mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
PostgreSQL Database Test Application for Godot (Updated)
This updates the database test code we've been using. Note: before using, update the screens/DBTest_Postgres.gd script for relevant testing user, password, host, port, database values. (Search on comment "TODO." For anything aside from this rudimentary testing we obviously cannot write these values directly in the code.)
This commit is contained in:
parent
d728383a30
commit
0fcca4243a
@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://userInterface/But_Quit.tscn" type="PackedScene" id=1]
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[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://userInterface/But_Quit.gd" type="Script" id=3]
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[ext_resource path="res://userInterface/But_ChangeScene.gd" type="Script" id=4]
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[node name="MenuScreen" type="Control"]
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anchor_right = 1.0
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@ -25,16 +25,26 @@ margin_right = 65.0
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margin_bottom = -91.0
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rect_scale = Vector2( 1.04675, 1.07389 )
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[node name="But_ChangeScene" parent="VBoxContainer" instance=ExtResource( 2 )]
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[node name="But_ChangeScene" type="Button" parent="VBoxContainer"]
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margin_right = 184.0
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margin_bottom = 37.0
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size_flags_vertical = 3
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text = "Test Postgres"
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script = ExtResource( 4 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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next_scene_path = "res://screens/DBTest_Postgres.tscn"
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[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 1 )]
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[node name="But_Quit" type="Button" parent="VBoxContainer"]
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margin_top = 41.0
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margin_right = 184.0
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margin_bottom = 61.0
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text = "Quit"
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Version" type="Label" parent="."]
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anchor_left = 1.0
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@ -49,3 +59,6 @@ text = "Version: 0.0.0"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="button_up" from="VBoxContainer/But_ChangeScene" to="VBoxContainer/But_ChangeScene" method="_on_But_NewGame_button_up"]
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[connection signal="button_up" from="VBoxContainer/But_Quit" to="VBoxContainer/But_Quit" method="_on_But_Quit_button_up"]
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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include_filter=""
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exclude_filter=""
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export_path="../../Godot_Outputs/Godot_35_Outputs/Web/BaseTest/index.html"
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export_path="../../Godot_Outputs/Godot_35_Outputs/Web/Database_Testing_2023_1029A/index.html"
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script_export_mode=1
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script_encryption_key=""
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@ -9,18 +9,12 @@
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config_version=4
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_global_script_classes=[ {
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"base": "PanelContainer",
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"class": "Locale",
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"language": "GDScript",
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"path": "res://userInterface/Locale.gd"
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}, {
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"base": "Object",
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"class": "PostgreSQLClient",
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"language": "GDScript",
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"path": "res://screens/PostgreSQLClient.gd"
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} ]
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_global_script_class_icons={
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"Locale": "",
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"PostgreSQLClient": ""
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}
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@ -1,13 +0,0 @@
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#BUT_HISTORYPAGER:
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# Iterates the page number and calls HistoryViewer script to display
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# stored page and response fro the history array
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#
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extends Button
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onready var historyViewerScript = get_node("/root/HistoryViewer")
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#DKM TEMP: this needs refactoring -- too much being calculated as needed/repeated
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func _on_But_HistoryPager_button_up() -> void:
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historyViewerScript.update_pager()
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@ -1,22 +0,0 @@
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#CHARACTER_ADD:
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# Script for adding a new character and both saving it to file and loading
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# it into the character object
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extends Control
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onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
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func _ready() -> void:
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theme=load(settings.themeFile)
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$Title/But_SaveChar.grab_focus()
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func _on_But_SaveChar_pressed() -> void:
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$Title/FileDialog.popup()
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#DKM TEMP: just text for now from text edit
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func _on_FileDialog_file_selected(path: String) -> void:
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var pc = get_node("/root/PlayerCharacter")
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var newCharFile = File.new()
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newCharFile.open(path, 2)
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newCharFile.store_string($TextEdit.text)
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pc.playerCharacterSingleton.pcText = $TextEdit.text
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@ -1,171 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://screens/Character_Add.gd" type="Script" id=3]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEdit" type="TextEdit" parent="."]
