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https://github.com/RPG-Research/bcirpg.git
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Added some things related to Database management.
This commit is contained in:
parent
fcbd8c1917
commit
11ff47a5cc
Phase2
Godot ===(Game Code)===/MainMenu/GodotUserInterface_Luke_Settings/bcirpg_settingsMenuLuke/assets
Godot_Toolset/Luke
DataStorage
DialogObject.gdMainSystem.gdScenes
addons/godot-sqlite
LICENSE.md
project.godotbin
godot-sqlite.gdplugin.cfg
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Phase2/Godot_Toolset/Luke/DataStorage/database.db
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Phase2/Godot_Toolset/Luke/DataStorage/database.db
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11
Phase2/Godot_Toolset/Luke/DialogObject.gd
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Phase2/Godot_Toolset/Luke/DialogObject.gd
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extends Node
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class_name DialogObject
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var ConvoPrimaryKey: int
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var BranchID: int
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var LayerID: int
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var ConvoItemText: String
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func _ready():
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pass
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25
Phase2/Godot_Toolset/Luke/MainSystem.gd
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Phase2/Godot_Toolset/Luke/MainSystem.gd
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extends Node
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const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
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var db # Database object
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var db_name = "res://DataStorage/database"
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func CommitDataToDB():
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db = SQLite.new()
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db.path = db_name
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db.open_db()
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var tableName = "DialogStorage"
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var dict : Dictionary = Dictionary()
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dict["ConvoID"] = 1
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dict["LayerID"] = 1
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dict["BranchID"] = 1
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dict["Text"] = "The best riff from Freebird plays at 202 dB."
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db.insert_row(tableName.dict)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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CommitDataToDB()
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6
Phase2/Godot_Toolset/Luke/Scenes/DialogEditor.tscn
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Phase2/Godot_Toolset/Luke/Scenes/DialogEditor.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://MainSystem.gd" type="Script" id=1]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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21
Phase2/Godot_Toolset/Luke/addons/godot-sqlite/LICENSE.md
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21
Phase2/Godot_Toolset/Luke/addons/godot-sqlite/LICENSE.md
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MIT License
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Copyright (c) 2019-2022 Piet Bronders & Jeroen De Geeter
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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Phase2/Godot_Toolset/Luke/addons/godot-sqlite/bin/android/armeabi-v7a/libgdsqlite.so
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Phase2/Godot_Toolset/Luke/addons/godot-sqlite/bin/android/armeabi-v7a/libgdsqlite.so
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[general]
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singleton=false
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load_once=true
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symbol_prefix="godot_"
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reloadable=false
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[entry]
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Android.armeabi-v7a="res://addons/godot-sqlite/bin/android/armeabi-v7a/libgdsqlite.so"
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Android.arm64-v8a="res://addons/godot-sqlite/bin/android/arm64-v8a/libgdsqlite.so"
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Android.x86="res://addons/godot-sqlite/bin/android/x86/libgdsqlite.so"
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HTML5.wasm32="res://addons/godot-sqlite/bin/javascript/libgdsqlite.wasm"
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OSX.64="res://addons/godot-sqlite/bin/osx/libgdsqlite.dylib"
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Windows.64="res://addons/godot-sqlite/bin/win64/libgdsqlite.dll"
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X11.64="res://addons/godot-sqlite/bin/x11/libgdsqlite.so"
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iOS.armv7="res://addons/godot-sqlite/bin/ios/armv7/libgdsqlite.a"
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iOS.arm64="res://addons/godot-sqlite/bin/ios/arm64/libgdsqlite.a"
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Server="res://addons/godot-sqlite/bin/x11/libgdsqlite.so"
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[dependencies]
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Android.armeabi-v7a=[ ]
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Android.arm64-v8a=[ ]
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Android.x86=[ ]
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HTML5.wasm32=[ ]
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OSX.64=[ ]
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Windows.64=[ ]
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X11.64=[ ]
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iOS.armv7=[ "res://addons/godot-sqlite/bin/ios/armv7/libgodot-cpp.ios.release.armv7.a" ]
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iOS.arm64=[ "res://addons/godot-sqlite/bin/ios/arm64/libgodot-cpp.ios.release.arm64.a" ]
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Server=[ ]
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[gd_resource type="NativeScript" load_steps=2 format=2]
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[ext_resource path="res://addons/godot-sqlite/bin/gdsqlite.gdnlib" type="GDNativeLibrary" id=1]
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[resource]
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resource_name = "gdsqlite"
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class_name = "SQLite"
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library = ExtResource( 1 )
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Phase2/Godot_Toolset/Luke/addons/godot-sqlite/bin/ios/arm64/libgodot-cpp.ios.release.arm64.a
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Phase2/Godot_Toolset/Luke/addons/godot-sqlite/bin/ios/armv7/libgodot-cpp.ios.release.armv7.a
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Phase2/Godot_Toolset/Luke/addons/godot-sqlite/bin/ios/armv7/libgodot-cpp.ios.release.armv7.a
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# ############################################################################ #
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# Copyright © 2019-2022 Piet Bronders & Jeroen De Geeter <piet.bronders@gmail.com>
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# Licensed under the MIT License.
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# See LICENSE in the project root for license information.
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# ############################################################################ #
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tool
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extends EditorPlugin
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func _enter_tree():
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pass
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func _exit_tree():
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pass
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7
Phase2/Godot_Toolset/Luke/addons/godot-sqlite/plugin.cfg
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Phase2/Godot_Toolset/Luke/addons/godot-sqlite/plugin.cfg
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[plugin]
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name="Godot SQLite"
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description="GDNative wrapper for SQLite (Godot 3.2+), making it possible to use SQLite databases as data storage in all your future games."
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author="Piet Bronders & Jeroen De Geeter"
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version="3.3"
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script="godot-sqlite.gd"
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@ -15,6 +15,11 @@ _global_script_classes=[ {
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"path": "res://addons/dialogic/Localization/translation_service.gd"
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}, {
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"base": "Node",
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"class": "DialogObject",
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"language": "GDScript",
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"path": "res://DialogObject.gd"
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}, {
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"base": "Node",
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"class": "Dialogic",
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"language": "GDScript",
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"path": "res://addons/dialogic/Other/DialogicClass.gd"
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@ -66,6 +71,7 @@ _global_script_classes=[ {
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} ]
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_global_script_class_icons={
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"DTS": "",
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"DialogObject": "",
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"Dialogic": "",
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"DialogicAnimaPropertiesHelper": "",
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"DialogicAnimaResources": "",
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