let you know, that it is a bit of a tricky process to connect to the PostGres backend as a user that is not **postgres**. Here are the steps that I did, to make it so I could connect as another user. + + +## Backend + +Be sure to remote into your backend database server using SSH, and perform the following steps. + +``` +ssh @srv1.bcirpg.com + +sudo nano /etc/postgresql/13/main/pg_hba.conf +``` +Ensure that the bottom section of this file looks like this example below. The main thing that we are worried about, is turning on MD5 authentication. This will allow our new user accounts to sign in, using defined passwords. + +``` +# Put your actual configuration here +# ---------------------------------- +# +# If you want to allow non-local connections, you need to add more +# "host" records. In that case you will also need to make PostgreSQL +# listen on a non-local interface via the listen_addresses +# configuration parameter, or via the -i or -h command line switches. + + + + +# DO NOT DISABLE! +# If you change this first entry you will need to make sure that the +# database superuser can access the database using some other method. +# Noninteractive access to all databases is required during automatic +# maintenance (custom daily cronjobs, replication, and similar tasks). +# +# Database administrative login by Unix domain socket +local all postgres peer + +# TYPE DATABASE USER ADDRESS METHOD + +# "local" is for Unix domain socket connections only +local all all md5 +# IPv4 local connections: +host all all 127.0.0.1/32 md5 +# IPv6 local connections: +host all all ::1/128 md5 +# Allow replication connections from localhost, by a user with the +# replication privilege. +local replication all peer +host replication all 127.0.0.1/32 md5 +host replication all ::1/128 md5 +``` + +From there we can move on to creating the user. + +## Creating a new default user + +Connecting to the database is impossible, without a new user. I am going to use Ernie as the example username. + +Here are the commands that I ran to create a new user, that can be used by Godot's Postgres plugin. + +``` +sudo -u postgres createuser ernie + +sudo -u postgres psql -d main + +main=# + +main=# ALTER USER ernie WITH PASSWORD 'yourpassword'; +``` +From there you can connect to the database using the following command. +Be sure to connect using the same password that you used, when creating your "Ernie" user. + +`psql -h localhost -d main -U ernie` diff --git a/Phase2/Deployment/Web Version/Firefox/http_on_firefox.md b/Phase2/Deployment/Web Version/Firefox/http_on_firefox.md new file mode 100644 index 0000000..ce3a694 --- /dev/null +++ b/Phase2/Deployment/Web Version/Firefox/http_on_firefox.md @@ -0,0 +1,19 @@ + +# How to get arround SSL and HTTP Errors with Mozilla Firefox. + +Sometimes you might get an error in regards to HTTPS and our project, when using Firefox. + +The best way around that is to clear your Cache and Cookies before doing anything else. + +If that does not work, you can attempt to disable HTTPS Only Mode. + +## How to clear cookies in Mozilla Firefox. + +[Mozilla Docs](https://support.mozilla.org/en-US/kb/clear-cookies-and-site-data-firefox) + +## How to learn more about HTTPS Only Mode in Mozilla Firefox. + +[Mozilla Docs](https://support.mozilla.org/en-US/kb/https-only-prefs#) + + + diff --git a/Phase2/Documentation/RPGR_BCIDemoGameUpdate_2024_0204A.docx b/Phase2/Documentation/RPGR_BCIDemoGameUpdate_2024_0204A.docx new file mode 100644 index 0000000..5775a8e Binary files /dev/null and b/Phase2/Documentation/RPGR_BCIDemoGameUpdate_2024_0204A.docx differ diff --git a/Phase2/Godot_GameCode/MergedDemo/Doug/bcirpg_mergedDemo_web_2023_0806A/.import/test.csv-75a2900a9caab1d59b154f8c32b55ac9.md5 b/Phase2/Godot_GameCode/MergedDemo/Doug/bcirpg_mergedDemo_web_2023_0806A/.import/test.csv-75a2900a9caab1d59b154f8c32b55ac9.md5 new file mode 100644 index 0000000..7ee81f9 --- /dev/null +++ b/Phase2/Godot_GameCode/MergedDemo/Doug/bcirpg_mergedDemo_web_2023_0806A/.import/test.csv-75a2900a9caab1d59b154f8c32b55ac9.md5 @@ -0,0 +1 @@ +source_md5="cfb2a27b25dace2544a35a8ec7d50081" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/.gdignore b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/.gdignore new file mode 100644 index 0000000..8b13789 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/.gdignore @@ -0,0 +1 @@ + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 new file mode 100644 index 0000000..0bf079d --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.md5 @@ -0,0 +1,3 @@ +source_md5="79d2b9a5284e50d91a97c2dd565f2fa4" +dest_md5="ab01d4eeab6e15a95fc10ee1b4e02967" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex new file mode 100644 index 0000000..6865b26 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 new file mode 100644 index 0000000..0bf079d --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.md5 @@ -0,0 +1,3 @@ +source_md5="79d2b9a5284e50d91a97c2dd565f2fa4" +dest_md5="ab01d4eeab6e15a95fc10ee1b4e02967" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex new file mode 100644 index 0000000..6865b26 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_black.png-5f076dc51f49c2d5a7007d49260388b4.stex differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 new file mode 100644 index 0000000..1b48e5f --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.md5 @@ -0,0 +1,3 @@ +source_md5="13a1e728def8fb06bd8e797fcc392604" +dest_md5="b396169339b2e8d769e9830c387050ad" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex new file mode 100644 index 0000000..f33586d Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-092c9ce605239bda8605597c05979c3a.stex differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 new file mode 100644 index 0000000..1b48e5f --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.md5 @@ -0,0 +1,3 @@ +source_md5="13a1e728def8fb06bd8e797fcc392604" +dest_md5="b396169339b2e8d769e9830c387050ad" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex new file mode 100644 index 0000000..f33586d Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 new file mode 100644 index 0000000..5719088 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.md5 @@ -0,0 +1,3 @@ +source_md5="266f789a4e895911161321092c2c2429" +dest_md5="a08a6dcf169f683724bfd5cd82e23fe6" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex new file mode 100644 index 0000000..fffc668 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-bf78baa5e40d24f1836aa08964398dec.stex differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 new file mode 100644 index 0000000..5719088 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.md5 @@ -0,0 +1,3 @@ +source_md5="266f789a4e895911161321092c2c2429" +dest_md5="a08a6dcf169f683724bfd5cd82e23fe6" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex new file mode 100644 index 0000000..fffc668 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 new file mode 100644 index 0000000..7b61c3e --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.md5 @@ -0,0 +1,3 @@ +source_md5="47313fa4c47a9963fddd764e1ec6e4a8" +dest_md5="2ded9e7f9060e2b530aab678b135fc5b" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex new file mode 100644 index 0000000..3ca6461 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/test.csv-75a2900a9caab1d59b154f8c32b55ac9.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/test.csv-75a2900a9caab1d59b154f8c32b55ac9.md5 new file mode 100644 index 0000000..7ee81f9 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/test.csv-75a2900a9caab1d59b154f8c32b55ac9.md5 @@ -0,0 +1 @@ +source_md5="cfb2a27b25dace2544a35a8ec7d50081" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/testingCSVCharFile.csv-3b5525eef03e325be0c14b7381c8663a.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/testingCSVCharFile.csv-3b5525eef03e325be0c14b7381c8663a.md5 new file mode 100644 index 0000000..3ea4a2a --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/testingCSVCharFile.csv-3b5525eef03e325be0c14b7381c8663a.md5 @@ -0,0 +1,3 @@ +source_md5="3b37741efaad37471d3be79926341120" +dest_md5="f4ff30e73b46c5029908e5376b2e69b5" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/testingCSVCharFile.csv-f593f5b4d0df687ec2043eb45dbff294.md5 b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/testingCSVCharFile.csv-f593f5b4d0df687ec2043eb45dbff294.md5 new file mode 100644 index 0000000..a569579 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/.import/testingCSVCharFile.csv-f593f5b4d0df687ec2043eb45dbff294.md5 @@ -0,0 +1 @@ +source_md5="fe8dea03f3f241ec8c3f199dcd974cbe" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Control.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Control.tscn new file mode 100644 index 0000000..bd41ee5 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Control.tscn @@ -0,0 +1,8 @@ +[gd_scene format=2] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/README.txt b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/README.txt new file mode 100644 index 0000000..58a8674 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/README.txt @@ -0,0 +1,43 @@ +**************************** + README.TXT: +**************************** +Author: Doug McCord +Date: 4-Feb-2024 + +**************************** +Intro notes: + This project updates the RPGR BCI merged demo game from August 6, 2023 for + the Modgodtoolset and associated updates. Draws game from XML, and adds + numerous missing features. + + The roadmap for this file can be found in the project Github: + Phase2/Documentation + + + +**************************** +Project file structure: + Surface Layer: + Default Godot files remain at this level + + _toArchive: + Directory to serve as reference-only; precursor to trash + + assets: + Images, fonts, themes and styles (TRES text resource data files). Note that all fonts and styles are defined in + the following themes: ui_controlNode_light_theme.tres and ui_controlNode_dark_theme.tres. Any style changes + should be made in those theme files to assure propagation throughout. + + gamePlay: + Scenes and scripts specific to the gameplay section + + globalScripts: + For project-wide use, or scripts that are not either: + A. attached to a template scene, intended to go with all instances of that, or + B. unique, scene-specific scripts. + + screens: + Planned to include both .tscn scene files and their associated scripts. + + userInterface: (note misnomer for text-based game) + Re-useable UI elements and their scripts, such as change-scene, input-response diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/But_HistoryPager.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/But_HistoryPager.gd new file mode 100644 index 0000000..a5e1b2f --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/But_HistoryPager.gd @@ -0,0 +1,13 @@ +#BUT_HISTORYPAGER: +# Iterates the page number and calls HistoryViewer script to display +# stored page and response fro the history array +# + +extends Button + +onready var historyViewerScript = get_node("/root/HistoryViewer") + +#DKM TEMP: this needs refactoring -- too much being calculated as needed/repeated +func _on_But_HistoryPager_button_up() -> void: + historyViewerScript.update_pager() + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/But_StartNewGame.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/But_StartNewGame.gd new file mode 100644 index 0000000..d402870 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/But_StartNewGame.gd @@ -0,0 +1,28 @@ +#BUT_CHANGESCENE: +# Generic template script allowing GUI linking of scenes by button press. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +onready var pSingleton = get_node("/root/PlayerCharacter").pc + +var tempToggle = 0 + +func _on_But_NewGame_button_up(): + if(pSingleton.pcText.length() < 1): + #print("GOT IT! Popup msg: " + $PopupDialog/WarnText.text) + var alertPopup = get_node("../../PopupDialog") + var alertPopupText = get_node("../../PopupDialog/WarnText") + alertPopupText.text = "No player was loaded! Please load a character to begin game." + alertPopup.popup_centered() + return + else: + var _changeResponse = get_tree().change_scene(next_scene_path) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Add.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Add.gd new file mode 100644 index 0000000..dd12d54 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Add.gd @@ -0,0 +1,29 @@ +#CHARACTER_ADD: +# Script for adding a new character and both saving it to file and loading +# it into the character object + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance +onready var pSingleton = get_node("/root/PlayerCharacter").pc + +func _ready() -> void: + theme=load(settings.themeFile) + $Title/But_SaveChar.grab_focus() + +func _on_But_SaveChar_pressed() -> void: + $Title/FileDialog.popup() + +#DKM TEMP: this code was inherited and it needs pretty substantial +# overhaul for use in the module, depending on toolset use. +# For now all the labels are individual lineEdits we need to grab. +func _on_FileDialog_file_selected(path: String) -> void: + var pc = get_node("/root/PlayerCharacter") + var newCharFile = File.new() + newCharFile.open(path, 2) + + #DKM TEMP: getting something to work with as text + var newCharStr = $Title/VBoxContainer/LabelName/LE_Name.text + newCharFile.store_string(newCharStr) + pSingleton.pcText = "Name: " + newCharStr + print("PC text: " + pSingleton.pcText ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Add.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Add.tscn new file mode 100644 index 0000000..631565a --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Add.tscn @@ -0,0 +1,180 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://Screens/But_StartNewGame.gd" type="Script" id=1] +[ext_resource path="res://Screens/Character_Add.gd" type="Script" id=3] +[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=4] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) + +[node name="PopupDialog" type="PopupDialog" parent="."] +anchor_top = 0.5 +anchor_bottom = 0.5 + +[node name="WarnText" type="Label" parent="PopupDialog"] +margin_right = 40.0 +margin_bottom = 14.0 +text = "Example" + +[node name="TextEdit" type="TextEdit" parent="."] +margin_left = 215.0 +margin_top = 23.0 +margin_right = 997.0 +margin_bottom = 447.0 + +[node name="Title" type="Label" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +text = "Create Character (temp)" +align = 1 + +[node name="But_SaveChar" type="Button" parent="Title"] +margin_right = 12.0 +margin_bottom = 20.0 +text = "Save Character" + +[node name="But_ChangeScene" type="Button" parent="Title"] +margin_left = -1.0 +margin_top = 48.0 +margin_right = 142.0 +margin_bottom = 72.0 +size_flags_vertical = 3 +text = "Temp: Main Menu" +script = ExtResource( 4 ) +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="But_StartNewGame" type="Button" parent="Title"] +margin_top = 98.0 +margin_right = 159.0 +margin_bottom = 122.0 +size_flags_vertical = 3 +text = "Temp: Start New Game" +script = ExtResource( 1 ) +next_scene_path = "res://gamePlay/Game.tscn" + +[node name="FileDialog" type="FileDialog" parent="Title"] +margin_left = 164.0 +margin_top = 35.0 +margin_right = 741.0 +margin_bottom = 426.0 +rect_min_size = Vector2( 400, 140 ) +access = 2 + +[node name="VBoxContainer" type="VBoxContainer" parent="Title"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -20.0 +margin_top = 50.0 +margin_right = 20.0 +margin_bottom = 140.0 + +[node name="LabelName" type="Label" parent="Title/VBoxContainer"] +margin_right = 81.0 +margin_bottom = 31.0 +text = "NAME +" + +[node name="LE_Name" type="LineEdit" parent="Title/VBoxContainer/LabelName"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelProfession" type="Label" parent="Title/VBoxContainer"] +margin_top = 35.0 +margin_right = 81.0 +margin_bottom = 66.0 +text = "PROFESSION +" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelProfession"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelStrength" type="Label" parent="Title/VBoxContainer"] +margin_top = 70.0 +margin_right = 81.0 +margin_bottom = 101.0 +text = "STRENGTH +" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelStrength"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelIntellect" type="Label" parent="Title/VBoxContainer"] +margin_top = 105.0 +margin_right = 81.0 +margin_bottom = 136.0 +text = "INTELLECT +" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelIntellect"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelWillpower" type="Label" parent="Title/VBoxContainer"] +margin_top = 140.0 +margin_right = 81.0 +margin_bottom = 171.0 +text = "WILLPOWER +" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelWillpower"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelCharm" type="Label" parent="Title/VBoxContainer"] +margin_top = 175.0 +margin_right = 81.0 +margin_bottom = 189.0 +text = "CHARM" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelCharm"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelWeapon" type="Label" parent="Title/VBoxContainer"] +margin_top = 193.0 +margin_right = 81.0 +margin_bottom = 224.0 +text = "WEAPON +" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelWeapon"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelArmor" type="Label" parent="Title/VBoxContainer"] +margin_top = 228.0 +margin_right = 81.0 +margin_bottom = 242.0 +text = "ARMOR" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelArmor"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[node name="LabelQuote" type="Label" parent="Title/VBoxContainer"] +margin_top = 246.0 +margin_right = 81.0 +margin_bottom = 260.0 +text = "QUOTE" + +[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelQuote"] +margin_top = 15.0 +margin_right = 58.0 +margin_bottom = 24.0 + +[connection signal="pressed" from="Title/But_SaveChar" to="." method="_on_But_SaveChar_pressed"] +[connection signal="button_up" from="Title/But_ChangeScene" to="Title/But_ChangeScene" method="_on_But_NewGame_button_up"] +[connection signal="button_up" from="Title/But_StartNewGame" to="Title/But_StartNewGame" method="_on_But_NewGame_button_up"] +[connection signal="file_selected" from="Title/FileDialog" to="." method="_on_FileDialog_file_selected"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Load.