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margin_left = 215.0
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margin_top = 23.0
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margin_right = 997.0
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margin_bottom = 447.0
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 0.0
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margin_bottom = 0.0
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text = "Create Character (temp)"
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[node name="But_SaveChar" type="Button" parent="Title"]
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margin_right = 12.0
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margin_bottom = 20.0
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text = "Save Character"
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[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
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margin_left = -1.0
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margin_top = 48.0
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margin_right = 142.0
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margin_bottom = 72.0
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text = "Temp: Main Menu"
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next_scene_path = "res://screens/MenuScreen.tscn"
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[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )]
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margin_top = 98.0
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margin_right = 159.0
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margin_bottom = 122.0
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text = "Temp: Start New Game"
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[node name="FileDialog" type="FileDialog" parent="Title"]
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margin_left = 164.0
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margin_top = 35.0
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margin_right = 741.0
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margin_bottom = 426.0
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rect_min_size = Vector2( 400, 140 )
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access = 1
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[node name="VBoxContainer" type="VBoxContainer" parent="Title"]
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anchor_left = 0.5
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anchor_right = 0.5
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margin_left = -20.0
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margin_top = 50.0
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margin_right = 20.0
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margin_bottom = 140.0
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[node name="LabelName" type="Label" parent="Title/VBoxContainer"]
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margin_right = 81.0
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margin_bottom = 31.0
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text = "NAME
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelName"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelProfession" type="Label" parent="Title/VBoxContainer"]
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margin_top = 35.0
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margin_right = 81.0
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margin_bottom = 66.0
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text = "PROFESSION
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelProfession"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelStrength" type="Label" parent="Title/VBoxContainer"]
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margin_top = 70.0
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margin_right = 81.0
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margin_bottom = 101.0
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text = "STRENGTH
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelStrength"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelIntellect" type="Label" parent="Title/VBoxContainer"]
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margin_top = 105.0
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margin_right = 81.0
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margin_bottom = 136.0
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text = "INTELLECT
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelIntellect"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelWillpower" type="Label" parent="Title/VBoxContainer"]
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margin_top = 140.0
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margin_right = 81.0
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margin_bottom = 171.0
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text = "WILLPOWER
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelWillpower"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelCharm" type="Label" parent="Title/VBoxContainer"]
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margin_top = 175.0
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margin_right = 81.0
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margin_bottom = 189.0
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text = "CHARM"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelCharm"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelWeapon" type="Label" parent="Title/VBoxContainer"]
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margin_top = 193.0
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margin_right = 81.0
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margin_bottom = 224.0
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text = "WEAPON
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"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelWeapon"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelArmor" type="Label" parent="Title/VBoxContainer"]
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margin_top = 228.0
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margin_right = 81.0
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margin_bottom = 242.0
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text = "ARMOR"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelArmor"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[node name="LabelQuote" type="Label" parent="Title/VBoxContainer"]
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margin_top = 246.0
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margin_right = 81.0
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margin_bottom = 260.0
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text = "QUOTE"
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[node name="LineEdit" type="LineEdit" parent="Title/VBoxContainer/LabelQuote"]
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margin_top = 15.0
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margin_right = 58.0
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margin_bottom = 24.0
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[connection signal="pressed" from="Title/But_SaveChar" to="." method="_on_But_SaveChar_pressed"]
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[connection signal="file_selected" from="Title/FileDialog" to="." method="_on_FileDialog_file_selected"]
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@ -1,24 +0,0 @@
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#CHARACTER_LOAD:
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# Script for loading a character file into the character object from file
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extends Control
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onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
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func _ready() -> void:
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theme=load(settings.themeFile)
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$Title/But_loadCharacter.grab_focus()
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func _on_But_loadCharacter_pressed() -> void:
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$LoadCharacter_FileDialog.popup()
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#DKM TEMP: we need to load the character item, not display to field
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func _on_LoadCharacter_FileDialog_file_selected(path: String) -> void:
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print(path)
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var charFile = File.new()
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charFile.open(path, 1)
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var pc = get_node("/root/PlayerCharacter")
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pc.playerCharacterSingleton.pcText = charFile.get_as_text()
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$TextEdit.text = pc.playerCharacterSingleton.pcText
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@ -1,70 +0,0 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://userInterface/Title.tscn" type="PackedScene" id=1]
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[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
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[ext_resource path="res://screens/Character_Load.gd" type="Script" id=3]
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="TextEdit" type="TextEdit" parent="."]
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margin_left = 189.0
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margin_top = 18.0
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margin_right = 989.0
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margin_bottom = 461.0
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readonly = true
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Title" parent="." instance=ExtResource( 1 )]
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anchor_left = 0.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 0.0
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margin_top = 0.0
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margin_right = 0.0
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margin_bottom = 0.0
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text = "Load Character (temp)"
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[node name="But_loadCharacter" type="Button" parent="Title"]
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margin_left = 22.0
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margin_top = 34.0
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margin_right = 155.0
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margin_bottom = 54.0
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text = "Load Character File"
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[node name="But_StartNewGame" parent="Title" instance=ExtResource( 2 )]
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margin_left = 22.0
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margin_top = 71.0
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margin_right = 181.0
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margin_bottom = 95.0
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text = "Temp: Start New Game"
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[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
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margin_left = 21.0
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margin_top = 109.0
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margin_right = 164.0
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margin_bottom = 133.0
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text = "Temp: Main Menu "
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[node name="LoadCharacter_FileDialog" type="FileDialog" parent="."]
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margin_left = 193.0
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margin_top = 33.0
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margin_right = 862.0
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margin_bottom = 409.0
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rect_min_size = Vector2( 400, 140 )
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window_title = "Open a File"
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mode = 0
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access = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[connection signal="pressed" from="Title/But_loadCharacter" to="." method="_on_But_loadCharacter_pressed"]
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[connection signal="file_selected" from="LoadCharacter_FileDialog" to="." method="_on_LoadCharacter_FileDialog_file_selected"]
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@ -3,11 +3,11 @@ extends Node
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var database := PostgreSQLClient.new()
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#TODO: ADD RELEVANT VALUES BELOW FOR TESTING!
