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https://github.com/RPG-Research/bcirpg.git
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Added demo project to show how we can make our start game work.
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
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dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
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BIN
GodotUI/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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BIN
GodotUI/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
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76
GodotUI/GUI.tscn
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GodotUI/GUI.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Player_Settings_Button.gd" type="Script" id=1]
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[ext_resource path="res://HostAndJoinGame.gd" type="Script" id=2]
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[ext_resource path="res://Start Game.gd" type="Script" id=3]
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[node name="GUI" type="MarginContainer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -0.418091
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margin_bottom = -0.418091
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custom_constants/margin_right = 120
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custom_constants/margin_top = 80
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custom_constants/margin_left = 120
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custom_constants/margin_bottom = 80
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="HBoxContainer" type="HBoxContainer" parent="."]
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margin_left = 120.0
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margin_top = 80.0
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margin_right = 904.0
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margin_bottom = 520.0
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[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
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margin_right = 112.0
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margin_bottom = 440.0
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[node name="MenuOptions" type="VBoxContainer" parent="HBoxContainer/VBoxContainer"]
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margin_right = 112.0
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margin_bottom = 440.0
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size_flags_vertical = 3
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custom_constants/separation = 30
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alignment = 1
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[node name="Start Game" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"]
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margin_top = 169.0
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margin_right = 112.0
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margin_bottom = 183.0
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mouse_filter = 1
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text = "Start Game"
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script = ExtResource( 3 )
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[node name="HostAndJoinGame" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"]
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margin_top = 213.0
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margin_right = 112.0
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margin_bottom = 227.0
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mouse_filter = 1
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text = "Host / Join Game"
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script = ExtResource( 2 )
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[node name="Player Settings" type="Label" parent="HBoxContainer/VBoxContainer/MenuOptions"]
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margin_top = 257.0
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margin_right = 112.0
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margin_bottom = 271.0
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mouse_filter = 1
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text = "Player Settings"
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script = ExtResource( 1 )
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[node name="CenterContainer" type="CenterContainer" parent="HBoxContainer"]
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margin_left = 116.0
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margin_right = 784.0
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margin_bottom = 440.0
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size_flags_horizontal = 3
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="HBoxContainer/CenterContainer"]
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margin_left = 300.0
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margin_top = 213.0
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margin_right = 367.0
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margin_bottom = 227.0
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text = "Test Menu"
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[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Start Game" to="HBoxContainer/VBoxContainer/MenuOptions/Start Game" method="_on_Start_Game_gui_input"]
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[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" to="HBoxContainer/VBoxContainer/MenuOptions/HostAndJoinGame" method="_on_HostAndJoinGame_gui_input"]
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[connection signal="gui_input" from="HBoxContainer/VBoxContainer/MenuOptions/Player Settings" to="HBoxContainer/VBoxContainer/MenuOptions/Player Settings" method="_on_Player_Settings_gui_input"]
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21
GodotUI/HostAndJoinGame.gd
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GodotUI/HostAndJoinGame.gd
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extends Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_HostAndJoinGame_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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print("Clicked Host and Join Game")
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24
GodotUI/Player_Settings_Button.gd
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GodotUI/Player_Settings_Button.gd
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extends Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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func _unhandled_input(event):
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if event is InputEventKey:
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if event.pressed and event.scancode == KEY_ESCAPE:
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get_tree().quit()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_Player_Settings_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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print("Clicked Player Settings")
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GodotUI/Start Game.gd
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GodotUI/Start Game.gd
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extends Label
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var option = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _on_Start_Game_gui_input(event):
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if (event is InputEventMouseButton && event.pressed && event.button_index == 1):
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print("Clicked Start Game")
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get_tree().change_scene("res://TestNode2D.tscn")
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# Start Game button opens a new node for that purpose
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GodotUI/TestNode2D.gd
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GodotUI/TestNode2D.gd
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var isPaused = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Make this function return a boolean.
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func _isPaused():
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if isPaused == true:
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print("Unpaused")
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if isPaused == false:
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print("Paused")
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return isPaused
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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14
GodotUI/TestNode2D.tscn
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GodotUI/TestNode2D.tscn
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://TestNode2D.gd" type="Script" id=1]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Label" type="Label" parent="."]
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margin_right = 40.0
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margin_bottom = 14.0
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text = "Game Started Node"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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7
GodotUI/default_env.tres
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GodotUI/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="ProceduralSky" id=1]
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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BIN
GodotUI/icon.png
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GodotUI/icon.png
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After Width: | Height: | Size: 3.2 KiB |
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GodotUI/icon.png.import
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GodotUI/icon.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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GodotUI/project.godot
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GodotUI/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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config/name="Godot Ui"
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run/main_scene="res://GUI.tscn"
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config/icon="res://icon.png"
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[rendering]
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quality/driver/driver_name="GLES2"
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vram_compression/import_etc=true
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vram_compression/import_etc2=false
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environment/default_environment="res://default_env.tres"
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