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Load.gd new file mode 100644 index 0000000..ad6681d --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Load.gd @@ -0,0 +1,24 @@ +#CHARACTER_LOAD: +# Script for loading a character file into the character object from file + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +func _ready() -> void: + theme=load(settings.themeFile) + $Title/But_loadCharacter.grab_focus() + + +func _on_But_loadCharacter_pressed() -> void: + $LoadCharacter_FileDialog.popup() + + +#DKM TEMP: we need to load the character item, not display to field +func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void: + print(path) + var charFile = File.new() + charFile.open(path, 1) + var pc = get_node("/root/PlayerCharacter") + pc.playerCharacterSingleton.pcText = charFile.get_as_text() + $TextEdit.text = pc.playerCharacterSingleton.pcText diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Load.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Load.tscn new file mode 100644 index 0000000..5550459 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Character_Load.tscn @@ -0,0 +1,69 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://Screens/Character_Load.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) + +[node name="TextEdit" type="TextEdit" parent="."] +margin_left = 189.0 +margin_top = 18.0 +margin_right = 989.0 +margin_bottom = 461.0 +readonly = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Load Character (temp)" + +[node name="But_loadCharacter" type="Button" parent="Title"] +margin_left = 22.0 +margin_top = 34.0 +margin_right = 155.0 +margin_bottom = 54.0 +text = "Load Character File" + +[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )] +margin_left = 22.0 +margin_top = 71.0 +margin_right = 181.0 +margin_bottom = 95.0 +text = "Temp: Start New Game" +script = null + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +margin_left = 21.0 +margin_top = 109.0 +margin_right = 164.0 +margin_bottom = 133.0 +text = "Temp: Main Menu " +script = null + +[node name="LoadCharacter_FileDialog" type="FileDialog" parent="."] +margin_left = 193.0 +margin_top = 33.0 +margin_right = 862.0 +margin_bottom = 409.0 +rect_min_size = Vector2( 400, 140 ) +window_title = "Open a File" +mode = 0 +access = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="pressed" from="Title/But_loadCharacter" to="." method="_on_But_loadCharacter_pressed"] +[connection signal="file_selected" from="LoadCharacter_FileDialog" to="." method="_on_LoadCharacter_FileDialog_file_selected"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/HistoryViewer.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/HistoryViewer.gd new file mode 100644 index 0000000..843b361 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/HistoryViewer.gd @@ -0,0 +1,49 @@ +#HISTORY_VIEWER: +# Controls output space -- will display the appropriate history array page. +# DKM TEMP: 5/15/22: what's here is replicated from the Game script for starting +# purposes. I have this working in experimental version -- will add this back +# next. + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance +onready var history_source = get_node("/root/History").historyScreensSingleton +onready var current_history = $Background/MarginContainer/Rows/GameInfo/CurrentHistory +#For zero-indexed array position: +onready var current_history_page_no = 0 +onready var page_displayer = $Background/MarginContainer/Rows/ItemList/Page_Display + +#Abstract class we instance when wanted in game as child of HistoryReference +const TextOutput = preload("res://UserInterface/Response.tscn") +const InputResponse = preload("res://UserInterface/InputResponse.tscn") + + +func _ready() -> void: + theme=load(settings.themeFile) + + print("Loaded history array size is: " + str(history_source.output_history_array.size())) + update_pager() + #DKM TEMP: +# page_displayer.text = "1" +# if(current_history.get_child_count() > 0): +# current_history.remove_child(current_history.get_child(0)) +# var opening_res = history_source.output_history_array[0] +# current_history.add_child(opening_res) + +#Copies the response output to add to both current game output, and the +# history array. +func add_display_to_game(response: Control): + if(current_history.get_child_count() > 0): + current_history.remove_child(current_history.get_child(0)) + current_history.add_child(response) + +func update_pager(): + if(current_history_page_no >= history_source.output_history_array.size()): + current_history_page_no = 0 + print("Current page: " + str(current_history_page_no)) + add_display_to_game(history_source.output_history_array[current_history_page_no]) + current_history_page_no = current_history_page_no +1 + page_displayer.text = str(current_history_page_no) + + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/HistoryViewer.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/HistoryViewer.tscn new file mode 100644 index 0000000..0c22f55 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/HistoryViewer.tscn @@ -0,0 +1,97 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://Screens/HistoryViewer.gd" type="Script" id=1] +[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3] +[ext_resource path="res://Screens/But_HistoryPager.gd" type="Script" id=4] + +[node name="HistoryViewer" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 3 ) +script = ExtResource( 1 ) + +[node name="Background" type="PanelContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Background"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 1023.0 +margin_bottom = 599.0 +custom_constants/margin_right = 20 +custom_constants/margin_top = 10 +custom_constants/margin_left = 20 +custom_constants/margin_bottom = 20 + +[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"] +margin_left = 20.0 +margin_top = 10.0 +margin_right = 1002.0 +margin_bottom = 578.0 +custom_constants/separation = 10 + +[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"] +margin_right = 982.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) + +[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 2 )] +margin_right = 200.0 +margin_bottom = 36.0 +text = "More Options" +next_scene_path = "res://screens/MoreOptions.tscn" + +[node name="But_HistoryPager" type="Button" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -84.0 +margin_right = 115.0 +margin_bottom = 36.0 +text = "History Pager" +script = ExtResource( 4 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -194.94 +margin_top = -1.12247 +margin_right = -81.9397 +margin_bottom = 23.8775 +text = "History Page:" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Page_Display" type="Label" parent="Background/MarginContainer/Rows/ItemList"] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -40.0 +margin_bottom = 25.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 50.0 +margin_right = 982.0 +margin_bottom = 568.0 +size_flags_vertical = 3 + +[node name="CurrentHistory" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 981.0 +margin_bottom = 517.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +custom_constants/separation = 20 + +[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_HistoryPager" to="Background/MarginContainer/Rows/ItemList/But_HistoryPager" method="_on_But_HistoryPager_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/ImportCharacter.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/ImportCharacter.gd new file mode 100644 index 0000000..3a17978 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/ImportCharacter.gd @@ -0,0 +1,48 @@ +#GRAB FOCUS: simple script for temp files to grab focus +# Expanded for Import Character option + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance +onready var pSingleton = get_node("/root/PlayerCharacter").pc + +var charFilePath +var a + + +func _ready() -> void: + theme=load(settings.themeFile) + +func _on_Button_pressed(): + $FileDialog.popup() + +#this is going to take information from the file the player chose and put the individul parts into textboxes so it can be edited and then saved +func _on_FileDialog_file_selected(path): + var file = File.new() + #read the text in the file, save it in the variable a + file.open(path, File.READ) + + #split by the spaces so the individual pieces can be separated into textboxes + while file.eof_reached() == false: + var csvStrArray = file.get_csv_line() + var i = 0 + var isLabel = true + while i < csvStrArray.size(): + var csvStr = csvStrArray[i] + if(isLabel): + #make a new textbox for each piece of information + var textLine = Label.new() + $ScrollContainer/VBoxContainer.add_child(textLine) + textLine.text = csvStr.to_upper() + isLabel = false + #DKM TEMP: save this unformatted to the singleton text string + pSingleton.pcText += csvStr.to_upper() + ": " + else: + isLabel = true + var textBox = LineEdit.new() + $ScrollContainer/VBoxContainer.add_child(textBox) + textBox.text = csvStr + #DKM TEMP: save this unformatted to the singleton text string + pSingleton.pcText += csvStr + "\n" + i += 1 + file.close() diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/ImportCharacter.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/ImportCharacter.tscn new file mode 100644 index 0000000..f0d9b1c --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/ImportCharacter.tscn @@ -0,0 +1,122 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://Screens/ImportCharacter.gd" type="Script" id=3] +[ext_resource path="res://UserInterface/But_PlayButton.gd" type="Script" id=4] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) + +[node name="PopupDialog" type="PopupDialog" parent="."] +anchor_top = 0.5 +anchor_bottom = 0.5 + +[node name="WarnText" type="Label" parent="PopupDialog"] +margin_right = 40.0 +margin_bottom = 14.0 +text = "Example" + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="FileDialog" type="FileDialog" parent="."] +margin_left = 113.0 +margin_top = 24.0 +margin_right = 886.0 +margin_bottom = 480.0 +rect_min_size = Vector2( 400, 140 ) +window_title = "Open a File" +mode = 0 +access = 2 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Title" parent="." instance=ExtResource( 1 )] +margin_left = -164.0 +margin_top = 0.0 +margin_right = 164.0 +margin_bottom = 14.0 +text = "Import Character" + +[node name="But_Play" parent="." instance=ExtResource( 2 )] +margin_left = 1.0 +margin_top = 34.0 +margin_right = 152.0 +margin_bottom = 71.0 +text = "Start Game" +script = ExtResource( 4 ) +next_scene_path = "res://gamePlay/Game.tscn" + +[node name="But_Cancel" parent="." instance=ExtResource( 2 )] +margin_left = 1.0 +margin_top = 78.0 +margin_right = 152.0 +margin_bottom = 115.0 +text = "Back" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="VBoxContainer2" type="VBoxContainer" parent="."] +anchor_left = 0.0634766 +anchor_top = 0.0583333 +anchor_right = 0.103516 +anchor_bottom = 0.0583333 +margin_left = 107.0 +margin_right = 435.0 +margin_bottom = 44.0 +alignment = 1 +__meta__ = { +"_edit_use_anchors_": true +} + +[node name="But_OpenFile" type="Button" parent="VBoxContainer2"] +margin_right = 369.0 +margin_bottom = 20.0 +text = "Open Character File" +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Save_Button" type="Button" parent="VBoxContainer2"] +margin_top = 24.0 +margin_right = 369.0 +margin_bottom = 44.0 +text = "Save" + +[node name="ScrollContainer" type="ScrollContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -341.0 +margin_top = -175.0 +margin_right = 427.0 +margin_bottom = 284.0 +follow_focus = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"] +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="NameLabel" type="Label" parent="ScrollContainer/VBoxContainer"] +visible = false +margin_bottom = 14.0 + +[node name="LineEdit" type="LineEdit" parent="ScrollContainer/VBoxContainer"] +visible = false +margin_right = 58.0 +margin_bottom = 24.0 + +[connection signal="file_selected" from="FileDialog" to="." method="_on_FileDialog_file_selected"] +[connection signal="pressed" from="VBoxContainer2/But_OpenFile" to="." method="_on_Button_pressed"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/LoadGame_temp.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/LoadGame_temp.tscn new file mode 100644 index 0000000..58415ca --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/LoadGame_temp.tscn @@ -0,0 +1,24 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://Screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MenuScreen.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MenuScreen.gd new file mode 100644 index 0000000..42aa2e9 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MenuScreen.gd @@ -0,0 +1,11 @@ +#MENUSCREEN: +# Script purely to grab focus for tabbing control + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + theme=load(settings.themeFile) + $VBoxContainer/But_NewGame.grab_focus() diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MenuScreen.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MenuScreen.tscn new file mode 100644 index 0000000..315d8dc --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MenuScreen.tscn @@ -0,0 +1,90 @@ +[gd_scene load_steps=7 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2] +[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] +[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10] + +[node name="MenuScreen" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 + +[node name="Title" parent="." instance=ExtResource( 5 )] +margin_top = 51.8676 +margin_bottom = 117.868 +custom_fonts/font = ExtResource( 3 ) + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) + +[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_right = 238.0 +margin_bottom = 40.0 +next_scene_path = "res://Screens/PlayerSelection.tscn" + +[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 44.0 +margin_right = 238.0 +margin_bottom = 85.0 +text = "Load Game" +next_scene_path = "res://Screens/LoadGame_temp.tscn" + +[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 89.0 +margin_right = 238.0 +margin_bottom = 130.0 +text = "Multiplayer" +next_scene_path = "res://Screens/Multiplayer_temp.tscn" + +[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 134.0 +margin_right = 238.0 +margin_bottom = 174.0 +text = "Add Character" +next_scene_path = "res://Screens/Character_Add.tscn" + +[node name="But_ImportChar2" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 178.0 +margin_right = 238.0 +margin_bottom = 219.0 +text = "Import Character" +next_scene_path = "res://Screens/ImportCharacter.tscn" + +[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 223.0 +margin_right = 238.0 +margin_bottom = 264.0 +text = "Settings" +next_scene_path = "res://Screens/SettingsMenuControl.tscn" + +[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )] +margin_top = 268.0 +margin_right = 238.0 +margin_bottom = 304.0 + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0 (MVP)" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MoreOptions.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MoreOptions.gd new file mode 100644 index 0000000..95f1032 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MoreOptions.gd @@ -0,0 +1,11 @@ +#MOREOPTIONS: +# Script purely to grab focus for tabbing control + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + theme=load(settings.themeFile) + $VBoxContainer/But_ResumeGame.grab_focus() diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MoreOptions.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MoreOptions.tscn new file mode 100644 index 0000000..e1494ce --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/MoreOptions.tscn @@ -0,0 +1,79 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ResumeGame.gd" type="Script" id=2] +[ext_resource path="res://Screens/MoreOptions.gd" type="Script" id=3] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] + +[node name="MoreOptions" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 3 ) + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ResumeGame" type="Button" parent="VBoxContainer"] +margin_right = 238.0 +margin_bottom = 36.0 +text = "Resume Game" +script = ExtResource( 2 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ShowHistory" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 40.0 +margin_right = 238.0 +margin_bottom = 125.0 +text = "Show History" +next_scene_path = "res://Screens/HistoryViewer.tscn" + +[node name="But_Chat" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 129.0 +margin_right = 238.0 +margin_bottom = 214.0 +text = "Chat" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 218.0 +margin_right = 238.0 +margin_bottom = 304.0 +text = "Main Menu" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="VBoxContainer/But_ResumeGame" to="VBoxContainer/But_ResumeGame" method="_on_But_ResumeGame_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Multiplayer_temp.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Multiplayer_temp.tscn new file mode 100644 index 0000000..58415ca --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Multiplayer_temp.tscn @@ -0,0 +1,24 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://Screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/NewGame_temp.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/NewGame_temp.tscn new file mode 100644 index 0000000..58415ca --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/NewGame_temp.tscn @@ -0,0 +1,24 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1] +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2] +[ext_resource path="res://Screens/grabFocus.gd" type="Script" id=3] + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +script = ExtResource( 3 ) + +[node name="Title" parent="." instance=ExtResource( 1 )] +anchor_left = 0.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = 0.0 +margin_top = 0.0 +margin_right = 0.0 +margin_bottom = 0.0 +text = "Multiplayer (temp)" + +[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )] +text = "Temp: back to menu" +next_scene_path = "res://Screens/MenuScreen.tscn" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/PlayerSelection.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/PlayerSelection.gd new file mode 100644 index 0000000..6aa9b23 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/PlayerSelection.gd @@ -0,0 +1,11 @@ +#PLAYERSELECTION: +# Script purely to grab focus for tabbing control + +extends Control + +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + theme=load(settings.themeFile) + $VBoxContainer/But_ChoosePlayer.grab_focus() diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/PlayerSelection.