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const USER = ''#"postgres"
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const PASSWORD = ''
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const HOST = ''#"localhost"
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const USER = 'ernie'#"postgres"
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const PASSWORD = 'myPasswordGoesHere' #TODO: replace with correct password
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const HOST = 'localhost'#"localhost"
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const PORT = 5432 # Default postgres port
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const DATABASE = ''#"postgres"
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const DATABASE = 'main'#"postgres"
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@ -16,6 +16,7 @@ func _ready() -> void:
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func _init() -> void:
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print("Init running")
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print("USER: " + str(USER) + "; HOST: " + str(HOST) + "; PORT: " + str(PORT) + "; DATABASE: " + str(DATABASE))
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var _error := database.connect("connection_established", self, "_executer")
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_error = database.connect("authentication_error", self, "_authentication_error")
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_error = database.connect("connection_closed", self, "_close")
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@ -46,7 +47,7 @@ func _executer() -> void:
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var datas := database.execute("""
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BEGIN;
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SELECT * FROM characters;
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SELECT * FROM test_characters;
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COMMIT;
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""")
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@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
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[ext_resource path="res://screens/DBTest_Postgres.gd" type="Script" id=2]
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[ext_resource path="res://userInterface/But_ChangeScene.gd" type="Script" id=3]
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[node name="Control" type="Node2D"]
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script = ExtResource( 2 )
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@ -20,10 +20,15 @@ margin_top = 133.0
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margin_right = 653.0
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margin_bottom = 233.0
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[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )]
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[node name="But_MainMenu" type="Button" parent="VBoxContainer"]
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margin_right = 238.0
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margin_bottom = 100.0
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size_flags_vertical = 3
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text = "Main Menu"
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script = ExtResource( 3 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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next_scene_path = "res://MenuScreen.tscn"
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[node name="Version" type="Label" parent="."]
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@ -36,3 +41,5 @@ margin_top = 554.0
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margin_right = 1018.0
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margin_bottom = 592.0
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text = "Version: 0.0.0"
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[connection signal="button_up" from="VBoxContainer/But_MainMenu" to="VBoxContainer/But_MainMenu" method="_on_But_NewGame_button_up"]
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@ -1,49 +0,0 @@
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#HISTORY_VIEWER:
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# Controls output space -- will display the appropriate history array page.
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# DKM TEMP: 5/15/22: what's here is replicated from the Game script for starting
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# purposes. I have this working in experimental version -- will add this back
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# next.
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extends Control
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||||
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
onready var history_source = get_node("/root/History").historyScreensSingleton
|
||||
onready var current_history = $Background/MarginContainer/Rows/GameInfo/CurrentHistory
|
||||
#For zero-indexed array position:
|
||||
onready var current_history_page_no = 0
|
||||
onready var page_displayer = $Background/MarginContainer/Rows/ItemList/Page_Display
|
||||
|
||||
#Abstract class we instance when wanted in game as child of HistoryReference
|
||||
const TextOutput = preload("res://UserInterface/Response.tscn")
|
||||
const InputResponse = preload("res://UserInterface/InputResponse.tscn")
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
theme=load(settings.themeFile)
|
||||
|
||||
print("Loaded history array size is: " + str(history_source.output_history_array.size()))
|
||||
update_pager()
|
||||
#DKM TEMP:
|
||||
# page_displayer.text = "1"
|
||||
# if(current_history.get_child_count() > 0):
|
||||
# current_history.remove_child(current_history.get_child(0))
|
||||
# var opening_res = history_source.output_history_array[0]
|
||||
# current_history.add_child(opening_res)
|
