bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Settings/bcirpg_move/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "PlayerSettingsTemplate",
"language": "GDScript",
"path": "res://playerSettingsTemplate.gd"
} ]
_global_script_class_icons={
"PlayerSettingsTemplate": ""
}
[application]
config/name="BCIRPGR_mainMenu"
run/main_scene="res://Screens/MenuScreen.tscn"
config/icon="res://icon.png"
[autoload]
Settings="*res://Settings.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"