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/PlayerSelection.tscn new file mode 100644 index 0000000..fa1e992 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/PlayerSelection.tscn @@ -0,0 +1,66 @@ +[gd_scene load_steps=4 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1] +[ext_resource path="res://Screens/PlayerSelection.gd" type="Script" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6] + +[node name="PlayerSelection" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 6 ) +script = ExtResource( 2 ) + +[node name="Background" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="."] +anchor_left = 0.5 +anchor_top = 0.5 +anchor_right = 0.5 +anchor_bottom = 0.5 +margin_left = -119.0 +margin_top = -152.0 +margin_right = 119.0 +margin_bottom = 152.0 +rect_scale = Vector2( 1.04675, 1.07389 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="But_ChoosePlayer" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_right = 238.0 +margin_bottom = 98.0 +text = "Import Character" +next_scene_path = "res://Screens/ImportCharacter.tscn" + +[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 102.0 +margin_right = 238.0 +margin_bottom = 201.0 +text = "Create Character" +next_scene_path = "res://Screens/Character_Add.tscn" + +[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )] +margin_top = 205.0 +margin_right = 238.0 +margin_bottom = 304.0 +text = "Main Menu" +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="Version" type="Label" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -177.0 +margin_top = -44.0 +margin_right = -5.0 +margin_bottom = -6.0 +text = "Version: 0.0.0" +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/SettingsMenuConfig.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/SettingsMenuConfig.gd new file mode 100644 index 0000000..e8be7aa --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/SettingsMenuConfig.gd @@ -0,0 +1,141 @@ +extends Control + + +# https://stackoverflow.com/a/65774028 +# Be Sure to make these Vars as OnReadys; you can read up on it here. + +# Items to Fill the dropdown Lists +onready var keyboardContents = ["Qwerty", "Dvorak", "Alphabetical"] + +onready var themeContents = ["White on Black", "Black on White"] + +onready var saveObject = get_node('/root/GlobalSaveInstance') + + +#res://SettingsMenuControl.tscn + +# Vars For UI Widgets +onready var NameVar = get_node('SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/DisplayNameLineEdit') + +onready var NRiskVar = get_node('SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/RiskSlider') + +onready var FontVar = get_node("SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/FontSizeSlider") + +onready var BrightnessVar = get_node('SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/BrightnessSlider') + +onready var VolumeVar = get_node("SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/VolumeSlider") + +onready var ClosedCaptionsVar = get_node('SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions/ClosedCaptionsCheckBox') + +onready var ConsoleCommandVar = get_node('SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole/DevConsoleCheckbox') + +onready var saveButton = get_node("HBoxBottomRow/SaveButton") + +onready var bKeyboardEnabled = get_node("SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled/VisualKeyboardCheckBox") + +onready var keyboardLayoutList = get_node('SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/LayoutItemList') + +onready var themeChoiceList = get_node('SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/ThemeItemList') + + +var iniFile = ConfigFile.new() + +func saveToInstance(): + #Save to Singleton, so saveFile does not need to be constantly read + saveObject.settingsInstance.inputName = NameVar.text + saveObject.settingsInstance.riskFactor = NRiskVar.value + saveObject.settingsInstance.fontSize = FontVar.value + saveObject.settingsInstance.volume = VolumeVar.value + saveObject.settingsInstance.bClosedCaptions = ClosedCaptionsVar.is_pressed() + saveObject.settingsInstance.bdevConsole = ConsoleCommandVar.is_pressed() + saveObject.settingsInstance.bVirtualKeyboard = bKeyboardEnabled.is_pressed() + var savedKeyboardItems = keyboardLayoutList.get_selected_items() + var keyboardSelection = savedKeyboardItems[0] + saveObject.settingsInstance.visualKeyboardLayout = keyboardSelection + var savedThemeItems = themeChoiceList.get_selected_items() + var themeSelection = savedThemeItems[0] + saveObject.settingsInstance.themeChoiceInt = themeSelection + #DKM TEMP: for web version, setting this to the singleton without requiring reprocess of file + if(saveObject.settingsInstance.themeChoiceInt == 1): + saveObject.settingsInstance.themeFile = "res://assets/ui_controlNode_light_theme.tres" + else: + saveObject.settingsInstance.themeFile = "res://assets/ui_controlNode_dark_theme.tres" + #Load selected theme: + theme=load(saveObject.settingsInstance.themeFile) + #Trigger re-load of the file name + #saveObject.load_settings_file() + #theme=load(saveObject.settingsInstance.themeFile) + + +func saveFile(): + iniFile.set_value("player_preferences", "player_name", NameVar.text) + iniFile.set_value("player_preferences", "risk_threshold", NRiskVar.value) + iniFile.set_value("visual_controls", "font_size", FontVar.value) + iniFile.set_value("visual_controls", "brightness", BrightnessVar.value) + + iniFile.set_value("general_settings", "volume", VolumeVar.value) + iniFile.set_value("general_settings", "closed_captions", ClosedCaptionsVar.is_pressed()) + iniFile.set_value("general_settings", "dev_console", ConsoleCommandVar.is_pressed()) + + print(keyboardLayoutList.get_selected_items()) + + var savedKeyboardItems = keyboardLayoutList.get_selected_items() + + var keyboardSelection = savedKeyboardItems[0] + + var savedThemeItems = themeChoiceList.get_selected_items() + + var themeSelection = savedThemeItems[0] + + print(typeof(keyboardSelection)) + + iniFile.set_value("virtual_keyboard", "keyboard_layout", keyboardSelection) + + iniFile.set_value("theme", "theme_selection", themeSelection) + + iniFile.save("res://_userFiles/PlayerPreferences.cfg") + +#DKM TEMP: can this be done at singleton, initial load level instead of here? +func loadFile(): + pass + +func _process(_delta): + if saveButton.pressed == true: + if NameVar.text == "": + print("Please input a name") + + if NameVar.text != "": + # Save to the template instance + saveToInstance() + + saveFile() + print('saveFileRan') + +func _ready(): + #Get the singleton's values for initial settings: + NameVar.text = saveObject.settingsInstance.inputName + NRiskVar.value = saveObject.settingsInstance.riskFactor + FontVar.value = saveObject.settingsInstance.fontSize + ClosedCaptionsVar.pressed = saveObject.settingsInstance.bClosedCaptions + ConsoleCommandVar.pressed = saveObject.settingsInstance.bdevConsole + bKeyboardEnabled.pressed = saveObject.settingsInstance.bVirtualKeyboard + + print(NameVar.get_path()) + +# Init Keyboard Layout List + for i in range(3): + keyboardLayoutList.add_item(keyboardContents[i],null,true) + + keyboardLayoutList.select(0,true) + +# Init Theme Choice List + + for i in range(2): + themeChoiceList.add_item(themeContents[i],null,true) + + keyboardLayoutList.select(saveObject.settingsInstance.visualKeyboardLayout,true) + + themeChoiceList.select(saveObject.settingsInstance.themeChoiceInt,true) + + #Load selected theme: + theme=load(saveObject.settingsInstance.themeFile) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/SettingsMenuControl.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/SettingsMenuControl.tscn new file mode 100644 index 0000000..0385209 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/SettingsMenuControl.tscn @@ -0,0 +1,308 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://Screens/SettingsMenuConfig.gd" type="Script" id=1] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=2] +[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=3] + +[sub_resource type="Theme" id=1] +default_font = ExtResource( 2 ) + +[node name="Control" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = SubResource( 1 ) +script = ExtResource( 1 ) + +[node name="Panel" type="Panel" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 + +[node name="HBoxBottomRow" type="HBoxContainer" parent="."] +margin_right = 146.0 +margin_bottom = 25.0 +alignment = 1 + +[node name="SaveButton" type="Button" parent="HBoxBottomRow"] +margin_right = 97.0 +margin_bottom = 25.0 +text = "Save Settings" + +[node name="But_ChangeScene" type="Button" parent="HBoxBottomRow"] +margin_left = 101.0 +margin_right = 146.0 +margin_bottom = 25.0 +size_flags_vertical = 3 +text = "Back" +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} +next_scene_path = "res://Screens/MenuScreen.tscn" + +[node name="SettingsScroll" type="ScrollContainer" parent="."] +anchor_top = 0.568 +anchor_right = 0.601 +anchor_bottom = 0.669 +margin_left = 20.0 +margin_top = -300.8 +margin_right = 4.57599 +margin_bottom = 38.6 + +[node name="HBoxContainer" type="HBoxContainer" parent="SettingsScroll"] +margin_right = 597.0 +margin_bottom = 19.0 +custom_constants/separation = 60 +alignment = 1 + +[node name="RootVboxVisualControls" type="VBoxContainer" parent="SettingsScroll/HBoxContainer"] +margin_right = 98.0 +margin_bottom = 19.0 + +[node name="VisualControlsLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls"] +margin_right = 98.0 +margin_bottom = 19.0 +text = "Visual Controls" + +[node name="VisualControlsVBox" type="VBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 52.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxFontSize" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_right = 155.0 +margin_bottom = 19.0 + +[node name="FontLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox/HBoxFontSize"] +margin_right = 64.0 +margin_bottom = 19.0 +text = "Font Size:" + +[node name="FontSizeSlider" type="HSlider" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 39.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="BrightnessLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 43.0 +margin_right = 155.0 +margin_bottom = 62.0 +text = "Brightness:" + +[node name="BrightnessSlider" type="HSlider" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls/VisualControlsLabel/VisualControlsVBox"] +margin_top = 66.0 +margin_right = 155.0 +margin_bottom = 82.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="RootVboxPlayerPreferences" type="VBoxContainer" parent="SettingsScroll/HBoxContainer"] +margin_left = 158.0 +margin_right = 275.0 +margin_bottom = 19.0 + +[node name="Label" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences"] +margin_right = 117.0 +margin_bottom = 19.0 +text = "Player Preferances" + +[node name="VBoxPlayerPreferances" type="VBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label"] +margin_left = -18.5 +margin_top = 30.0 +margin_right = 126.5 +margin_bottom = 125.0 + +[node name="HBoxDisplayName" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_right = 145.0 +margin_bottom = 19.0 + +[node name="DisplayNameLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/HBoxDisplayName"] +margin_right = 95.0 +margin_bottom = 19.0 +text = "Display Name:" + +[node name="DisplayNameLineEdit" type="LineEdit" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_top = 23.0 +margin_right = 145.0 +margin_bottom = 52.0 + +[node name="VBoxRiskFactor" type="VBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances"] +margin_top = 56.0 +margin_right = 145.0 +margin_bottom = 95.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxRiskFactor" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"] +margin_right = 145.0 +margin_bottom = 19.0 + +[node name="RiskFactorLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor/HBoxRiskFactor"] +margin_right = 145.0 +margin_bottom = 19.0 +text = "Risk Factor Threshold:" + +[node name="RiskSlider" type="HSlider" parent="SettingsScroll/HBoxContainer/RootVboxPlayerPreferences/Label/VBoxPlayerPreferances/VBoxRiskFactor"] +margin_top = 23.0 +margin_right = 145.0 +margin_bottom = 39.0 +min_value = 1.0 +max_value = 5.0 +value = 5.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="RootVboxGeneralSettings" type="VBoxContainer" parent="SettingsScroll/HBoxContainer"] +margin_left = 335.0 +margin_right = 439.0 +margin_bottom = 19.0 + +[node name="GeneralSettingsLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings"] +margin_right = 104.0 +margin_bottom = 19.0 +text = "General Settings" + +[node name="VBoxContainer" type="VBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 120.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_right = 155.0 +margin_bottom = 19.0 +rect_pivot_offset = Vector2( 62, 14 ) +text = "Volume:" + +[node name="VolumeSlider" type="HSlider" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 39.0 +max_value = 10.0 +rounded = true +tick_count = 10 +ticks_on_borders = true + +[node name="HBoxClosedCaptions" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 43.0 +margin_right = 155.0 +margin_bottom = 70.0 + +[node name="ClosedCaptionsLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"] +margin_top = 4.0 +margin_right = 108.0 +margin_bottom = 23.0 +text = "Closed Captions:" + +[node name="ClosedCaptionsCheckBox" type="CheckBox" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxClosedCaptions"] +margin_left = 112.0 +margin_right = 136.0 +margin_bottom = 27.0 + +[node name="HBoxDevConsole" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer"] +margin_top = 74.0 +margin_right = 155.0 +margin_bottom = 101.0 + +[node name="DevConsoleLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"] +margin_top = 4.0 +margin_right = 126.0 +margin_bottom = 23.0 +text = "Developer Console:" + +[node name="DevConsoleCheckbox" type="CheckBox" parent="SettingsScroll/HBoxContainer/RootVboxGeneralSettings/GeneralSettingsLabel/VBoxContainer/HBoxDevConsole"] +margin_left = 130.0 +margin_right = 154.0 +margin_bottom = 27.0 + +[node name="RootVboxVisualControls2" type="VBoxContainer" parent="SettingsScroll/HBoxContainer"] +margin_left = 499.0 +margin_right = 597.0 +margin_bottom = 19.0 + +[node name="Label2" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2"] +margin_right = 98.0 +margin_bottom = 19.0 +text = "Visual Controls" + +[node name="VBoxContainer" type="VBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -77.5 +margin_top = 30.0 +margin_right = 77.5 +margin_bottom = 52.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="HBoxThemes" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_right = 155.0 +margin_bottom = 19.0 + +[node name="ThemesLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxThemes"] +margin_right = 119.0 +margin_bottom = 19.0 +text = "Theme Preference:" + +[node name="ThemeItemList" type="ItemList" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 23.0 +margin_right = 155.0 +margin_bottom = 32.0 +auto_height = true + +[node name="HBoxVirtualKeyboardEnabled" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 36.0 +margin_right = 155.0 +margin_bottom = 63.0 + +[node name="VisualKeyBoardLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"] +margin_top = 4.0 +margin_right = 110.0 +margin_bottom = 23.0 +text = "Virtual Keyboard" + +[node name="VisualKeyboardCheckBox" type="CheckBox" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxVirtualKeyboardEnabled"] +margin_left = 114.0 +margin_right = 138.0 +margin_bottom = 27.0 + +[node name="HBoxKeyboardLayout" type="HBoxContainer" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 67.0 +margin_right = 155.0 +margin_bottom = 86.0 + +[node name="LayoutLabel" type="Label" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer/HBoxKeyboardLayout"] +margin_right = 120.0 +margin_bottom = 19.0 +text = "Layout Preference:" + +[node name="LayoutItemList" type="ItemList" parent="SettingsScroll/HBoxContainer/RootVboxVisualControls2/Label2/VBoxContainer"] +margin_top = 90.0 +margin_right = 155.0 +margin_bottom = 99.0 +auto_height = true + +[connection signal="button_up" from="HBoxBottomRow/But_ChangeScene" to="HBoxBottomRow/But_ChangeScene" method="_on_But_NewGame_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Temp_Button.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Temp_Button.gd new file mode 100644 index 0000000..d5fbca5 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/Temp_Button.gd @@ -0,0 +1,17 @@ +extends Button + + +# Declare member variables here. Examples: +# var a: int = 2 +# var b: String = "text" +var tempToggle = 0 + +func _on_Button_button_up(): + var controlNode = get_node("../../") + print(controlNode.name) + if(tempToggle == 0): + controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres") + tempToggle = 1 + else: + controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres") + tempToggle = 0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/grabFocus.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/grabFocus.gd new file mode 100644 index 0000000..f3dcd9e --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/Screens/grabFocus.gd @@ -0,0 +1,7 @@ +extends Control + +#GRAB FOCUS: simple script for temp files to grab focus + + +func _ready() -> void: + $Title/But_ChangeScene.grab_focus() diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ChangeScene.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ChangeScene.gd new file mode 100644 index 0000000..44ce65f --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ChangeScene.gd @@ -0,0 +1,18 @@ +#BUT_CHANGESCENE: +# Generic template script allowing GUI linking of scenes by button press. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + + + +func _on_But_NewGame_button_up(): + var _changeResponse = get_tree().change_scene(next_scene_path) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ChangeScene.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ChangeScene.tscn new file mode 100644 index 0000000..80849fc --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ChangeScene.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/But_ChangeScene.gd" type="Script" id=1] + +[node name="But_ChangeScene" type="Button"] +margin_right = 130.0 +margin_bottom = 24.0 +size_flags_vertical = 3 +text = "New Game" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_NewGame_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_History.