||||
|
||||
#Copies the response output to add to both current game output, and the
|
||||
# history array.
|
||||
func add_display_to_game(response: Control):
|
||||
if(current_history.get_child_count() > 0):
|
||||
current_history.remove_child(current_history.get_child(0))
|
||||
current_history.add_child(response)
|
||||
|
||||
func update_pager():
|
||||
if(current_history_page_no >= history_source.output_history_array.size()):
|
||||
current_history_page_no = 0
|
||||
print("Current page: " + str(current_history_page_no))
|
||||
add_display_to_game(history_source.output_history_array[current_history_page_no])
|
||||
current_history_page_no = current_history_page_no +1
|
||||
page_displayer.text = str(current_history_page_no)
|
||||
|
||||
|
||||
|
@ -1,100 +0,0 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://screens/HistoryViewer.gd" type="Script" id=1]
|
||||
[ext_resource path="res://userInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=3]
|
||||
[ext_resource path="res://screens/But_HistoryPager.gd" type="Script" id=4]
|
||||
|
||||
[node name="HistoryViewer" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 3 )
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="PanelContainer" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="Background"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 1023.0
|
||||
margin_bottom = 599.0
|
||||
custom_constants/margin_right = 20
|
||||
custom_constants/margin_top = 10
|
||||
custom_constants/margin_left = 20
|
||||
custom_constants/margin_bottom = 20
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="Background/MarginContainer"]
|
||||
margin_left = 20.0
|
||||
margin_top = 10.0
|
||||
margin_right = 1002.0
|
||||
margin_bottom = 578.0
|
||||
custom_constants/separation = 10
|
||||
|
||||
[node name="ItemList" type="ItemList" parent="Background/MarginContainer/Rows"]
|
||||
margin_right = 982.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 0, 40 )
|
||||
|
||||
[node name="But_ChangeScene" parent="Background/MarginContainer/Rows/ItemList" instance=ExtResource( 2 )]
|
||||
margin_right = 200.0
|
||||
margin_bottom = 36.0
|
||||
text = "More Options"
|
||||
next_scene_path = "res://screens/MoreOptions.tscn"
|
||||
|
||||
[node name="But_HistoryPager" type="Button" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 0.5
|
||||
anchor_right = 0.5
|
||||
margin_left = -84.0
|
||||
margin_right = 115.0
|
||||
margin_bottom = 36.0
|
||||
text = "History Pager"
|
||||
script = ExtResource( 4 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Label" type="Label" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -194.94
|
||||
margin_top = -1.12247
|
||||
margin_right = -81.9397
|
||||
margin_bottom = 23.8775
|
||||
text = "History Page:"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Page_Display" type="Label" parent="Background/MarginContainer/Rows/ItemList"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -40.0
|
||||
margin_bottom = 25.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="GameInfo" type="PanelContainer" parent="Background/MarginContainer/Rows"]
|
||||
margin_top = 50.0
|
||||
margin_right = 982.0
|
||||
margin_bottom = 568.0
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="CurrentHistory" type="VBoxContainer" parent="Background/MarginContainer/Rows/GameInfo"]
|
||||
margin_left = 1.0
|
||||
margin_top = 1.0
|
||||
margin_right = 981.0
|
||||
margin_bottom = 517.0
|
||||
size_flags_horizontal = 3
|
||||
size_flags_vertical = 3
|
||||
custom_constants/separation = 20
|
||||
|
||||
[connection signal="button_up" from="Background/MarginContainer/Rows/ItemList/But_HistoryPager" to="Background/MarginContainer/Rows/ItemList/But_HistoryPager" method="_on_But_HistoryPager_button_up"]
|
@ -1,48 +0,0 @@
|
||||
#GRAB FOCUS: simple script for temp files to grab focus
|
||||
# Expanded for Import Character option
|
||||
|
||||
extends Control
|
||||
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
onready var pSingleton = get_node("/root/PlayerCharacter").pc
|
||||
|
||||
var charFilePath
|
||||
var a
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
theme=load(settings.themeFile)
|
||||
|
||||
func _on_Button_pressed():
|
||||
$FileDialog.popup()
|
||||
|
||||
#this is going to take information from the file the player chose and put the individul parts into textboxes so it can be edited and then saved
|
||||
func _on_FileDialog_file_selected(path):
|
||||
var file = File.new()
|
||||
#read the text in the file, save it in the variable a
|
||||
file.open(path, File.READ)
|
||||
|
||||
#split by the spaces so the individual pieces can be separated into textboxes
|
||||
while file.eof_reached() == false:
|
||||
var csvStrArray = file.get_csv_line()
|
||||
var i = 0
|
||||
var isLabel = true
|
||||
while i < csvStrArray.size():
|
||||
var csvStr = csvStrArray[i]
|
||||
if(isLabel):
|
||||
#make a new textbox for each piece of information
|
||||
var textLine = Label.new()
|
||||
$ScrollContainer/VBoxContainer.add_child(textLine)
|
||||
textLine.text = csvStr.to_upper()
|
||||
isLabel = false
|
||||
#DKM TEMP: save this unformatted to the singleton text string
|
||||
pSingleton.pcText += csvStr.to_upper() + ": "
|
||||
else:
|
||||
isLabel = true
|
||||
var textBox = LineEdit.new()
|
||||
$ScrollContainer/VBoxContainer.add_child(textBox)
|
||||
textBox.text = csvStr
|
||||
#DKM TEMP: save this unformatted to the singleton text string
|
||||
pSingleton.pcText += csvStr + "\n"
|
||||
i += 1
|
||||
file.close()
|
@ -1,127 +0,0 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/ImportCharacter.gd" type="Script" id=3]
|
||||
[ext_resource path="res://userInterface/But_PlayButton.gd" type="Script" id=4]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="PopupDialog" type="PopupDialog" parent="."]
|
||||
anchor_top = 0.5
|
||||
anchor_bottom = 0.5
|
||||
|
||||
[node name="WarnText" type="Label" parent="PopupDialog"]
|
||||
margin_right = 40.0
|
||||
margin_bottom = 14.0
|
||||
text = "Example"
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="FileDialog" type="FileDialog" parent="."]
