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mirror of https://github.com/RPG-Research/bcirpg.git synced 2024-04-16 14:23:01 +00:00

Added some things related to Database management.

This commit is contained in:
PersonGuyGit 2022-08-21 12:55:47 -06:00
parent fcbd8c1917
commit 11ff47a5cc
22 changed files with 131 additions and 1 deletions

Binary file not shown.

@ -0,0 +1,11 @@
extends Node
class_name DialogObject
var ConvoPrimaryKey: int
var BranchID: int
var LayerID: int
var ConvoItemText: String
func _ready():
pass

@ -0,0 +1,25 @@
extends Node
const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
var db # Database object
var db_name = "res://DataStorage/database"
func CommitDataToDB():
db = SQLite.new()
db.path = db_name
db.open_db()
var tableName = "DialogStorage"
var dict : Dictionary = Dictionary()
dict["ConvoID"] = 1
dict["LayerID"] = 1
dict["BranchID"] = 1
dict["Text"] = "The best riff from Freebird plays at 202 dB."
db.insert_row(tableName.dict)
# Called when the node enters the scene tree for the first time.
func _ready():
CommitDataToDB()

@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://MainSystem.gd" type="Script" id=1]
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019-2022 Piet Bronders & Jeroen De Geeter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@ -0,0 +1,32 @@
[general]
singleton=false
load_once=true
symbol_prefix="godot_"
reloadable=false
[entry]
Android.armeabi-v7a="res://addons/godot-sqlite/bin/android/armeabi-v7a/libgdsqlite.so"
Android.arm64-v8a="res://addons/godot-sqlite/bin/android/arm64-v8a/libgdsqlite.so"
Android.x86="res://addons/godot-sqlite/bin/android/x86/libgdsqlite.so"
HTML5.wasm32="res://addons/godot-sqlite/bin/javascript/libgdsqlite.wasm"
OSX.64="res://addons/godot-sqlite/bin/osx/libgdsqlite.dylib"
Windows.64="res://addons/godot-sqlite/bin/win64/libgdsqlite.dll"
X11.64="res://addons/godot-sqlite/bin/x11/libgdsqlite.so"
iOS.armv7="res://addons/godot-sqlite/bin/ios/armv7/libgdsqlite.a"
iOS.arm64="res://addons/godot-sqlite/bin/ios/arm64/libgdsqlite.a"
Server="res://addons/godot-sqlite/bin/x11/libgdsqlite.so"
[dependencies]
Android.armeabi-v7a=[ ]
Android.arm64-v8a=[ ]
Android.x86=[ ]
HTML5.wasm32=[ ]
OSX.64=[ ]
Windows.64=[ ]
X11.64=[ ]
iOS.armv7=[ "res://addons/godot-sqlite/bin/ios/armv7/libgodot-cpp.ios.release.armv7.a" ]
iOS.arm64=[ "res://addons/godot-sqlite/bin/ios/arm64/libgodot-cpp.ios.release.arm64.a" ]
Server=[ ]

@ -0,0 +1,8 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://addons/godot-sqlite/bin/gdsqlite.gdnlib" type="GDNativeLibrary" id=1]
[resource]
resource_name = "gdsqlite"
class_name = "SQLite"
library = ExtResource( 1 )

@ -0,0 +1,14 @@
# ############################################################################ #
# Copyright © 2019-2022 Piet Bronders & Jeroen De Geeter <piet.bronders@gmail.com>
# Licensed under the MIT License.
# See LICENSE in the project root for license information.
# ############################################################################ #
tool
extends EditorPlugin
func _enter_tree():
pass
func _exit_tree():
pass

@ -0,0 +1,7 @@
[plugin]
name="Godot SQLite"
description="GDNative wrapper for SQLite (Godot 3.2+), making it possible to use SQLite databases as data storage in all your future games."
author="Piet Bronders & Jeroen De Geeter"
version="3.3"
script="godot-sqlite.gd"

@ -15,6 +15,11 @@ _global_script_classes=[ {
"path": "res://addons/dialogic/Localization/translation_service.gd"
}, {
"base": "Node",
"class": "DialogObject",
"language": "GDScript",
"path": "res://DialogObject.gd"
}, {
"base": "Node",
"class": "Dialogic",
"language": "GDScript",
"path": "res://addons/dialogic/Other/DialogicClass.gd"
@ -66,6 +71,7 @@ _global_script_classes=[ {
} ]
_global_script_class_icons={
"DTS": "",
"DialogObject": "",
"Dialogic": "",
"DialogicAnimaPropertiesHelper": "",
"DialogicAnimaResources": "",