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_History.gd new file mode 100644 index 0000000..6406e14 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_History.gd @@ -0,0 +1,39 @@ +#BUT_HISTORY: +# Unique script attached to the But_History to hide/show history versus +# current game page. + +tool +extends Button + +onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + +var is_history = false + + +func _on_But_History_button_up(): + var history_pager_button = get_node("../../ItemList/But_History_Page") + var history_rows_node = get_node("../../GameInfo/HistoryRows") + var current_text_node = get_node("../../GameInfo/CurrentText") + var option_one = get_node("../../InputArea/VBoxContainer/option1") + var option_two = get_node("../../InputArea/VBoxContainer/option2") + var option_three = get_node("../../InputArea/VBoxContainer/option3") + + if(!is_history): + if(game_history_array != null): + history_rows_node.add_child(game_history_array[0]) + history_pager_button.show() + history_rows_node.show() + current_text_node.hide() + option_one.hide() + option_two.hide() + option_three.hide() + is_history = true + else: + history_pager_button.hide() + history_rows_node.hide() + current_text_node.show() + option_one.show() + option_two.show() + option_three.show() + is_history = false + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_History_Page.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_History_Page.gd new file mode 100644 index 0000000..f63f1e3 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_History_Page.gd @@ -0,0 +1,21 @@ +#BUT_HISTORY_PAGE: +# Unique paging script for showing next page in the history game's history +# array. + + +tool +extends Button + +var current_page = 0 + +func _on_But_History_Page_button_up(): + var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + var history_rows_node = get_node("../../GameInfo/HistoryRows") + if(current_page < game_history_array.size()-1): + current_page += 1 + else: + current_page = 0 + history_rows_node.remove_child(history_rows_node.get_child(0)) + history_rows_node.add_child(game_history_array[current_page]) + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_PlayButton.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_PlayButton.gd new file mode 100644 index 0000000..c6362cf --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_PlayButton.gd @@ -0,0 +1,28 @@ +#BUT_CHANGESCENE: +# Generic template script allowing GUI linking of scenes by button press. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +onready var pSingleton = get_node("/root/PlayerCharacter").pc + +var tempToggle = 0 + +func _on_But_NewGame_button_up(): + if(pSingleton.pcText.length() < 1): + #print("GOT IT! Popup msg: " + $PopupDialog/WarnText.text) + var alertPopup = get_node("../PopupDialog") + var alertPopupText = get_node("../PopupDialog/WarnText") + alertPopupText.text = "No player was loaded! Please load a character to begin game." + alertPopup.popup_centered() + return + else: + var _changeResponse = get_tree().change_scene(next_scene_path) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_Quit.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_Quit.gd new file mode 100644 index 0000000..dc65d05 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_Quit.gd @@ -0,0 +1,41 @@ +#BUT_QUIT: +# Unique script for ending a game. Will additionally perform or call needed +# shut down and close-out functionality. + +extends Button + +#var history_JSON = "user://history.json" +var history_JSON = "res://_userFiles/history.json" + + +#DKM TEMP: save history is only here temporarily -- needs to move upstream. +func _on_But_Quit_button_up(): + #Stops execution but broswer window remains + get_tree().quit() + #For web: redirect result: + if OS.get_name() == "HTML5": + JavaScript.eval("window.location.href='https://rpgresearch.com/'") + else: + var _openReturn= OS.shell_open("https://rpgresearch.com/") + + +#JSON: requires dictionaries: +#func _saveHistory_JSON() -> void: +# var history_screens_arr = get_node("/root/History").historyScreensSingleton.output_history_array +# var file = File.new() +# file.open(history_JSON, File.WRITE) +# file.store_string(to_json(history_screens_arr)) +# +# file.close() +# # #DKM TEMP: +# print("Saved history array size should be: " + str(history_screens_arr.size())) + + +#DKM TEMP: +#tres file: +#func _saveHistory() -> void: +# var history_screens = get_node("/root/History").historyScreensSingleton +# assert(ResourceSaver.save("user://history.tres", history_screens)==OK) +# #DKM TEMP: +# print("Saved history array size: " + str(history_screens.output_history_array.size())) + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_Quit.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_Quit.tscn new file mode 100644 index 0000000..e52c053 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_Quit.tscn @@ -0,0 +1,15 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/But_Quit.gd" type="Script" id=1] + +[node name="But_Quit" type="Button"] +margin_top = 240.0 +margin_right = 179.0 +margin_bottom = 284.0 +text = "Quit" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="." to="." method="_on_But_Quit_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ResumeGame.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ResumeGame.gd new file mode 100644 index 0000000..ee37c4f --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_ResumeGame.gd @@ -0,0 +1,14 @@ +tool +extends Button + + +func _on_But_ResumeGame_button_up(): + var root = get_node("/root") + var thisScene = get_node("/root/MoreOptions") + var gameSingleton = get_node("/root/GameCurrent") + var gameScene = gameSingleton.gameCurrent_scene + root.remove_child(thisScene) + #DKM TEMP: cleanup this scene! + thisScene.queue_free() + root.add_child(gameScene) + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_SaveSettings.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_SaveSettings.gd new file mode 100644 index 0000000..0b09f53 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/But_SaveSettings.gd @@ -0,0 +1,80 @@ +#BUT_SAVESETTINGS: +# Unique script for saving settings on player settings scene. + + +#Tool lets you any code in editor, such as plugins +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +#Button response: save settings and move on. +func _on_But_NewGame_button_up(): + var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name") + var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk") + _saveSettings(inputName.text, inputRisk.text) + get_tree().change_scene(next_scene_path) + + +#HELPER FUNCTIONS: +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + + +#CONFIG/INI SAVE: +func _saveSettings(inputSettings : String, riskFactor : String) -> void: + var player_settings = get_node("/root/PlayerSettings") + player_settings.playerSettingsSingleton.inputName = inputSettings + player_settings.playerSettingsSingleton.riskFactor = riskFactor + var config = ConfigFile.new() + + config.set_value("Temp player","InputSettings", inputSettings) + config.set_value("Temp player","RiskFactor", riskFactor) + + config.save("user://settings.cfg") + +#JSON SAVE: +#func _saveSettings(inputSettings : String, riskFactor : String) -> void: +# var player_settings = get_node("/root/PlayerSettings") +# player_settings.playerSettingsSingleton.inputName = inputSettings +# player_settings.playerSettingsSingleton.riskFactor = riskFactor +# #Temp: +# var temp_manual_JSON = { +# "playerSettingsTemplate": { +# "inputName": inputSettings, +# "riskFactor": riskFactor +# } +# } +# +# #Save to file (JSON for now) +# var settings_file = "user://testPlayerSettings.sav" +# var file = File.new() +# if file.open(settings_file, File.WRITE) != 0: +# print("Cannot write temporary file to: " + settings_file) +# else: +# file.store_line(to_json(temp_manual_JSON)) +# file.close() + + +#****This save Settings functions as designed; but modified to work with alternate approach of loading +#func _saveSettings(inputSettings : String, riskFactor : String) -> void: + #Debugging: +# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor) +# var player_settings = get_node("/root/PlayerSettings") +# player_settings.playerSettingsSingleton.inputName = inputSettings +# player_settings.playerSettingsSingleton.riskFactor = riskFactor + + #Save to file (for now) +# if settings_save_file_name == "": +# settings_save_file_name = "settings.save" +# var settings_file = "user://" + settings_save_file_name +# var file = File.new() +# file.open(settings_file, File.WRITE) +# file.store_var(player_settings.playerSettingsSingleton.inputName) + #DKM TEMP: To save object; removed for testing + #file.store_var(player_settings.playerSettingsSingleton, true) +# file.close() + + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/InputResponse.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/InputResponse.gd new file mode 100644 index 0000000..87f2395 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/InputResponse.gd @@ -0,0 +1,5 @@ +extends VBoxContainer + +func set_text(input: String, response: String): + $InputHistory.text = input + $Response.text = response diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/InputResponse.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/InputResponse.tscn new file mode 100644 index 0000000..8449256 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/InputResponse.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=3 format=2] + +[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2] +[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3] + +[node name="InputResponse" type="VBoxContainer"] +margin_right = 984.0 +margin_bottom = 68.0 +script = ExtResource( 3 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="InputHistory" type="Label" parent="."] +margin_right = 984.0 +margin_bottom = 14.0 +text = " > This is what user selected" +autowrap = true + +[node name="Response" parent="." instance=ExtResource( 2 )] +margin_top = 18.0 +margin_bottom = 32.0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Locale.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Locale.gd new file mode 100644 index 0000000..f034b3a --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Locale.gd @@ -0,0 +1,49 @@ +#LOCALE CLASS: +# Template script for the Locale scene; allows for connecting exits, and also +# maintains a visited bool (currently un-used) and takes additional +# options via the GUI: +# 1. Name +# 2. Description +# 3. The 3 option strings available at the location +# + + +extends PanelContainer +#Allows Godot to handle autocomplete and 'register' class +class_name Locale + +var locale_name = "Location Name" +var locale_description = "This is the description of the location." +var locale_action = "Default action" +var locale_action_params = [] +var options_array = [] +var destinations_array = [] + + +var visited = false; + +var exits: Dictionary = {} + +#DKM TEMP: right now connects both directions, but can make an alt func that c +# connects just one way for example (for one-way-doors) +# currently not in use, but the override defaults false but if passed can let +# you apply custom direction +func connect_exit(direction: String, locale: Locale, override_direction: bool = false): + if(!override_direction): + match direction: + "west": + exits[direction] = locale + locale.exits["east"] = self + "east": + exits[direction] = locale + locale.exits["west"] = self + "north": + exits[direction] = locale + locale.exits["south"] = self + "south": + exits[direction] = locale + locale.exits["north"] = self + _: + printerr("Tried to connect invalid direction: %s", direction) + else: + exits[direction] = locale diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Locale.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Locale.tscn new file mode 100644 index 0000000..1b6d976 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Locale.tscn @@ -0,0 +1,32 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/Locale.gd" type="Script" id=1] + +[node name="Locale" type="PanelContainer"] +margin_right = 250.001 +margin_bottom = 200.0 +rect_min_size = Vector2( 250, 200 ) +script = ExtResource( 1 ) + +[node name="MarginContainer" type="MarginContainer" parent="."] +margin_left = 7.0 +margin_top = 7.0 +margin_right = 243.001 +margin_bottom = 193.0 + +[node name="Rows" type="VBoxContainer" parent="MarginContainer"] +margin_right = 236.0 +margin_bottom = 186.0 + +[node name="LocaleName" type="Label" parent="MarginContainer/Rows"] +margin_right = 236.0 +margin_bottom = 14.0 +text = "Locale Name" +align = 1 + +[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"] +margin_top = 18.0 +margin_right = 236.0 +margin_bottom = 49.0 +text = "This is the description text for the locale. " +autowrap = true diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Option.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Option.gd new file mode 100644 index 0000000..1de5518 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Option.gd @@ -0,0 +1,10 @@ +extends Button + +signal option_pressed(destinationLabel) + +var destinationLabel + +#DKM TEMP: test +func _on_Option_button_up() -> void: + print("Button pushed!") + emit_signal("option_pressed", destinationLabel) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Option.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Option.tscn new file mode 100644 index 0000000..cc658d0 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Option.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://UserInterface/Option.gd" type="Script" id=1] + +[node name="Option" type="Button"] +margin_top = 30.0 +margin_right = 984.0 +margin_bottom = 68.0 +text = "Option # " +align = 0 +script = ExtResource( 1 ) + +[connection signal="button_up" from="." to="." method="_on_Option_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Response.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Response.tscn new file mode 100644 index 0000000..3891ae3 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Response.tscn @@ -0,0 +1,11 @@ +[gd_scene format=2] + +[node name="Response" type="Label"] +margin_top = 30.0 +margin_right = 984.0 +margin_bottom = 68.0 +text = "Game text continues here... " +autowrap = true +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Title.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Title.tscn new file mode 100644 index 0000000..dc37d75 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/UserInterface/Title.tscn @@ -0,0 +1,14 @@ +[gd_scene format=2] + +[node name="Title" type="Label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -110.5 +margin_top = 114.422 +margin_right = 110.5 +margin_bottom = 180.422 +text = "Main Menu" +align = 1 +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/CommandProcessor.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/CommandProcessor.gd new file mode 100644 index 0000000..3804dfd --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/CommandProcessor.gd @@ -0,0 +1,72 @@ +#COMMAND PROCESSOR: +# Handles player input, including navigation on the map + +extends Node + + +var current_locale = null +var current_opt1 = null +var current_opt2 = null +var current_opt3 = null + +#Allows us to pass in the starting location +func initialize(starting_locale) -> String: + current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1") + current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2") + current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3") + + current_opt1.grab_focus() + return change_room(starting_locale) + +#DKM TEMP: this must load from files written by toolset +#Function that loads response from the option string chosen +func process_command(option: String) -> String: + var optCmd_Action = option.split(": ", false) + if (optCmd_Action.size() < 2): + return "Error: no valid command and action in option!" + match optCmd_Action[0]: + "Go": + return go(optCmd_Action[1]) + "Wait": + return "You rest a bit. Now what?" + "Talk": + return talk(optCmd_Action[1]) + "Examine": + return examine(optCmd_Action[1]) + "Scream": + return "You yell :'" + optCmd_Action[1].to_upper() +"'!!" + _: + return "Nothing happens! Command word was: " + optCmd_Action[0] + + + +func go(action: String) -> String: + var destination = action.split(" ", false)[0] + if current_locale.exits.keys().has(destination): + var change_response = change_room(current_locale.exits[destination]) + return PoolStringArray(["You go %s." % destination, change_response]).join("\n") + else: + return "That is not a valid place to go!" + +#DKM TEMP: do an examination dictionary lookup here? +func examine(action: String) -> String: + return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]" + +#DKM TEMP: dialog entry needed -- temp +func talk(action: String) -> String: + var target = action.split("to ", false)[0].to_upper() + return target + " has little to say! [Dialog forthcoming]" + +#Helper: +func change_room(new_room: Locale) -> String: + current_locale = new_room + current_opt1.text = new_room.option1 + current_opt2.text = new_room.option2 + current_opt3.text = new_room.option3 + var exit_string = PoolStringArray(new_room.exits.keys()).join(" ") + var strings = PoolStringArray([ + "You are now in: " + new_room.locale_name + ". " + + new_room.locale_description, + "Exits: " + exit_string + ]).join("\n") + return strings; diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/LocaleManager.