|
||||
margin_left = 113.0
|
||||
margin_top = 24.0
|
||||
margin_right = 886.0
|
||||
margin_bottom = 480.0
|
||||
window_title = "Open a File"
|
||||
mode = 0
|
||||
access = 2
|
||||
current_dir = "/ProgramData/CS_Working/RPGR/Godot_projects/bcirpg_mergedDemo_20220911A"
|
||||
current_file = "_userData/characterFiles"
|
||||
current_path = "/ProgramData/CS_Working/RPGR/Godot_projects/bcirpg_mergedDemo_20220911A/_userData/characterFiles"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
margin_left = -164.0
|
||||
margin_top = 0.0
|
||||
margin_right = 164.0
|
||||
margin_bottom = 14.0
|
||||
text = "Import Character"
|
||||
|
||||
[node name="But_Play" parent="." instance=ExtResource( 2 )]
|
||||
margin_left = 1.0
|
||||
margin_top = 34.0
|
||||
margin_right = 152.0
|
||||
margin_bottom = 71.0
|
||||
text = "Start Game"
|
||||
script = ExtResource( 4 )
|
||||
next_scene_path = "res://gamePlay/Game.tscn"
|
||||
|
||||
[node name="But_Cancel" parent="." instance=ExtResource( 2 )]
|
||||
margin_left = 1.0
|
||||
margin_top = 78.0
|
||||
margin_right = 152.0
|
||||
margin_bottom = 115.0
|
||||
text = "Back"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="VBoxContainer2" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.0634766
|
||||
anchor_top = 0.0583333
|
||||
anchor_right = 0.103516
|
||||
anchor_bottom = 0.0583333
|
||||
margin_left = 107.0
|
||||
margin_right = 435.0
|
||||
margin_bottom = 44.0
|
||||
alignment = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": true
|
||||
}
|
||||
|
||||
[node name="But_OpenFile" type="Button" parent="VBoxContainer2"]
|
||||
margin_right = 369.0
|
||||
margin_bottom = 20.0
|
||||
text = "Open Character File"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Save_Button" type="Button" parent="VBoxContainer2"]
|
||||
margin_top = 24.0
|
||||
margin_right = 369.0
|
||||
margin_bottom = 44.0
|
||||
text = "Save"
|
||||
|
||||
[node name="ScrollContainer" type="ScrollContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -341.0
|
||||
margin_top = -175.0
|
||||
margin_right = 427.0
|
||||
margin_bottom = 284.0
|
||||
follow_focus = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="ScrollContainer"]
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="NameLabel" type="Label" parent="ScrollContainer/VBoxContainer"]
|
||||
visible = false
|
||||
margin_bottom = 14.0
|
||||
|
||||
[node name="LineEdit" type="LineEdit" parent="ScrollContainer/VBoxContainer"]
|
||||
visible = false
|
||||
margin_right = 58.0
|
||||
margin_bottom = 24.0
|
||||
|
||||
[connection signal="file_selected" from="FileDialog" to="." method="_on_FileDialog_file_selected"]
|
||||
[connection signal="pressed" from="VBoxContainer2/But_OpenFile" to="." method="_on_Button_pressed"]
|
@ -1,27 +0,0 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -1,11 +0,0 @@
|
||||
#MENUSCREEN:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
#onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#theme=load(settings.themeFile)
|
||||
$VBoxContainer/But_NewGame.grab_focus()
|
@ -1,102 +0,0 @@
|
||||
[gd_scene load_steps=7 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://Screens/MenuScreen.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/liberation_serif_40pt.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=5]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
[ext_resource path="res://UserInterface/But_Quit.tscn" type="PackedScene" id=10]
|
||||
|
||||
[node name="MenuScreen" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 5 )]
|
||||
margin_top = 51.8676
|
||||
margin_bottom = 117.868
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_NewGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 40.0
|
||||
next_scene_path = "res://screens/PlayerSelection.tscn"
|
||||
|
||||
[node name="But_LoadGame" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 44.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 85.0
|
||||
text = "Load Game"
|
||||
next_scene_path = "res://screens/LoadGame_temp.tscn"
|
||||
|
||||
[node name="But_Multiplayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 89.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 130.0
|
||||
text = "Multiplayer"
|
||||
next_scene_path = "res://Screens/Multiplayer_temp.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 134.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 174.0
|
||||
text = "Add Character"
|
||||
next_scene_path = "res://Screens/Character_Add.tscn"
|
||||
|
||||
[node name="But_ImportChar2" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 178.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 219.0
|
||||
text = "Import Character"
|
||||
next_scene_path = "res://Screens/ImportCharacter.tscn"
|
||||
|
||||
[node name="But_Settings" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 223.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 264.0
|
||||
text = "Settings"
|
||||
next_scene_path = "res://Screens/SettingsMenuControl.tscn"
|
||||
|
||||
[node name="But_Quit" parent="VBoxContainer" instance=ExtResource( 10 )]
|
||||
margin_top = 268.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -1,11 +0,0 @@
|
||||
#MOREOPTIONS:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
#onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
#theme=load(settings.themeFile)
|
||||
$VBoxContainer/But_ResumeGame.grab_focus()
|
@ -1,79 +0,0 @@
|
||||
[gd_scene load_steps=5 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://screens/MoreOptions.gd" type="Script" id=2]
|
||||
[ext_resource path="res://userInterface/But_ResumeGame.gd" type="Script" id=3]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
|
||||
[node name="MoreOptions" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ResumeGame" type="Button" parent="VBoxContainer"]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 36.0
|
||||
text = "Resume Game"
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ShowHistory" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 40.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 125.0
|
||||
text = "Show History"
|
||||
next_scene_path = "res://screens/HistoryViewer.tscn"
|
||||
|
||||
[node name="But_Chat" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 129.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 214.0
|
||||
text = "Chat"
|
||||
next_scene_path = "res://screens/MenuScreen.tscn"
