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https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
Import character from a little while ago (only works with .txt files)
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@ -39,7 +39,7 @@ next_scene_path = "res://Screens/MenuScreen.tscn"
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[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer2"]
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[node name="VBoxContainer" type="VBoxContainer" parent="VBoxContainer2"]
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margin_top = 70.0
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margin_top = 70.0
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margin_right = 1024.0
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margin_right = 1024.0
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margin_bottom = 114.0
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margin_bottom = 118.0
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -56,11 +56,12 @@ __meta__ = {
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margin_top = 24.0
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margin_top = 24.0
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margin_right = 800.0
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margin_right = 800.0
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margin_bottom = 374.0
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margin_bottom = 374.0
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rect_min_size = Vector2( 400, 140 )
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window_title = "Open a File"
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window_title = "Open a File"
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mode = 0
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mode = 0
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access = 2
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access = 2
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current_dir = "/Users/BD/Documents/Godot/rpg"
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current_dir = "/Users/BD_1/Documents/Godot/mainmenu:impchar/rpg"
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current_path = "/Users/BD/Documents/Godot/rpg/"
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current_path = "/Users/BD_1/Documents/Godot/mainmenu:impchar/rpg/"
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -83,5 +84,26 @@ margin_right = 1024.0
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margin_bottom = 44.0
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margin_bottom = 44.0
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text = "Save"
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text = "Save"
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[node name="VBoxContainer3" type="VBoxContainer" parent="VBoxContainer2/VBoxContainer"]
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margin_top = 48.0
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margin_right = 1024.0
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margin_bottom = 48.0
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[node name="textBox" type="LineEdit" parent="VBoxContainer2/VBoxContainer/VBoxContainer3"]
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visible = false
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margin_right = 1024.0
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margin_bottom = 24.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="But_Remember" type="Button" parent="VBoxContainer2"]
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margin_top = 122.0
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margin_right = 1024.0
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margin_bottom = 142.0
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text = "Remember File"
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[connection signal="pressed" from="VBoxContainer2/VBoxContainer/But_OpenFile" to="." method="_on_Button_pressed"]
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[connection signal="pressed" from="VBoxContainer2/VBoxContainer/But_OpenFile" to="." method="_on_Button_pressed"]
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[connection signal="file_selected" from="VBoxContainer2/VBoxContainer/FileDialog" to="." method="_on_FileDialog_file_selected"]
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[connection signal="file_selected" from="VBoxContainer2/VBoxContainer/FileDialog" to="." method="_on_FileDialog_file_selected"]
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[connection signal="pressed" from="VBoxContainer2/VBoxContainer/Save_Button" to="." method="_on_Save_Button_pressed"]
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[connection signal="pressed" from="VBoxContainer2/But_Remember" to="." method="_on_But_Remember_pressed"]
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@ -19,6 +19,8 @@ __meta__ = {
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[node name="Background" type="Panel" parent="."]
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[node name="Background" type="Panel" parent="."]
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anchor_right = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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anchor_bottom = 1.0
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margin_top = 2.0
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margin_bottom = 2.0
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__meta__ = {
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__meta__ = {
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"_edit_use_anchors_": false
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"_edit_use_anchors_": false
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}
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}
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@ -31,9 +33,9 @@ custom_fonts/font = ExtResource( 3 )
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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[node name="VBoxContainer" type="VBoxContainer" parent="."]
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anchor_left = 0.5
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_top = 0.503333
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anchor_right = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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anchor_bottom = 0.503333
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margin_left = -119.0
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margin_left = -119.0
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margin_top = -152.0
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margin_top = -152.0
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margin_right = 119.0
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margin_right = 119.0
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@ -1,35 +1,60 @@
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extends Control
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extends Control
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var charFilePath
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#charFilePath will hold the file path for the character file, fileText will hold the text in the file
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var a
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var charFilePath = ""
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#GRAB FOCUS: simple script for temp files to grab focus
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var fileText
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func _ready() -> void:
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func _ready() -> void:
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#grab focus will make it so tab can be used to move between options
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$VBoxContainer2/Title/But_ChangeScene.grab_focus()
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$VBoxContainer2/Title/But_ChangeScene.grab_focus()
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var save_game = File.new()
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if save_game.file_exists("user://savegame.save"):
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save_game.open("user://savegame.save", File.READ)
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var tempPath = save_game.get_as_text()
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displayInfo(tempPath)
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save_game.close()
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func displayInfo(path):
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var file = File.new()
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#read the text in the file, save it in the variable fileText, display in textBox
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file.open(path, File.READ)
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fileText = file.get_as_text()
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$VBoxContainer2/VBoxContainer/VBoxContainer3/textBox.visible = true
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$VBoxContainer2/VBoxContainer/VBoxContainer3/textBox.text = fileText
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#
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#save the file path in the global var to use it in the other function
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charFilePath = path
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file.close()
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func _on_Button_pressed():
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func _on_Button_pressed():
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$VBoxContainer2/VBoxContainer/FileDialog.popup()
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$VBoxContainer2/VBoxContainer/FileDialog.popup()
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#this is going to take information from the file the player chose and put the individul parts into textboxes so it can be edited and then saved
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func _on_FileDialog_file_selected(path):
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func _on_FileDialog_file_selected(path):
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displayInfo(path)
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#when they've made the changes and pressed save:
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func _on_Save_Button_pressed():
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#open the same file so that changes can be written to it
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var file = File.new()
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var file = File.new()
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#read the text in the file, save it in the variable a
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file.open(charFilePath, File.WRITE)
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file.open(path, File.READ)
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# a = int(file.get_line())
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#store the text from the textbox back into the file
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a = file.get_as_text()
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var content = ""
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#split by the spaces so the individual pieces can be separated into textboxes
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var currentWord = $VBoxContainer2/VBoxContainer/VBoxContainer3/textBox.text
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var b = a.split(" ")
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# for i in b.size():
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content = currentWord
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var i = 0
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file.store_string(content)
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while i < b.size():
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#make a new textbox for each piece of information
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var textLine = Label.new()
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$VBoxContainer2/VBoxContainer.add_child(textLine)
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textLine.text = b[i]
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i += 1
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var textBox = LineEdit.new()
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$VBoxContainer2/VBoxContainer.add_child(textBox)
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textBox.text = b[i]
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i += 1
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file.close()
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file.close()
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func _on_But_Remember_pressed():
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#save the path of the file so that it can be automatically opened next time
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var save_game = File.new()
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save_game.open("user://savegame.save", File.WRITE)
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save_game.store_string(charFilePath)
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save_game.close()
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