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/LocaleManager.gd new file mode 100644 index 0000000..e0ba69c --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/LocaleManager.gd @@ -0,0 +1,18 @@ +#LOCALE MANAGER: +# Temporary script holds connections between map items, using the two-way +# connect_exit script available on Location class to wire up map. + +extends Node + + +#DKM TEMP: must load from toolset +func _ready() -> void: + #load_module() + $Loc_Boat.connect_exit("east", $Loc_Shore) + $Loc_Shore.connect_exit("north", $Loc_WoodsA1) + $Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2) + $Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3) + $Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4) + + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/characterFiles/demoCharacter_Bruno.txt b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/characterFiles/demoCharacter_Bruno.txt new file mode 100644 index 0000000..5bde792 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/characterFiles/demoCharacter_Bruno.txt @@ -0,0 +1,14 @@ +Name: Bruno +Class: Seer +Level: 22 + +S: 9 +I: 11 +W: 16 +D: 14 +C: 10 +Chr: 8 + +HP: 31 + +Description: slight, anxious seer who hides from view whenever possible, due to the negative ramifications of his prophetic abilities. \ No newline at end of file diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_controlNode_dark_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_controlNode_dark_theme.tres new file mode 100644 index 0000000..b606d40 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_controlNode_dark_theme.tres @@ -0,0 +1,28 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] + +[resource] +Button/colors/font_color = Color( 0.878431, 0.878431, 0.878431, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = null +Label/colors/font_color = Color( 1, 1, 1, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = null +Label/styles/normal = null +Panel/styles/panel = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_gameplay_big_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_gameplay_big_theme.tres new file mode 100644 index 0000000..e0452b5 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_gameplay_big_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_gameplay_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_gameplay_theme.tres new file mode 100644 index 0000000..e0452b5 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_gameplay_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_highContrast_but_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_highContrast_but_theme.tres new file mode 100644 index 0000000..36b0309 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_highContrast_but_theme.tres @@ -0,0 +1,25 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[sub_resource type="StyleBoxFlat" id=1] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) + +[resource] +default_font = ExtResource( 1 ) +Button/colors/font_color = Color( 1, 1, 1, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = null +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = SubResource( 1 ) +Button/styles/pressed = null diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_light_but_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_light_but_theme.tres new file mode 100644 index 0000000..c3164c2 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_light_but_theme.tres @@ -0,0 +1,25 @@ +[gd_resource type="Theme" load_steps=3 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[sub_resource type="StyleBoxFlat" id=1] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) + +[resource] +default_font = ExtResource( 1 ) +Button/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = null +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = SubResource( 1 ) +Button/styles/pressed = null diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_theme.tres new file mode 100644 index 0000000..b388b3e --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_title_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_title_theme.tres new file mode 100644 index 0000000..a2584dc --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_toArchive/ui_title_theme.tres @@ -0,0 +1,6 @@ +[gd_resource type="Theme" load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=1] + +[resource] +default_font = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/Module_Demo_001.json b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/Module_Demo_001.json new file mode 100644 index 0000000..467f3de --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/Module_Demo_001.json @@ -0,0 +1,66 @@ +{ + "Node_Boat0":{ + "Id":"Boat_000", + "Action":"ShowText", + "A_Params":"", + "Text":"The game has begun! You may select from the options below. You are in a boat. You have been shipwrecked. You can leave the boat through a hatch.", + "Option_Labels":["Examine Ship","Climb out through hatch","Play the fiddle!","Rest","Meditate"], + "Option_GoTos":["Boat_002","Shore_001","Misc_001","Misc_002","Misc_003"] + }, + "Node_Boat1":{ + "Id":"Boat_001", + "Action":"ShowText", + "A_Params":"", + "Text":"The boat rocks gently. You can leave the boat through a hatch. There is also now a test option.", + "Option_Labels":["Examine Ship","Climb out through hatch","Play the fiddle!","Rest","Meditate", "Run die roll test"], + "Option_GoTos":["Boat_002","Shore_001","Misc_001","Misc_002","Misc_003","Test_000"] + }, + "Node_Boat_002":{ + "Id":"Boat_002", + "Action":"ShowText", + "A_Params":"", + "Text":"The boat is old and wrecked.", + "Option_Labels":["Continue"], + "Option_GoTos":["Boat_001"] + }, + "Node_Shore_001":{ + "Id":"Shore_001", + "Action":"ShowText", + "A_Params":"", + "Text":"You've reached the shore!", + "Option_Labels":["Return to boat"], + "Option_GoTos":["Boat_001"] + }, + "Node_Misc_001":{ + "Id":"Misc_001", + "Action":"ShowText", + "A_Params":"", + "Text":"You pull a fiddle from your sack and play it, while dancing around merrily. Great fun is had.", + "Option_Labels":["Resume your quest"], + "Option_GoTos":["Boat_001"] + }, + "Node_Misc_002":{ + "Id":"Misc_002", + "Action":"ShowText", + "A_Params":"", + "Text":"You pull out a blanket, settle your burdens and take a short rest.", + "Option_Labels":["Resume your quest"], + "Option_GoTos":["Boat_001"] + }, + "Node_Misc_003":{ + "Id":"Misc_003", + "Action":"ShowText", + "A_Params":"", + "Text":"You find a quiet corner on the boat, put down your burden, and feel the rocking of the boat. You rest mind and body, and really I'm experimenting with options and sizes of them, added via JSON here. So in your meditation you have a vision: a sparrow flies high over the mountains and reveals a castle! After this reverie, you awake.", + "Option_Labels":["Resume your quest"], + "Option_GoTos":["Boat_001"] + }, + "Node_Test0":{ + "Id":"Test_000", + "Action":"TestDieRollAction", + "A_Params":[4,6], + "Text":"NA", + "Option_Labels":["NA"], + "Option_GoTos":["Boat_001"] + }, +} \ No newline at end of file diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/PlayerPreferences.cfg b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/PlayerPreferences.cfg new file mode 100644 index 0000000..baf2a6a --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/PlayerPreferences.cfg @@ -0,0 +1,23 @@ +[player_preferences] + +player_name="Tester the Wary!" +risk_threshold=2.0 + +[visual_controls] + +font_size=3.0 +brightness=5.0 + +[general_settings] + +volume=0.0 +closed_captions=false +dev_console=true + +[virtual_keyboard] + +keyboard_layout=2 + +[theme] + +theme_selection=0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/test.csv b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/test.csv new file mode 100644 index 0000000..6d4ca27 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/test.csv @@ -0,0 +1 @@ +Testing the Tester \ No newline at end of file diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/test.csv.import b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/test.csv.import new file mode 100644 index 0000000..5abc861 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/test.csv.import @@ -0,0 +1,13 @@ +[remap] + +importer="csv_translation" +type="Translation" +valid=false + +[deps] + +source_file="res://_userFiles/characterFiles/test.csv" +[params] + +compress=true +delimiter=0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.csv b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.csv new file mode 100644 index 0000000..80bc4f9 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.csv @@ -0,0 +1,10 @@ +keys,en +Name,Thickly Goes +Profession,Brawler +Strength,Excessive +Intellect,Diminished +Willpower,Variable +Charm,Lacking +Weapon,Meaty Fists +Armor,Leather Jacket and Chaps +A Quote,You talkin to me?! \ No newline at end of file diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.csv.import b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.csv.import new file mode 100644 index 0000000..fd2dad1 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.csv.import @@ -0,0 +1,16 @@ +[remap] + +importer="csv_translation" +type="Translation" + +[deps] + +files=[ "res://_userFiles/characterFiles/testingCSVCharFile.en.translation" ] + +source_file="res://_userFiles/characterFiles/testingCSVCharFile.csv" +dest_files=[ "res://_userFiles/characterFiles/testingCSVCharFile.en.translation" ] + +[params] + +compress=true +delimiter=0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.en.translation b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.en.translation new file mode 100644 index 0000000..bae5b16 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/characterFiles/testingCSVCharFile.en.translation differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/game_01.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/game_01.tscn new file mode 100644 index 0000000..32131cf --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/_userFiles/game_01.tscn @@ -0,0 +1,200 @@ +[gd_scene load_steps=6 format=2] + +[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=1] +[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2] +[ext_resource path="res://gamePlay/But_Option.tscn" type="PackedScene" id=3] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=4] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=5] + +[node name="Game" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 4 ) +script = ExtResource( 2 ) + +[node name="Background" type="PanelContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_right = -274.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Background"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 749.0 +margin_bottom = 599.0 +custom_constants/margin_right = 20 +custom_constants/margin_top = 10 +custom_constants/margin_left = 20 +custom_constants/margin_bottom = 20 + +[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"] +margin_left = 20.0 +margin_top = 10.0 +margin_right = 728.0 +margin_bottom = 578.0 +custom_constants/separation = 10 + +[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"] +margin_right = 708.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) + +[node name="But_MoreOptions" type="Button" parent="Background/MarginContainer/Rows/ItemList"] +margin_right = 197.0 +margin_bottom = 36.0 +text = "More Options" +script = ExtResource( 1 ) +__meta__ = { +"_edit_use_anchors_": false +} +next_scene_path = "res://Screens/MoreOptions.tscn" + +[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 50.0 +margin_right = 708.0 +margin_bottom = 438.0 +size_flags_vertical = 3 + +[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 387.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +custom_constants/separation = 20 + +[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 448.0 +margin_right = 708.0 +margin_bottom = 568.0 +rect_min_size = Vector2( 0, 120 ) + +[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/InputArea"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 119.0 + +[node name="OptionsContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer"] +margin_right = 108.0 +margin_bottom = 36.0 +custom_constants/separation = 5 + +[node name="option1" type="Button" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer" instance=ExtResource( 3 )] +margin_right = 108.0 +margin_bottom = 36.0 +custom_fonts/font = ExtResource( 5 ) +text = "Option 1" +align = 0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Con_charSheet" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -294.0 +margin_bottom = 406.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Con_charSheet"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 293.0 +margin_bottom = 405.0 + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_charSheet/MarginContainer"] +margin_right = 292.0 +margin_bottom = 404.0 + +[node name="IL_cs_label" type="ItemList" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_right = 292.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_charSheet/MarginContainer/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -141.0 +margin_right = 141.0 +margin_bottom = 43.0 +text = "Character Sheet" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="CharacterSheet" type="TextEdit" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_top = 44.0 +margin_right = 292.0 +margin_bottom = 404.0 +size_flags_vertical = 3 +readonly = true +wrap_enabled = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Con_chatScreen" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -292.0 +margin_top = -196.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_chatScreen"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 291.0 +margin_bottom = 195.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="IL_cs_label" type="ItemList" parent="Con_chatScreen/VBoxContainer"] +margin_right = 290.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_chatScreen/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -142.0 +margin_right = 142.0 +margin_bottom = 43.0 +text = "Chat" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="ChatScreen" type="TextEdit" parent="Con_chatScreen/VBoxContainer"] +margin_top = 44.0 +margin_right = 290.0 +margin_bottom = 194.0 +size_flags_vertical = 3 +text = "Nothing yet +" +readonly = true +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_MoreOptions" to="Background/MarginContainer/Rows/ItemList/But_MoreOptions" method="_on_But_MoreOptions_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_black.png b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_black.png new file mode 100644 index 0000000..85723f8 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_black.png differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_black.png.import b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_black.png.import new file mode 100644 index 0000000..a17e765 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_black.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Backgrounds/Background_black.png" +dest_files=[ "res://.import/Background_black.png-56039c85507f66e5b636dc3622fcd7f0.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_white.png b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_white.png new file mode 100644 index 0000000..62c3a55 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_white.png differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_white.png.import b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_white.png.import new file mode 100644 index 0000000..dae0aeb --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/Background_white.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Backgrounds/Background_white.png" +dest_files=[ "res://.import/Background_white.png-90278c2837a8c1d366dff638eb6d5498.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/background_demo.png b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/background_demo.png new file mode 100644 index 0000000..1ac5ed2 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/background_demo.png differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/background_demo.png.import b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/background_demo.png.import new file mode 100644 index 0000000..1e355e9 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Backgrounds/background_demo.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/Backgrounds/background_demo.png" +dest_files=[ "res://.import/background_demo.png-e30ac367b3596013bad15f6d4bbea075.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Bold.ttf b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Bold.ttf new file mode 100644 index 0000000..db3d6f3 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Bold.ttf differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-BoldItalic.ttf b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-BoldItalic.ttf new file mode 100644 index 0000000..8b21277 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-BoldItalic.ttf differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Italic.ttf b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Italic.ttf new file mode 100644 index 0000000..768b833 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Italic.ttf differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Regular.ttf b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Regular.ttf new file mode 100644 index 0000000..6fa9a59 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/LiberationSerif-Regular.ttf differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/l_10646.ttf b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/l_10646.ttf new file mode 100644 index 0000000..afb1c60 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/Fonts_source/l_10646.ttf differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicFont_BIG.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicFont_BIG.tres new file mode 100644 index 0000000..a2e2de7 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicFont_BIG.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 42 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicfont.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicfont.tres new file mode 100644 index 0000000..63243b4 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicfont.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +size = 24 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicfont_16.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicfont_16.tres new file mode 100644 index 0000000..f9acb20 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/base_dynamicfont_16.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/l_10646.ttf b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/l_10646.ttf new file mode 100644 index 0000000..afb1c60 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/l_10646.ttf differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif.tres new file mode 100644 index 0000000..051bc09 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif.tres @@ -0,0 +1,6 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_20pt.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_20pt.tres new file mode 100644 index 0000000..2953618 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_20pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 20 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_30pt.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_30pt.tres new file mode 100644 index 0000000..6297862 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_30pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 30 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_40pt.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_40pt.tres new file mode 100644 index 0000000..229621e --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/liberation_serif_40pt.tres @@ -0,0 +1,7 @@ +[gd_resource type="DynamicFont" load_steps=2 format=2] + +[ext_resource path="res://assets/Fonts_source/LiberationSerif-Regular.ttf" type="DynamicFontData" id=1] + +[resource] +size = 40 +font_data = ExtResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/sbf_black.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/sbf_black.tres new file mode 100644 index 0000000..859abe4 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/sbf_black.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 0, 0, 0, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 0, 0, 0, 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/sbf_white.