|
||||
|
||||
[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 218.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
text = "Main Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="VBoxContainer/But_ResumeGame" to="VBoxContainer/But_ResumeGame" method="_on_But_ResumeGame_button_up"]
|
@ -1,24 +0,0 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -1,27 +0,0 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Title.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://screens/grabFocus.gd" type="Script" id=3]
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Title" parent="." instance=ExtResource( 1 )]
|
||||
anchor_left = 0.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 0.0
|
||||
margin_top = 0.0
|
||||
margin_right = 0.0
|
||||
margin_bottom = 0.0
|
||||
text = "Multiplayer (temp)"
|
||||
|
||||
[node name="But_ChangeScene" parent="Title" instance=ExtResource( 2 )]
|
||||
text = "Temp: back to menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
@ -1,11 +0,0 @@
|
||||
#PLAYERSELECTION:
|
||||
# Script purely to grab focus for tabbing control
|
||||
|
||||
extends Control
|
||||
|
||||
onready var settings = get_node("/root/GlobalSaveInstance").settingsInstance
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
theme=load(settings.themeFile)
|
||||
$VBoxContainer/But_ChoosePlayer.grab_focus()
|
@ -1,69 +0,0 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/But_ChangeScene.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://screens/PlayerSelection.gd" type="Script" id=2]
|
||||
[ext_resource path="res://assets/ui_controlNode_dark_theme.tres" type="Theme" id=6]
|
||||
|
||||
[node name="PlayerSelection" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
theme = ExtResource( 6 )
|
||||
script = ExtResource( 2 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="Background" type="Panel" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
margin_left = -119.0
|
||||
margin_top = -152.0
|
||||
margin_right = 119.0
|
||||
margin_bottom = 152.0
|
||||
rect_scale = Vector2( 1.04675, 1.07389 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="But_ChoosePlayer" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_right = 238.0
|
||||
margin_bottom = 98.0
|
||||
text = "Import Character"
|
||||
next_scene_path = "res://screens/ImportCharacter.tscn"
|
||||
|
||||
[node name="But_AddChar" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 102.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 201.0
|
||||
text = "Create Character"
|
||||
next_scene_path = "res://Screens/Character_Add.tscn"
|
||||
|
||||
[node name="But_MainMenu" parent="VBoxContainer" instance=ExtResource( 1 )]
|
||||
margin_top = 205.0
|
||||
margin_right = 238.0
|
||||
margin_bottom = 304.0
|
||||
text = "Main Menu"
|
||||
next_scene_path = "res://Screens/MenuScreen.tscn"
|
||||
|
||||
[node name="Version" type="Label" parent="."]
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -177.0
|
||||
margin_top = -44.0
|
||||
margin_right = -5.0
|
||||
margin_bottom = -6.0
|
||||
text = "Version: 0.0.0"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -1,17 +0,0 @@
|
||||
extends Button
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a: int = 2
|
||||
# var b: String = "text"
|
||||
var tempToggle = 0
|
||||
|
||||
func _on_Button_button_up():
|
||||
var controlNode = get_node("../../")
|
||||
print(controlNode.name)
|
||||
if(tempToggle == 0):
|
||||
controlNode.theme=load("res://assets/ui_controlNode_dark_theme.tres")
|
||||
tempToggle = 1
|
||||
else:
|
||||
controlNode.theme=load("res://assets/ui_controlNode_light_theme.tres")
|
||||
tempToggle = 0
|
@ -1,39 +0,0 @@
|
||||
#BUT_HISTORY:
|
||||
# Unique script attached to the But_History to hide/show history versus
|
||||
# current game page.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
onready var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
|
||||
var is_history = false
|
||||
|
||||
|
||||
func _on_But_History_button_up():
|
||||
var history_pager_button = get_node("../../ItemList/But_History_Page")
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
var current_text_node = get_node("../../GameInfo/CurrentText")
|
||||
var option_one = get_node("../../InputArea/VBoxContainer/option1")
|
||||
var option_two = get_node("../../InputArea/VBoxContainer/option2")
|
||||
var option_three = get_node("../../InputArea/VBoxContainer/option3")
|
||||
|
||||
if(!is_history):
|
||||
if(game_history_array != null):
|
||||
history_rows_node.add_child(game_history_array[0])
|
||||
history_pager_button.show()
|
||||
history_rows_node.show()
|
||||
current_text_node.hide()
|
||||
option_one.hide()
|
||||
option_two.hide()
|
||||
option_three.hide()
|
||||
is_history = true
|
||||
else:
|
||||
history_pager_button.hide()
|
||||
history_rows_node.hide()
|
||||
current_text_node.show()
|
||||
option_one.show()
|
||||
option_two.show()
|
||||
option_three.show()
|
||||
is_history = false
|
||||
|
@ -1,21 +0,0 @@
|
||||
#BUT_HISTORY_PAGE:
|
||||
# Unique paging script for showing next page in the history game's history
|
||||
# array.
|
||||
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
var current_page = 0
|
||||
|
||||
func _on_But_History_Page_button_up():
|
||||
var game_history_array = get_node("/root/History").historyScreensSingleton.output_history_array
|
||||
var history_rows_node = get_node("../../GameInfo/HistoryRows")
|
||||
if(current_page < game_history_array.size()-1):
|
||||
current_page += 1
|
||||
else:
|
||||
current_page = 0
|
||||
history_rows_node.remove_child(history_rows_node.get_child(0))
|
||||
history_rows_node.add_child(game_history_array[current_page])
|
||||
|
||||
|
@ -1,28 +0,0 @@
|
||||
#BUT_CHANGESCENE:
|
||||
# Generic template script allowing GUI linking of scenes by button press.
|
||||
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
onready var pSingleton = get_node("/root/PlayerCharacter").pc
|
||||
|
||||
var tempToggle = 0
|
||||
|
||||
func _on_But_NewGame_button_up():
|
||||
if(pSingleton.pcText.length() < 1):
|
||||
#print("GOT IT! Popup msg: " + $PopupDialog/WarnText.text)
|
||||
var alertPopup = get_node("../PopupDialog")
|
||||
var alertPopupText = get_node("../PopupDialog/WarnText")
|
||||
alertPopupText.text = "No player was loaded! Please load a character to begin game."
|
||||
alertPopup.popup_centered()
|
||||
return
|
||||
else:
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
@ -4,10 +4,8 @@
|
||||
|
||||
extends Button
|
||||
|
||||
#var history_JSON = "user://history.json"
|
||||
|
||||
|
||||
#DKM TEMP: save history is only here temporarily -- needs to move upstream.
|
||||
func _on_But_Quit_button_up():
|
||||
get_tree().quit()
|
||||
|
||||
|
@ -1,14 +0,0 @@
|
||||
tool
|
||||
extends Button
|
||||
|
||||
|
||||
func _on_But_ResumeGame_button_up():
|
||||
var root = get_node("/root")
|
||||
var thisScene = get_node("/root/MoreOptions")
|
||||
var gameSingleton = get_node("/root/GameCurrent")
|
||||
var gameScene = gameSingleton.gameCurrent_scene
|
||||
root.remove_child(thisScene)
|
||||
#DKM TEMP: cleanup this scene!
|
||||
thisScene.queue_free()
|
||||
root.add_child(gameScene)
|
||||
|
@ -1,80 +0,0 @@
|
||||
#BUT_SAVESETTINGS:
|
||||
# Unique script for saving settings on player settings scene.
|
||||
|
||||
|
||||
#Tool lets you any code in editor, such as plugins
|
||||
tool
|
||||
extends Button
|
||||
|
||||
#Creates param usable in the UI; and the params next to export make it string and file browser
|
||||
export(String, FILE) var next_scene_path: = ""
|
||||
|
||||
#Button response: save settings and move on.
|
||||
func _on_But_NewGame_button_up():
|
||||
var inputName = get_node("../../VBoxContainer/HBoxContainer/input_name")
|
||||
var inputRisk = get_node("../../VBoxContainer/HBoxContainer2/input_risk")
|
||||
_saveSettings(inputName.text, inputRisk.text)
|
||||
get_tree().change_scene(next_scene_path)
|
||||
|
||||
|
||||
#HELPER FUNCTIONS:
|
||||
func _get_configuration_warning() -> String:
|
||||
return "next_scene_path must be set for this button to work" if next_scene_path == "" else ""
|
||||
|
||||
|
||||
#CONFIG/INI SAVE:
|
||||
func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
var player_settings = get_node("/root/PlayerSettings")
|
||||
player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
var config = ConfigFile.new()
|
||||
|
||||
config.set_value("Temp player","InputSettings", inputSettings)
|
||||
config.set_value("Temp player","RiskFactor", riskFactor)
|
||||
|
||||
config.save("user://settings.cfg")
|
||||
|
||||
#JSON SAVE:
|
||||
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
# var player_settings = get_node("/root/PlayerSettings")
|
||||
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
# #Temp:
|
||||
# var temp_manual_JSON = {
|
||||
# "playerSettingsTemplate": {
|
||||
# "inputName": inputSettings,
|
||||
# "riskFactor": riskFactor
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #Save to file (JSON for now)
|
||||
# var settings_file = "user://testPlayerSettings.sav"
|
||||
# var file = File.new()
|
||||
# if file.open(settings_file, File.WRITE) != 0:
|
||||
# print("Cannot write temporary file to: " + settings_file)
|
||||
# else:
|
||||
# file.store_line(to_json(temp_manual_JSON))
|
||||
# file.close()
|
||||
|
||||
|
||||
#****This save Settings functions as designed; but modified to work with alternate approach of loading
|
||||
#func _saveSettings(inputSettings : String, riskFactor : String) -> void:
|
||||
#Debugging:
|
||||
# print("Input name: " + inputSettings + "; and risk factor set to : " + riskFactor)
|
||||
# var player_settings = get_node("/root/PlayerSettings")
|
||||
# player_settings.playerSettingsSingleton.inputName = inputSettings
|
||||
# player_settings.playerSettingsSingleton.riskFactor = riskFactor
|
||||
|
||||
#Save to file (for now)
|
||||
# if settings_save_file_name == "":
|
||||
# settings_save_file_name = "settings.save"
|
||||
# var settings_file = "user://" + settings_save_file_name
|
||||
# var file = File.new()
|
||||
# file.open(settings_file, File.WRITE)
|
||||
# file.store_var(player_settings.playerSettingsSingleton.inputName)
|
||||
#DKM TEMP: To save object; removed for testing
|
||||
#file.store_var(player_settings.playerSettingsSingleton, true)
|
||||
# file.close()
|
||||
|
||||
|
||||
|
@ -1,5 +0,0 @@
|
||||
extends VBoxContainer
|
||||
|
||||
func set_text(input: String, response: String):
|
||||
$InputHistory.text = input
|
||||
$Response.text = response
|
@ -1,22 +0,0 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://UserInterface/Response.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://UserInterface/InputResponse.gd" type="Script" id=3]
|
||||
|
||||
[node name="InputResponse" type="VBoxContainer"]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="InputHistory" type="Label" parent="."]