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/sbf_white.tres new file mode 100644 index 0000000..418e195 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/sbf_white.tres @@ -0,0 +1,9 @@ +[gd_resource type="StyleBoxFlat" format=2] + +[resource] +bg_color = Color( 1, 1, 1, 1 ) +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color( 1, 1, 1, 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/ui_controlNode_dark_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/ui_controlNode_dark_theme.tres new file mode 100644 index 0000000..38a6ae1 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/ui_controlNode_dark_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_black.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 1, 1, 1, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 1, 1, 1, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = ExtResource( 3 ) +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 1, 1, 1, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 1, 1, 1, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 1, 1, 1, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.933333, 0.933333, 0.933333, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 1, 1, 1, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = ExtResource( 1 ) +TextEdit/styles/focus = ExtResource( 1 ) +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/ui_controlNode_light_theme.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/ui_controlNode_light_theme.tres new file mode 100644 index 0000000..7fcfd40 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/assets/ui_controlNode_light_theme.tres @@ -0,0 +1,120 @@ +[gd_resource type="Theme" load_steps=5 format=2] + +[ext_resource path="res://assets/sbf_white.tres" type="StyleBox" id=1] +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=2] +[ext_resource path="res://assets/liberation_serif_20pt.tres" type="DynamicFont" id=3] +[ext_resource path="res://assets/liberation_serif.tres" type="DynamicFont" id=4] + +[resource] +Button/colors/font_color = Color( 0, 0, 0, 1 ) +Button/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Button/colors/font_color_hover = Color( 0.94, 0.94, 0.94, 1 ) +Button/colors/font_color_pressed = Color( 1, 1, 1, 1 ) +Button/constants/hseparation = 2 +Button/fonts/font = ExtResource( 2 ) +Button/styles/disabled = null +Button/styles/focus = null +Button/styles/hover = null +Button/styles/normal = ExtResource( 1 ) +Button/styles/pressed = ExtResource( 1 ) +ItemList/colors/font_color = Color( 0, 0, 0, 1 ) +ItemList/colors/font_color_selected = Color( 1, 1, 1, 1 ) +ItemList/colors/guide_color = Color( 0, 0, 0, 0.1 ) +ItemList/constants/hseparation = 4 +ItemList/constants/icon_margin = 4 +ItemList/constants/line_separation = 2 +ItemList/constants/vseparation = 2 +ItemList/fonts/font = null +ItemList/styles/bg = ExtResource( 1 ) +ItemList/styles/bg_focus = ExtResource( 1 ) +ItemList/styles/cursor = null +ItemList/styles/cursor_unfocused = ExtResource( 1 ) +ItemList/styles/selected = null +ItemList/styles/selected_focus = null +Label/colors/font_color = Color( 0, 0, 0, 1 ) +Label/colors/font_color_shadow = Color( 0, 0, 0, 0 ) +Label/colors/font_outline_modulate = Color( 1, 1, 1, 1 ) +Label/constants/line_spacing = 3 +Label/constants/shadow_as_outline = 0 +Label/constants/shadow_offset_x = 1 +Label/constants/shadow_offset_y = 1 +Label/fonts/font = ExtResource( 3 ) +Label/styles/normal = ExtResource( 1 ) +LineEdit/colors/clear_button_color = Color( 0.88, 0.88, 0.88, 1 ) +LineEdit/colors/clear_button_color_pressed = Color( 1, 1, 1, 1 ) +LineEdit/colors/cursor_color = Color( 0.94, 0.94, 0.94, 1 ) +LineEdit/colors/font_color = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +LineEdit/colors/font_color_uneditable = Color( 0.88, 0.88, 0.88, 0.5 ) +LineEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +LineEdit/constants/minimum_spaces = 12 +LineEdit/fonts/font = null +LineEdit/icons/clear = null +LineEdit/styles/focus = null +LineEdit/styles/normal = ExtResource( 1 ) +LineEdit/styles/read_only = null +MarginContainer/constants/margin_bottom = 0 +MarginContainer/constants/margin_left = 0 +MarginContainer/constants/margin_right = 0 +MarginContainer/constants/margin_top = 0 +Panel/styles/panel = ExtResource( 1 ) +PanelContainer/styles/panel = ExtResource( 1 ) +Tabs/colors/font_color_bg = Color( 0, 0, 0, 1 ) +Tabs/colors/font_color_disabled = Color( 0.9, 0.9, 0.9, 0.2 ) +Tabs/colors/font_color_fg = Color( 0, 0, 0, 1 ) +Tabs/constants/hseparation = 4 +Tabs/constants/label_valign_bg = 2 +Tabs/constants/label_valign_fg = 0 +Tabs/constants/top_margin = 24 +Tabs/fonts/font = ExtResource( 3 ) +Tabs/icons/close = null +Tabs/icons/decrement = null +Tabs/icons/decrement_highlight = null +Tabs/icons/increment = null +Tabs/icons/increment_highlight = null +Tabs/styles/button = ExtResource( 1 ) +Tabs/styles/button_pressed = null +Tabs/styles/panel = ExtResource( 1 ) +Tabs/styles/tab_bg = ExtResource( 1 ) +Tabs/styles/tab_disabled = null +Tabs/styles/tab_fg = ExtResource( 1 ) +TextEdit/colors/background_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/bookmark_color = Color( 0.08, 0.49, 0.98, 1 ) +TextEdit/colors/brace_mismatch_color = Color( 1, 0.2, 0.2, 1 ) +TextEdit/colors/breakpoint_color = Color( 0.8, 0.8, 0.4, 0.2 ) +TextEdit/colors/caret_background_color = Color( 0, 0, 0, 1 ) +TextEdit/colors/caret_color = Color( 0.88, 0.88, 0.88, 1 ) +TextEdit/colors/code_folding_color = Color( 0.8, 0.8, 0.8, 0.8 ) +TextEdit/colors/completion_background_color = Color( 0.17, 0.16, 0.2, 1 ) +TextEdit/colors/completion_existing_color = Color( 0.87, 0.87, 0.87, 0.13 ) +TextEdit/colors/completion_font_color = Color( 0.67, 0.67, 0.67, 1 ) +TextEdit/colors/completion_scroll_color = Color( 1, 1, 1, 1 ) +TextEdit/colors/completion_selected_color = Color( 0.26, 0.26, 0.27, 1 ) +TextEdit/colors/current_line_color = Color( 0.25, 0.25, 0.26, 0.8 ) +TextEdit/colors/executing_line_color = Color( 0.2, 0.8, 0.2, 0.4 ) +TextEdit/colors/font_color = Color( 0.00392157, 0.00392157, 0.00392157, 1 ) +TextEdit/colors/font_color_readonly = Color( 0.0588235, 0.0588235, 0.0588235, 0.501961 ) +TextEdit/colors/font_color_selected = Color( 0, 0, 0, 1 ) +TextEdit/colors/function_color = Color( 0.4, 0.64, 0.81, 1 ) +TextEdit/colors/line_number_color = Color( 0.67, 0.67, 0.67, 0.4 ) +TextEdit/colors/mark_color = Color( 1, 0.4, 0.4, 0.4 ) +TextEdit/colors/member_variable_color = Color( 0.9, 0.31, 0.35, 1 ) +TextEdit/colors/number_color = Color( 0.92, 0.58, 0.2, 1 ) +TextEdit/colors/safe_line_number_color = Color( 0.67, 0.78, 0.67, 0.6 ) +TextEdit/colors/selection_color = Color( 0.49, 0.49, 0.49, 1 ) +TextEdit/colors/symbol_color = Color( 0.94, 0.94, 0.94, 1 ) +TextEdit/colors/word_highlighted_color = Color( 0.8, 0.9, 0.9, 0.15 ) +TextEdit/constants/completion_lines = 7 +TextEdit/constants/completion_max_width = 50 +TextEdit/constants/completion_scroll_width = 3 +TextEdit/constants/line_spacing = 4 +TextEdit/fonts/font = ExtResource( 4 ) +TextEdit/icons/fold = null +TextEdit/icons/folded = null +TextEdit/icons/space = null +TextEdit/icons/tab = null +TextEdit/styles/completion = ExtResource( 1 ) +TextEdit/styles/focus = ExtResource( 1 ) +TextEdit/styles/normal = ExtResource( 1 ) +TextEdit/styles/read_only = ExtResource( 1 ) +VBoxContainer/constants/separation = 4 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/default_env.tres b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/default_env.tres new file mode 100644 index 0000000..20207a4 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/default_env.tres @@ -0,0 +1,7 @@ +[gd_resource type="Environment" load_steps=2 format=2] + +[sub_resource type="ProceduralSky" id=1] + +[resource] +background_mode = 2 +background_sky = SubResource( 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/export_presets.cfg b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/export_presets.cfg new file mode 100644 index 0000000..8fc3776 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/export_presets.cfg @@ -0,0 +1,34 @@ +[preset.0] + +name="HTML5" +platform="HTML5" +runnable=true +custom_features="" +export_filter="all_resources" +include_filter="*.json, *.csv, *.cfg" +exclude_filter="" +export_path="../../Godot_Outputs/Godot_35_Outputs/Web/Web_Demo_Game_Base_2023_0806/index.html" +script_export_mode=1 +script_encryption_key="" + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +variant/export_type=0 +vram_texture_compression/for_desktop=true +vram_texture_compression/for_mobile=false +html/export_icon=true +html/custom_html_shell="" +html/head_include="" +html/canvas_resize_policy=2 +html/focus_canvas_on_start=true +html/experimental_virtual_keyboard=false +progressive_web_app/enabled=false +progressive_web_app/offline_page="" +progressive_web_app/display=1 +progressive_web_app/orientation=0 +progressive_web_app/icon_144x144="" +progressive_web_app/icon_180x180="" +progressive_web_app/icon_512x512="" +progressive_web_app/background_color=Color( 0, 0, 0, 1 ) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_History.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_History.gd new file mode 100644 index 0000000..6406e14 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_History.gd @@ -0,0 +1,39 @@ +#BUT_HISTORY: +# Unique script attached to the But_History to hide/show history versus +# current game page. + +tool +extends Button + +onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + +var is_history = false + + +func _on_But_History_button_up(): + var history_pager_button = get_node("../../ItemList/But_History_Page") + var history_rows_node = get_node("../../GameInfo/HistoryRows") + var current_text_node = get_node("../../GameInfo/CurrentText") + var option_one = get_node("../../InputArea/VBoxContainer/option1") + var option_two = get_node("../../InputArea/VBoxContainer/option2") + var option_three = get_node("../../InputArea/VBoxContainer/option3") + + if(!is_history): + if(game_history_array != null): + history_rows_node.add_child(game_history_array[0]) + history_pager_button.show() + history_rows_node.show() + current_text_node.hide() + option_one.hide() + option_two.hide() + option_three.hide() + is_history = true + else: + history_pager_button.hide() + history_rows_node.hide() + current_text_node.show() + option_one.show() + option_two.show() + option_three.show() + is_history = false + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_History_Page.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_History_Page.gd new file mode 100644 index 0000000..f63f1e3 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_History_Page.gd @@ -0,0 +1,21 @@ +#BUT_HISTORY_PAGE: +# Unique paging script for showing next page in the history game's history +# array. + + +tool +extends Button + +var current_page = 0 + +func _on_But_History_Page_button_up(): + var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array + var history_rows_node = get_node("../../GameInfo/HistoryRows") + if(current_page < game_history_array.size()-1): + current_page += 1 + else: + current_page = 0 + history_rows_node.remove_child(history_rows_node.get_child(0)) + history_rows_node.add_child(game_history_array[current_page]) + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_MoreOptions.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_MoreOptions.gd new file mode 100644 index 0000000..227136c --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_MoreOptions.gd @@ -0,0 +1,25 @@ +#But_MoreOptions: +# For these options, we leave the game object active and manually add and remove +# the scenes as needed. + +tool +extends Button + +#Creates param usable in the UI; and the params next to export make it string and file browser +export(String, FILE) var next_scene_path: = "" + +func _on_But_MoreOptions_button_up(): + var root = get_node("/root") + var gameCurrent = get_node("/root/Game") + var gameSingleton = get_node("/root/GameCurrent") + var nextScene = load(next_scene_path) + + gameSingleton.gameCurrent_scene = gameCurrent + root.remove_child(gameCurrent) + nextScene = nextScene.instance() + root.add_child(nextScene) + + +func _get_configuration_warning() -> String: + return "next_scene_path must be set for this button to work" if next_scene_path == "" else "" + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_Option.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_Option.tscn new file mode 100644 index 0000000..50ddaa7 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/But_Option.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://assets/liberation_serif_30pt.tres" type="DynamicFont" id=1] + +[node name="option1" type="Button"] +margin_right = 706.0 +margin_bottom = 36.0 +custom_fonts/font = ExtResource( 1 ) +text = "Option 1" +align = 0 +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/CommandProcessor.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/CommandProcessor.gd new file mode 100644 index 0000000..3804dfd --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/CommandProcessor.gd @@ -0,0 +1,72 @@ +#COMMAND PROCESSOR: +# Handles player input, including navigation on the map + +extends Node + + +var current_locale = null +var current_opt1 = null +var current_opt2 = null +var current_opt3 = null + +#Allows us to pass in the starting location +func initialize(starting_locale) -> String: + current_opt1 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option1") + current_opt2 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option2") + current_opt3 = get_node("../Background/MarginContainer/Rows/InputArea/VBoxContainer/option3") + + current_opt1.grab_focus() + return change_room(starting_locale) + +#DKM TEMP: this must load from files written by toolset +#Function that loads response from the option string chosen +func process_command(option: String) -> String: + var optCmd_Action = option.split(": ", false) + if (optCmd_Action.size() < 2): + return "Error: no valid command and action in option!" + match optCmd_Action[0]: + "Go": + return go(optCmd_Action[1]) + "Wait": + return "You rest a bit. Now what?" + "Talk": + return talk(optCmd_Action[1]) + "Examine": + return examine(optCmd_Action[1]) + "Scream": + return "You yell :'" + optCmd_Action[1].to_upper() +"'!!" + _: + return "Nothing happens! Command word was: " + optCmd_Action[0] + + + +func go(action: String) -> String: + var destination = action.split(" ", false)[0] + if current_locale.exits.keys().has(destination): + var change_response = change_room(current_locale.exits[destination]) + return PoolStringArray(["You go %s." % destination, change_response]).join("\n") + else: + return "That is not a valid place to go!" + +#DKM TEMP: do an examination dictionary lookup here? +func examine(action: String) -> String: + return action.to_upper() + " looks about how you'd expect. [Dictionary lookup forthcoming]" + +#DKM TEMP: dialog entry needed -- temp +func talk(action: String) -> String: + var target = action.split("to ", false)[0].to_upper() + return target + " has little to say! [Dialog forthcoming]" + +#Helper: +func change_room(new_room: Locale) -> String: + current_locale = new_room + current_opt1.text = new_room.option1 + current_opt2.text = new_room.option2 + current_opt3.text = new_room.option3 + var exit_string = PoolStringArray(new_room.exits.keys()).join(" ") + var strings = PoolStringArray([ + "You are now in: " + new_room.locale_name + ". " + + new_room.locale_description, + "Exits: " + exit_string + ]).join("\n") + return strings; diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/Game.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/Game.gd new file mode 100644 index 0000000..c4fd4f0 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/Game.gd @@ -0,0 +1,192 @@ +#GAME: +# Controls output space, loading descriptions and options for each locale and +# appending to the history array. + +extends Control + +#Source for module file: to the GU +#export(String, FILE, "*.json") var module_file_path:String +#DKM TEMP: +var module_file_path = "res://_userFiles/Module_Demo_001.json" + +onready var history_source = get_node("/root/History").historyScreensSingleton +onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance + +#Abstract class we instance when wanted in game as child of HistoryReference +const TextOutput = preload("res://UserInterface/Response.tscn") +const InputResponse = preload("res://UserInterface/InputResponse.tscn") +const OptionOutput = preload("res://UserInterface/Option.tscn") + +onready var current_text = $Background/MarginContainer/Rows/GameInfo/CurrentText +onready var options_container = $Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer +onready var pSingleton = get_node("/root/PlayerCharacter") +onready var charSheet = $Con_charSheet/MarginContainer/VBoxContainer/CharacterSheet + + +#DKM TEMP: this is just a temp file solution for grabbing map/module, will be replaced with DB +# or desired load approach +onready var module_map = "res://_userFiles/temp_map.save" + +var nodeArray + +func _ready() -> void: + save_module() + theme=load(settings.themeFile) + + #DKM TEMP: testing: + var moduleDict = loadJSONToDict(module_file_path) + + #DKM TEMP: this needs to be refactored to reposition this initialization + var i = 0 + #print("Looking for JSON at: " + module_file_path) + #print("Json returned as: " + str(moduleDict)) + var initialNode = Locale.new() + nodeArray = [initialNode] + for moduleNode in moduleDict.values(): + if nodeArray.size() <= i: + var newNode = Locale.new() + nodeArray.append(newNode) + nodeArray[i].locale_name = moduleNode.get("Id") + nodeArray[i].locale_description = moduleNode.get("Text") + nodeArray[i].locale_action = moduleNode.get("Action") + var actionParameters = moduleNode.get("A_Params") + for p in actionParameters: + nodeArray[i].locale_action_params.append(p) + var nodeOptions = moduleNode.get("Option_Labels") + for option in nodeOptions: + nodeArray[i].options_array.append(option) + #print("For #" + str(i) + ": appended option of: " + str(option)) + var nodeDestinations = moduleNode.get("Option_GoTos") + for dest in nodeDestinations: + nodeArray[i].destinations_array.append(dest) + #print("For #" + str(i) + ": appended go to destination of: " + str(dest)) + #print("Node array name for #" + str(i) + ": " + nodeArray[i].locale_name) + i = i+1 + + current_text.show() + + #Load character sheet: + charSheet.text = pSingleton.pc.pcText + + create_response(nodeArray[0].locale_description) + #DKM TEMP: another that needs to be broken out when ready: + clear_prior_options() + i = 0 + for