|
||||
margin_right = 984.0
|
||||
margin_bottom = 14.0
|
||||
text = " > This is what user selected"
|
||||
autowrap = true
|
||||
|
||||
[node name="Response" parent="." instance=ExtResource( 2 )]
|
||||
margin_top = 18.0
|
||||
margin_bottom = 32.0
|
@ -1,49 +0,0 @@
|
||||
#LOCALE CLASS:
|
||||
# Template script for the Locale scene; allows for connecting exits, and also
|
||||
# maintains a visited bool (currently un-used) and takes additional
|
||||
# options via the GUI:
|
||||
# 1. Name
|
||||
# 2. Description
|
||||
# 3. The 3 option strings available at the location
|
||||
#
|
||||
|
||||
|
||||
extends PanelContainer
|
||||
#Allows Godot to handle autocomplete and 'register' class
|
||||
class_name Locale
|
||||
|
||||
var locale_name = "Location Name"
|
||||
var locale_description = "This is the description of the location."
|
||||
var locale_action = "Default action"
|
||||
var locale_action_params = []
|
||||
var options_array = []
|
||||
var destinations_array = []
|
||||
|
||||
|
||||
var visited = false;
|
||||
|
||||
var exits: Dictionary = {}
|
||||
|
||||
#DKM TEMP: right now connects both directions, but can make an alt func that c
|
||||
# connects just one way for example (for one-way-doors)
|
||||
# currently not in use, but the override defaults false but if passed can let
|
||||
# you apply custom direction
|
||||
func connect_exit(direction: String, locale: Locale, override_direction: bool = false):
|
||||
if(!override_direction):
|
||||
match direction:
|
||||
"west":
|
||||
exits[direction] = locale
|
||||
locale.exits["east"] = self
|
||||
"east":
|
||||
exits[direction] = locale
|
||||
locale.exits["west"] = self
|
||||
"north":
|
||||
exits[direction] = locale
|
||||
locale.exits["south"] = self
|
||||
"south":
|
||||
exits[direction] = locale
|
||||
locale.exits["north"] = self
|
||||
_:
|
||||
printerr("Tried to connect invalid direction: %s", direction)
|
||||
else:
|
||||
exits[direction] = locale
|
@ -1,35 +0,0 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://userInterface/Locale.gd" type="Script" id=3]
|
||||
|
||||
[node name="Locale" type="PanelContainer"]
|
||||
margin_right = 250.001
|
||||
margin_bottom = 200.0
|
||||
rect_min_size = Vector2( 250, 200 )
|
||||
script = ExtResource( 3 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="."]
|
||||
margin_left = 7.0
|
||||
margin_top = 7.0
|
||||
margin_right = 243.001
|
||||
margin_bottom = 193.0
|
||||
|
||||
[node name="Rows" type="VBoxContainer" parent="MarginContainer"]
|
||||
margin_right = 236.0
|
||||
margin_bottom = 186.0
|
||||
|
||||
[node name="LocaleName" type="Label" parent="MarginContainer/Rows"]
|
||||
margin_right = 236.0
|
||||
margin_bottom = 14.0
|
||||
text = "Locale Name"
|
||||
align = 1
|
||||
|
||||
[node name="LocaleDescription" type="Label" parent="MarginContainer/Rows"]
|
||||
margin_top = 18.0
|
||||
margin_right = 236.0
|
||||
margin_bottom = 49.0
|
||||
text = "This is the description text for the locale. "
|
||||
autowrap = true
|
@ -1,10 +0,0 @@
|
||||
extends Button
|
||||
|
||||
signal option_pressed(destinationLabel)
|
||||
|
||||
var destinationLabel
|
||||
|
||||
#DKM TEMP: test
|
||||
func _on_Option_button_up() -> void:
|
||||
print("Button pushed!")
|
||||
emit_signal("option_pressed", destinationLabel)
|
@ -1,16 +0,0 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://userInterface/Option.gd" type="Script" id=1]
|
||||
|
||||
[node name="Option" type="Button"]
|
||||
margin_top = 30.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
text = "Option # "
|
||||
align = 0
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[connection signal="button_up" from="." to="." method="_on_Option_button_up"]
|
@ -1,11 +0,0 @@
|
||||
[gd_scene format=2]
|
||||
|
||||
[node name="Response" type="Label"]
|
||||
margin_top = 30.0
|
||||
margin_right = 984.0
|
||||
margin_bottom = 68.0
|
||||
text = "Game text continues here... "
|
||||
autowrap = true
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
@ -1,16 +0,0 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
# Declare member variables here. Examples:
|
||||
# var a = 2
|
||||
# var b = "text"
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
#func _process(delta):
|
||||
# pass
|
@ -1,6 +0,0 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://userInterface/testExample.gd" type="Script" id=1]
|
||||
|
||||
[node name="testExample" type="Node2D"]
|
||||
script = ExtResource( 1 )
|
Loading…
Reference in New Issue
Block a user