option in nodeArray[0].options_array: + var destArr = nodeArray[0].destinations_array + create_option(option, destArr[i]) + i = i+1 + options_container.get_child(0).grab_focus() + +#DKM TEMP: convert JSON file to dictionary for module import: +func loadJSONToDict(filepath:String)->Dictionary: + var file = File.new() + #assert file.file_exists(filepath) + file.open(filepath,file.READ) + var moduleDict = parse_json(file.get_as_text()) + #assert moduleDict.size() > 0 + return moduleDict + + +#Handles input text +func create_response(response_text: String): + var response = TextOutput.instance() + response.text = response_text + add_response_to_game(response) + +#Copies the response output to add to both current game output, and the +# history array. +func add_response_to_game(response: Control): + add_response_to_history(response) + if(current_text.get_child_count() > 0): + current_text.remove_child(current_text.get_child(0)) + current_text.add_child(response) + +func add_response_to_history(response: Control) -> void: + #DKM TEMP: so here we + #1. var response_history = response.duplicate() + var response_for_history = response.duplicate() + #2. get the history array from the singleton, + #3. Add this to the history array + history_source.output_history_array.append(response_for_history) + +func clear_prior_options() -> void: + for n in options_container.get_children(): + options_container.remove_child(n) + n.queue_free() + +func create_option(option: String, dest: String) -> void: + #print("Received request to make option for label: " + option +"; and destination: " + dest) + var optionNew = OptionOutput.instance() + optionNew.destinationLabel = dest + optionNew.text = option + add_option_to_game(optionNew) + +func add_option_to_game(optionNew: Control) -> void: + options_container.add_child(optionNew) + var newOptNumber = options_container.get_child_count() + if newOptNumber-1 >= 0: + #print("New added opt is: " + str(newOptNumber-1)) + options_container.get_child(newOptNumber-1).connect("option_pressed", self, "_on_option_pressed") + +#DKM TEMP: these need to be dynamically added with the options themselves + +func _on_option_pressed(destinationSelected: String) -> void: + #print("Destination node for pressed option is: " + destinationSelected) + change_node(destinationSelected) + +func get_node_by_name(nodeName: String) -> Locale: + for n in nodeArray: + if n.locale_name == nodeName: + return n + return nodeArray[0] + +func change_node(destinationNode: String, _destinationParams: Array = []) -> void: + var target_Locale = get_node_by_name(destinationNode) + + #Run provided action: + if target_Locale.locale_action == "ShowText": + create_response(target_Locale.locale_description) + #DKM TEMP: another that needs to be broken out when ready: + clear_prior_options() + var i = 0 + for option in target_Locale.options_array: + var destArr = target_Locale.destinations_array + create_option(option, destArr[i]) + i = i+1 + elif target_Locale.locale_action == "TestDieRollAction" && target_Locale.destinations_array.size() == 1: + print("Running test action " + target_Locale.locale_action + "; with parameters of: ") + var nodeParameters = [] + var outputText = "Die types to be rolled: " + for param in target_Locale.locale_action_params: + print(param) + outputText = outputText + str(param) + " sided; " + nodeParameters.append(param) + #DKM TEST: testing the die roller with Andrew's code; randomly assigning percentage to pass. + # Should this param be optional if you purely want to roll dice? + var dieParams = nodeParameters + DiceRoller.dieManager.clearData() + DiceRoller.dieManager.setDieManager(dieParams, 0.5) + var result = DiceRoller.dieManager.rollDice() + print("Rolled values: " + str(result[0])) + outputText = outputText + "with values: " + str(result[0]) + create_response(outputText) + #DKM TEMP: Andrew's code for ref: + #assigning variable names to each of them for better clarity +# var rolledValues = result[0] +# var percentRolled = result[1] +# var passResult = result[2] +# var neededPercent = result[3] +# var degreeOfSuccess = result[4] +# var dice = result[5] + + #change_node(target_Locale.destinations_array[0]) + options_container.get_child(0).grab_focus() + + +#DKM TEMP: saves the entire scene in one packed scene file +func save_module(): + var scene = PackedScene.new() + scene.pack(self) + #var _saveResponse = ResourceSaver.save("user://game_01.tscn", scene) + var _saveResponse = ResourceSaver.save("res://_userFiles/game_01.tscn", scene) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/Game.tscn b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/Game.tscn new file mode 100644 index 0000000..78851ec --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/Game.tscn @@ -0,0 +1,192 @@ +[gd_scene load_steps=5 format=2] + +[ext_resource path="res://gamePlay/But_Option.tscn" type="PackedScene" id=1] +[ext_resource path="res://gamePlay/Game.gd" type="Script" id=2] +[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3] +[ext_resource path="res://gamePlay/But_MoreOptions.gd" type="Script" id=9] + +[node name="Game" type="Control"] +anchor_right = 1.0 +anchor_bottom = 1.0 +theme = ExtResource( 3 ) +script = ExtResource( 2 ) + +[node name="Background" type="PanelContainer" parent="."] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_right = -274.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Background"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 749.0 +margin_bottom = 599.0 +custom_constants/margin_right = 20 +custom_constants/margin_top = 10 +custom_constants/margin_left = 20 +custom_constants/margin_bottom = 20 + +[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"] +margin_left = 20.0 +margin_top = 10.0 +margin_right = 728.0 +margin_bottom = 578.0 +custom_constants/separation = 10 + +[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"] +margin_right = 708.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) + +[node name="But_MoreOptions" type="Button" parent="Background/MarginContainer/Rows/ItemList"] +margin_right = 197.0 +margin_bottom = 36.0 +text = "More Options" +script = ExtResource( 9 ) +__meta__ = { +"_edit_use_anchors_": false +} +next_scene_path = "res://Screens/MoreOptions.tscn" + +[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 50.0 +margin_right = 708.0 +margin_bottom = 438.0 +size_flags_vertical = 3 + +[node name="CurrentText" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 387.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 +custom_constants/separation = 20 + +[node name="InputArea" type="PanelContainer" parent="Background/MarginContainer/Rows"] +margin_top = 448.0 +margin_right = 708.0 +margin_bottom = 568.0 +rect_min_size = Vector2( 0, 120 ) + +[node name="ScrollContainer" type="ScrollContainer" parent="Background/MarginContainer/Rows/InputArea"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 707.0 +margin_bottom = 119.0 + +[node name="OptionsContainer" type="VBoxContainer" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer"] +margin_right = 108.0 +margin_bottom = 36.0 +custom_constants/separation = 5 + +[node name="option1" parent="Background/MarginContainer/Rows/InputArea/ScrollContainer/OptionsContainer" instance=ExtResource( 1 )] +margin_right = 108.0 + +[node name="Con_charSheet" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_right = 1.0 +margin_left = -294.0 +margin_bottom = 406.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="MarginContainer" type="MarginContainer" parent="Con_charSheet"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 293.0 +margin_bottom = 405.0 + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_charSheet/MarginContainer"] +margin_right = 292.0 +margin_bottom = 404.0 + +[node name="IL_cs_label" type="ItemList" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_right = 292.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_charSheet/MarginContainer/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -141.0 +margin_right = 141.0 +margin_bottom = 43.0 +text = "Character Sheet" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="CharacterSheet" type="TextEdit" parent="Con_charSheet/MarginContainer/VBoxContainer"] +margin_top = 44.0 +margin_right = 292.0 +margin_bottom = 404.0 +size_flags_vertical = 3 +readonly = true +wrap_enabled = true +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Con_chatScreen" type="PanelContainer" parent="."] +anchor_left = 1.0 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -292.0 +margin_top = -196.0 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="VBoxContainer" type="VBoxContainer" parent="Con_chatScreen"] +margin_left = 1.0 +margin_top = 1.0 +margin_right = 291.0 +margin_bottom = 195.0 +size_flags_horizontal = 3 +size_flags_vertical = 3 + +[node name="IL_cs_label" type="ItemList" parent="Con_chatScreen/VBoxContainer"] +margin_right = 290.0 +margin_bottom = 40.0 +rect_min_size = Vector2( 0, 40 ) +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Label" type="Label" parent="Con_chatScreen/VBoxContainer/IL_cs_label"] +anchor_left = 0.5 +anchor_right = 0.5 +margin_left = -142.0 +margin_right = 142.0 +margin_bottom = 43.0 +text = "Chat" +align = 1 +valign = 1 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="ChatScreen" type="TextEdit" parent="Con_chatScreen/VBoxContainer"] +margin_top = 44.0 +margin_right = 290.0 +margin_bottom = 194.0 +size_flags_vertical = 3 +text = "Nothing yet +" +readonly = true +__meta__ = { +"_edit_use_anchors_": false +} + +[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_MoreOptions" to="Background/MarginContainer/Rows/ItemList/But_MoreOptions" method="_on_But_MoreOptions_button_up"] diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/LocaleManager.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/LocaleManager.gd new file mode 100644 index 0000000..e0ba69c --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/gamePlay/LocaleManager.gd @@ -0,0 +1,18 @@ +#LOCALE MANAGER: +# Temporary script holds connections between map items, using the two-way +# connect_exit script available on Location class to wire up map. + +extends Node + + +#DKM TEMP: must load from toolset +func _ready() -> void: + #load_module() + $Loc_Boat.connect_exit("east", $Loc_Shore) + $Loc_Shore.connect_exit("north", $Loc_WoodsA1) + $Loc_WoodsA1.connect_exit("north", $Loc_WoodsA2) + $Loc_WoodsA2.connect_exit("east", $Loc_WoodsA3) + $Loc_WoodsA3.connect_exit("north", $Loc_WoodsA4) + + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/DiceRoller.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/DiceRoller.gd new file mode 100644 index 0000000..858415a --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/DiceRoller.gd @@ -0,0 +1,69 @@ +#This script is for the overarching node that will contain the diemanager singleton +#It should be the only one of the die scripts that is attached onto a node. + +extends Control + +#desired dice types and needed percentage to pass are selected by game/user +#desiredDice takes an int array representing the # sides on the die/dice +#neededPercentageToPass takes a float that +export var desiredDice: Array +export var neededPercentageToPass: float + +#Define dieManager variable +var dieManager + +func _ready(): + #create diemanager object + dieManager = DieManager.new(desiredDice, neededPercentageToPass) + +#function gets the result of the roll(s) and shows it in the UI +func _on_Die_button_down(): + #rollDice function returns an array with the following elements in the following positions: + #rollDice result: [[rolledValues], percentRolled, passResult, neededPercent, degreeOfSuccess, dice] + var result = dieManager.rollDice() + + + #assigning variable names to each of them for better clarity + var rolledValues = result[0] + var percentRolled = result[1] + var passResult = result[2] + var neededPercent = result[3] + var degreeOfSuccess = result[4] + var dice = result[5] + + + #Check if passed or not + if passResult: + $Outcome.text = "Successful Roll!" + else: + $Outcome.text = "Failed Roll!" + + var diceResultText = "Rolled Values:\n" + + #Prints the integer calues of each die rolled in the form: "D(num faces): (value rolled)" + for i in range(dice.size()): + diceResultText += ("D" + str(dice[i]) + ": " + str(rolledValues[i]) + "\n") + + #changing labels on screen + $RolledValues.text = diceResultText + $PercentNeeded.text = "Percent Needed to Pass: " + str(neededPercent * 100) + "%" + $PercentRolled.text = "Percent Rolled: " + str(percentRolled * 100) + "%" + $DegreeOfSuccess.text = "Degree of Success: " + str(degreeOfSuccess * 100) + "%" + + #revealing labels to user + $Outcome.show() + $RolledValues.show() + $PercentNeeded.show() + $PercentRolled.show() + $DegreeOfSuccess.show() + + +#Calls the cleardata method for the diemanager and hides the text on screen +func _on_Reset_button_down(): + $Outcome.hide() + $PercentNeeded.hide() + $PercentRolled.hide() + $DegreeOfSuccess.hide() + $RolledValues.hide() + dieManager.clearData() + dieManager.setDieManager(desiredDice, neededPercentageToPass) diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/Die.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/Die.gd new file mode 100644 index 0000000..e2c7c66 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/Die.gd @@ -0,0 +1,24 @@ +#Die class +extends Node2D + +class_name Die + +#value of selected die type +var numFaces: int + +#Class constructor +func _init(value): + numFaces = value + +#returns an integer value of the rolled result (assuming the die is a valid type) +func rollDie(): + randomize() + + var rolledNum + rolledNum = randi() % numFaces + 1 + return rolledNum + + +#Returns the number of faces on this die +func getNumFaces(): + return numFaces diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/DieManager.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/DieManager.gd new file mode 100644 index 0000000..6579982 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/DieManager.gd @@ -0,0 +1,130 @@ +#This is the diemanager script that controls the rolling of the die/dice as well as calculates +#the end result + +class_name DieManager + +extends Node2D + +#Array of the desired dice values to mod god wants +var desiredDice: Array + +#User can select the percentage needed for a successful roll +var neededPercentageToPass: float + +var validDieTypes = [4, 6, 8, 10, 12, 20] +#boolean for if a percentageroll is taking place +#we need a boolean for this because the way a percentage roll is calculated +#with two D10s is different than if one were using other dice +var isPercentageRoll = false + +#diceUsed holds the dice objects that are rolled +var diceUsed = [] + +#rolledValues holds the integer value rolled from each die +var rolledValues = [] + +#boolean based on whether the overall roll passed or not +var passedRoll + +#float holding the degree of success (rolledVal - neededPercentageToPass) +var degreeOfSuccess + +#Constructor for diemanager class +func _init(dice, percent): + desiredDice = dice + neededPercentageToPass = percent + loadData() + +#set values of diemanager +func setDieManager(dice, percent): + desiredDice = dice + neededPercentageToPass = percent + loadData() + +#Load the diceInPlay array +func loadData(): + for elem in desiredDice: + if elem in validDieTypes: + diceUsed.append(Die.new(elem)) + + #conditional to check if two D10s are being used + #if so, we know that a percentage roll is taking place + if len(desiredDice) == 2 && desiredDice[0] == 10 && desiredDice[1] == 10: + isPercentageRoll = true + +#Resets the data in the script +func clearData(): + isPercentageRoll = false + rolledValues = [] + desiredDice = [] + diceUsed = [] + neededPercentageToPass = 0 + +#Returns the percent value of an individual die +#Stores the rolled value in rolledValues +func returnDiePercentage(inputedDie): + #In case this method is being called on no dice + if len(diceUsed) == 0: + push_error("Cannot roll without any dice!") + + var rolledVal = inputedDie.rollDie() + + #add rolled integer value to array + rolledValues.append(rolledVal) + + #Checks if a percentageroll is being done + if isPercentageRoll: + #This conditional is used to detemrine if the rolled value is + #for the tens or ones digit + return float(rolledVal % 10) + + return float(rolledVal) / float(inputedDie.numFaces) + +#Rolls all of the dice in diceUsed +#returns the average of all the percentages +func rollDice(): + #In case this method is being called on no dice + if len(diceUsed) == 0: + push_error("Cannot roll without any dice!") + + #denominator will equal the total number of dice rolled + var denominator = 0 + + #sum of floats of all rolled die percentages + var sumOfPercentages = 0 + + if isPercentageRoll: + sumOfPercentages += (returnDiePercentage(diceUsed[0]) / 10.0) + (returnDiePercentage(diceUsed[1]) / 100.0) + else: + #DKM TEMP: not percentage roll: + print("TEMP: not percentage roll") + for die in diceUsed: + sumOfPercentages += returnDiePercentage(die) + denominator += 1 + + var result = [] + + result.append(rolledValues) + + if isPercentageRoll: + #Percentage roll result remains the sum of the rolls + result.append(sumOfPercentages) + else: + if denominator == 0: + result.append(0) + #result is average of sum of percentages otherwise rounded to 2 decimcal places + + result.append(stepify((float(sumOfPercentages) / float(denominator)), 0.0001)) + + passedRoll = (result[1] >= neededPercentageToPass) +#NOTE: degree of success is always calculated regardlesss of success/failure. Let me know if this should be changed + degreeOfSuccess = result[1] - neededPercentageToPass + result.append(passedRoll) + result.append(neededPercentageToPass) + result.append(degreeOfSuccess) + result.append(desiredDice) + + #rollDice result: [[rolledValues], percentRolled, passResult, neededPercent, degreeOfSuccess, dice] + return result + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/PlayerCharacter.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/PlayerCharacter.gd new file mode 100644 index 0000000..4abaece --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/PlayerCharacter.gd @@ -0,0 +1,11 @@ +#PLAYER CHARACTER: +# Unique handler script for root PC singleton. May be adapted for +# player loading and saving functionality + +extends Node + +var pc + +func _ready() -> void: + pc = playerCharacterTemplate.new() + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/gameCurrent.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/gameCurrent.gd new file mode 100644 index 0000000..cbb8d02 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/gameCurrent.gd @@ -0,0 +1,10 @@ +#gameCurrent: +# Simple singleton script for storing persistent game cene paths. +# These must then not be destroyed, but manually removed as a child of the +# node and they can always be re-added as needed. + +extends Node + +var gameCurrent_scene + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/globalSaveInstance.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/globalSaveInstance.gd new file mode 100644 index 0000000..3769126 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/globalSaveInstance.gd @@ -0,0 +1,44 @@ +extends Node + +# Declare new settings template object +var settingsInstance = PlayerSettingsTemplate.new() +var settings_file = "res://_userFiles/PlayerPreferences.cfg" + +func _ready() -> void: + load_settings_file() + + #Config/ini: +func load_settings_file(): + var config = ConfigFile.new() + # Load data from a file. + var err = config.load(settings_file) + # If the file didn't load, ignore it. + if err != OK: + return + #Preferences: + settingsInstance.inputName = config.get_value("player_preferences", "player_name") + settingsInstance.riskFactor = config.get_value("player_preferences", "risk_threshold") + #Controls: + settingsInstance.fontSize = config.get_value("visual_controls", "font_size") + settingsInstance.brightness = config.get_value("visual_controls", "brightness") + #General Settings: + settingsInstance.volume = config.get_value("general_settings", "volume") + settingsInstance.bClosedCaptions = config.get_value("general_settings", "closed_captions") + settingsInstance.bdevConsole = config.get_value("general_settings", "dev_console") + #Keyboard: + settingsInstance.visualKeyboardLayout = config.get_value("virtual_keyboard", "keyboard_layout") + #Theme: + settingsInstance.themeChoiceInt = config.get_value("theme", "theme_selection") + + load_themeFile() + + #DKM TEMP: working + print("Input name loaded as: " + str(settingsInstance.inputName)) + print("Theme loaded as: " + str(settingsInstance.themeFile)) + +func load_themeFile() -> void: + #DKM TEMP: this shouldn't be hard-coded: + if(settingsInstance.themeChoiceInt == 1): + settingsInstance.themeFile = "res://assets/ui_controlNode_light_theme.tres" + else: + settingsInstance.themeFile = "res://assets/ui_controlNode_dark_theme.tres" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/history.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/history.gd new file mode 100644 index 0000000..bf20f7a --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/history.gd @@ -0,0 +1,32 @@ +#HISTORY: +# Unique handler script for root history singleton. May be adapted for +# history loading and saving functionality + +extends Node + + +#DKM TEMP: not a cfg? **Cannot use user +#var history_file = "user://history.tres" +var history_file = "res://_userFiles.history.tres" +var historyScreensSingleton +var testing = false + +func _ready() -> void: + if(testing): + historyScreensSingleton = load_history_file() + if (historyScreensSingleton == null): + historyScreensSingleton = HistoryScreensTemplateSingleton.new() + + #DKM temp: + print("Loaded history array size is: " + str(historyScreensSingleton.output_history_array.size())) + +#DKM TEMP: load using tres format: +func load_history_file() -> HistoryScreensTemplateSingleton: + if ResourceLoader.exists(history_file): + var history = ResourceLoader.load(history_file) + if history is HistoryScreensTemplateSingleton: + return history + else: return null + else: + return null + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/historyScreensTemplate.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/historyScreensTemplate.gd new file mode 100644 index 0000000..6ab536f --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/historyScreensTemplate.gd @@ -0,0 +1,8 @@ +#PLAYERSETTINGSTEMPLATE: +# Class for holding history screens +extends Resource + +class_name HistoryScreensTemplateSingleton + +var output_history_array = Array() + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/playerCharacterTemplate.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/playerCharacterTemplate.gd new file mode 100644 index 0000000..a8665ce --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/playerCharacterTemplate.gd @@ -0,0 +1,8 @@ +#PLAYER CHARACTER TEMPLATE: +# Template for holding loaded/current character + +extends Resource + +class_name playerCharacterTemplate + +var pcText = "" diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/playerSettingsTemplate.gd b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/playerSettingsTemplate.gd new file mode 100644 index 0000000..acd3d60 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/globalScripts/playerSettingsTemplate.gd @@ -0,0 +1,26 @@ +extends Node + +class_name PlayerSettingsTemplate + +# Declare Setting Options, to be used inside of the settings menu +var inputName = "none" +var riskFactor = 0 +var brightness = 3 +var fontSize = 11 +var volume = 6 +var bClosedCaptions = true +var bdevConsole = false +var bVirtualKeyboard = false + +# Setting of 0 is Qwerty, Setting of 1 is Davorak, Setting of 2 is Alphabetical +var visualKeyboardLayout = 0 + +# Setting of 0 is dark, setting of 1 is light, and so on +var themeChoiceInt = 0 +var themeFile = "res://assets/ui_controlNode_dark_theme.tres" + +func _ready(): + pass + + + diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/icon.png b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/icon.png new file mode 100644 index 0000000..c98fbb6 Binary files /dev/null and b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/icon.png differ diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/icon.png.import b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/icon.png.import new file mode 100644 index 0000000..96cbf46 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/icon.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="StreamTexture" +path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.png" +dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] + +[params] + +compress/mode=0 +compress/lossy_quality=0.7 +compress/hdr_mode=0 +compress/bptc_ldr=0 +compress/normal_map=0 +flags/repeat=0 +flags/filter=true +flags/mipmaps=false +flags/anisotropic=false +flags/srgb=2 +process/fix_alpha_border=true +process/premult_alpha=false +process/HDR_as_SRGB=false +process/invert_color=false +stream=false +size_limit=0 +detect_3d=true +svg/scale=1.0 diff --git a/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/project.godot b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/project.godot new file mode 100644 index 0000000..07b4021 --- /dev/null +++ b/Phase2/Godot_GameCode/_MVP_Game_Demo/Doug/bcirpg_game_mvp_2024_0204A/project.godot @@ -0,0 +1,71 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +_global_script_classes=[ { +"base": "Node2D", +"class": "Die", +"language": "GDScript", +"path": "res://globalScripts/Die.gd" +}, { +"base": "Node2D", +"class": "DieManager", +"language": "GDScript", +"path": "res://globalScripts/DieManager.gd" +}, { +"base": "Resource", +"class": "HistoryScreensTemplateSingleton", +"language": "GDScript", +"path": "res://globalScripts/historyScreensTemplate.gd" +}, { +"base": "PanelContainer", +"class": "Locale", +"language": "GDScript", +"path": "res://UserInterface/Locale.gd" +}, { +"base": "Node", +"class": "PlayerSettingsTemplate", +"language": "GDScript", +"path": "res://globalScripts/playerSettingsTemplate.gd" +}, { +"base": "Resource", +"class": "playerCharacterTemplate", +"language": "GDScript", +"path": "res://globalScripts/playerCharacterTemplate.gd" +} ] +_global_script_class_icons={ +"Die": "", +"DieManager": "", +"HistoryScreensTemplateSingleton": "", +"Locale": "", +"PlayerSettingsTemplate": "", +"playerCharacterTemplate": "" +} + +[application] + +config/name="BCIRPGR_game_mvp" +run/main_scene="res://Screens/MenuScreen.tscn" +config/icon="res://icon.png" + +[autoload] + +History="*res://globalScripts/history.gd" +PlayerCharacter="*res://globalScripts/PlayerCharacter.gd" +DiceRoller="*res://globalScripts/DiceRoller.gd" +GlobalSaveInstance="*res://globalScripts/globalSaveInstance.gd" +GameCurrent="*res://globalScripts/gameCurrent.gd" + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres" diff --git a/Phase2/Godot_Toolset/Main/middleware/GSAL/Core/GSAL_Root.gd b/Phase2/Godot_Toolset/Main/middleware/GSAL/Core/GSAL_Root.gd new file mode 100644 index 0000000..a9d3636 --- /dev/null +++ b/Phase2/Godot_Toolset/Main/middleware/GSAL/Core/GSAL_Root.gd @@ -0,0 +1,200 @@ +extends Node + +# Section 1 (Define Ruleset) +# Work of a precentage for the character sheets and the rules. Use the range like 1-10 or 1-100 + +# Define Boundires of the minimum and maximum for a character sheet in the appropriate game system. +# Otherwise default to 0/10 +var systemSheetMin = 0 +var systemSheetMax = 100 + +# Define Dice Type used by the desired module +# Otherwise default to a polyhedral set of dice. +var definedDiceTypes = [20,12,10,100,8,6,4] + +# Define Level Boundries to be used by the character of the current level +# Otherwise default to 0/100 +var defineMinLevel = 0 +var definedMaxLevel = 100 + + +# Stats, Default Values are 50 percent: + +# Physical Attributes (Stats): +# 1. AG = Agility +var Agility = 0.50 +# 2. APP = Appearance +var Appearance = 0.50 +# 3. CO = Constitution +var Constitution = 0.50 +# 4. QU = Quickness +var Quickness = 0.50 +# 5. MD = Manual Dexterity +var ManualDexterity = 0.50 +# 6. ST = Strength +var Strength = 0.50 + +# Non-physical Attributes (Stats): +# 7. CH = Chutzpah +var Chutzpah = 0.50 +# 8. EM = Empathy +var Empathy = 0.50 +# 9. IN = Intuition +var Intuition = 0.50 +# 10. ME = Memory +var Memory = 0.50 +# 11. MX = Moxie +var Moxie = 0.50 +# 12. PR = Presence +var Presence = 0.50 +# 13. RE = Reasoning +var Reasoning = 0.50 +# 14. SD = Self Discipline +var SelfDiscipline = 0.50 + + + +#Skills: Default Values are Zero Percent + +var Athletics = 0.0 + +var Communication = 0.0 + +var Knowledge = 0.0 + +var Magical = 0.0 + +var Mechanical = 0.0 + +var MovingAndManeuvering = 0.0 + +var PerceptiveAndObservational = 0.0 + +var Stealth = 0.0 + +var SocialInteractions = 0.0 + +var Weapons = 0.0 + +# TODO: Add Modifers to the characters sheet: Then these modfiers can be added to skill checks + +# Section 1 End + +#Section 2 (Calculate) +# Need to find what formulas and problems we need to solve as a part of section 2 + +func _ready(): + pass + +# Define process for declareing actions +# Otherwise follow the rough "Doctor Who" action process. + +# Declare action before determining initiatve, but the GSAL can handle it. + +# In d20, comabt round starts; first roll initiative. Then declare action + +#In some game systems, actions are based on reactions; but that is beyond MVP. + +# Declare actions, to help prepare the inititave Queue. + +func _declareAction(choicesIntArray, inputChoice): + if inputChoice in choicesIntArray: + return inputChoice + +# Characters on the first column, and Inputs in the second +var inputCharacterArrayWithInputs = [[],[]] + + +# +func declareAllCharacterActions(inputCharacterArrayWithInputs, ChoiceOptions): + var declaredActions = [] + for person in inputCharacterArrayWithInputs: + declaredActions.push_back(_declareAction(ChoiceOptions, person.inputChoice)) + +# I Don't think we will have to sort this function, but correct me if I am wrong. + +# Sort by highest to lowest, according to BFRPG Rules. +# outputCharacterArray.sort() + + return declaredActions + + +func nonOpposedSkillCheck(requiredStat, numberToMatch, statModifier = 0.0): +# Luke +# Last Modified: 1/21/2023 +# Grab the skill and compare it to the required number for a "good roll" +# Think of the checks in Dialog in Fallout 3 and New Vegas +# The default modifier is Zero, unless another stat modifier value is provided + +# Stat modifier should come from the character sheet. + if statModifier > 0.0: + var moddedStat = requiredStat + statModifier + if moddedStat >= numberToMatch: + return true + else: + return false + else: + if requiredStat >= numberToMatch: + return true + else: + return false + + +# Refactor DieRoller from the main game, to be a modular function +# Pull Die Sizes from the variable "definedDiceTypes" +func _dieRoll(dieMin, dieMax): + return randi() % dieMax + dieMin + +# Create rough formulas to plug into this function, per game system module +# Otherwise follow the default formula provided in the function + +# Keep in mind that diffeernt systems, might use things such as your dexterity as a modifer for this roll. +# NOTE: Allow intiitave to handle differnt variables..... +func _calculateInitiative(inputCharacterArray, statModifer = 0, isPositiveBuff = true): + var outputCharacterArray = [] + for person in inputCharacterArray: +# Return a number between 1 / 20 and add it to the array +# Change to a D6 for BFRPG rules, and DnD pre 3.0 + + if isPositiveBuff == true: + outputCharacterArray.push_back([person, (_dieRoll(1, 20) + statModifer)]) + + else: + outputCharacterArray.push_back([person, (_dieRoll(1,20) - statModifer)]) + +# Sort by highest to lowest, according to BFRPG Rules. + outputCharacterArray.sort() + + + return outputCharacterArray + + +# Draft Function +# Need to work on calculate initiatve first. +# I might need to have to add a way to resolve Ties between both arrays. +func _defenderAndOpponentResults(playerArray, enemyArray): + var DefenderResults = [] + var OpponentResults = [] + + DefenderResults.push_back(_calculateInitiative(playerArray)) + OpponentResults.push_back(_calculateInitiative(enemyArray)) + + return[[DefenderResults][OpponentResults]] + + +# Section 2 End + + +# Things to add to the GSAL +# What do these two variables do? That was not clearly defined in the UML... + +# var Situation_Mod : int +# +# What is the desired data that we want from these two Int values below +# var Defender_Results_Calculation : int +# +#var Opponent_Results_Calclation: int + + +#func _Outcome_Options(Matrix): List + diff --git a/Phase2/Godot_Toolset/Main/middleware/GSAL/Modules/MOD_BFRPG.gd b/Phase2/Godot_Toolset/Main/middleware/GSAL/Modules/MOD_BFRPG.gd new file mode 100644 index 0000000..290739b --- /dev/null +++ b/Phase2/Godot_Toolset/Main/middleware/GSAL/Modules/MOD_BFRPG.gd @@ -0,0 +1,18 @@ +extends Node + + +var diceTypes = [20,12,10,100,8,6,4] + +# Declare member variables here. Examples: +# var a = 2 +# var b = "text" + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/Phase2/Godot_Toolset/Main/middleware/GSAL/Modules/MOD_OpenD6.gd b/Phase2/Godot_Toolset/Main/middleware/GSAL/Modules/MOD_OpenD6.gd new file mode 100644 index 0000000..768d77e --- /dev/null +++ b/Phase2/Godot_Toolset/Main/middleware/GSAL/Modules/MOD_OpenD6.gd @@ -0,0 +1,13 @@ +extends Node + +# Step 1 Define Dice Types +var diceTypes = [6] + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +#func _process(delta): +# pass diff --git a/Phase2/Godot_Toolset/Main/middleware/conflictResults/conflictResults.gd b/Phase2/Godot_Toolset/Main/middleware/conflictResults/conflictResults.gd new file mode 100644 index 0000000..c13f26b --- /dev/null +++ b/Phase2/Godot_Toolset/Main/middleware/conflictResults/conflictResults.gd @@ -0,0 +1,14 @@ +extends Node + +class_name ConflictResultsProcess + +#This class is used to define the player and NPC order in combat. Also called Initiative in some game systems. +#Rough Draft: 12/3/2023: Luke, Godot 3.5 + +#How are we calculating initiatve. Are we going to pull the formula from the GSAL? +var Initiative_Order : Array + +func _init(): + pass + + diff --git a/Phase2/Godot_Toolset/Main/middleware/specialabliities/SpecialAbility.gd b/Phase2/Godot_Toolset/Main/middleware/specialabliities/SpecialAbility.gd new file mode 100644 index 0000000..e4d4e94 --- /dev/null +++ b/Phase2/Godot_Toolset/Main/middleware/specialabliities/SpecialAbility.gd @@ -0,0 +1,22 @@ +extends Node + +#This class, is used to define special ability data. Such as for attacks like shooting fireballs. +#This is the middle ware, to define the structure of the data, before it is accesable by the character sheet. +#This class is also used to define the structure, as to make it normalized for the database / XML layers. + +# Luke, 12/10/2023, Godot 3.5+ + +func create_ability(AbilityName: String, Attribute: Array, Cost: int, Damage: int, +LevelRequirement: int, Duration: float, AffectedAttribute: String, +DiceRules: Vector3) -> Dictionary: + var data = { + "AbilityName": AbilityName, + "Attribute": Attribute, + "Cost": Cost, + "Damage": Damage, + "LevelRequirement": LevelRequirement, + "Duration": Duration, + "AffectedAttribute": AffectedAttribute, + "DiceRules": DiceRules, + } + return data diff --git a/Phase2/Godot_Toolset/Main/middleware/specialabliities/testblank.tscn b/Phase2/Godot_Toolset/Main/middleware/specialabliities/testblank.tscn new file mode 100644 index 0000000..b171e8d --- /dev/null +++ b/Phase2/Godot_Toolset/Main/middleware/specialabliities/testblank.tscn @@ -0,0 +1,3 @@ +[gd_scene format=2] + +[node name="Node2D" type="Node2D"] diff --git a/Phase2/Godot_Toolset/Main/project.godot b/Phase2/Godot_Toolset/Main/project.godot index 4420a7c..cabbcbf 100644 --- a/Phase2/Godot_Toolset/Main/project.godot +++ b/Phase2/Godot_Toolset/Main/project.godot @@ -8,11 +8,25 @@ config_version=4 +_global_script_classes=[ { +"base": "Node", +"class": "ConflictResultsProcess", +"language": "GDScript", +"path": "res://middleware/conflictResults/conflictResults.gd" +} ] +_global_script_class_icons={ +"ConflictResultsProcess": "" +} + [application] config/name="bcirpg_toolset" config/icon="res://icon.png" +[autoload] + +SpecialAbility="*res://middleware/specialabliities/SpecialAbility.gd" + [global] filters=false diff --git a/Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.gd b/Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.gd new file mode 100644 index 0000000..3e15811 --- /dev/null +++ b/Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.gd @@ -0,0 +1,13 @@ +extends Node + + +func _ready(): + print(SpecialAbility.create_ability("Fireball", + ["Fire Type", "Projectile"], + 1, + 10, + 5, + 3.0, + "strength", + Vector3(1, 2, 3) +)) diff --git a/Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.tscn b/Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.tscn new file mode 100644 index 0000000..1d5aca7 --- /dev/null +++ b/Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.tscn @@ -0,0 +1,6 @@ +[gd_scene load_steps=2 format=2] + +[ext_resource path="res://screens/TestScreen/test_scene.gd" type="Script" id=1] + +[node name="Node2D" type="Node2D"] +script = ExtResource( 1 )