mirror of
https://github.com/RPG-Research/bcirpg.git
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29 lines
1.2 KiB
C#
29 lines
1.2 KiB
C#
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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[assembly: AssemblyTitle("UnityEngine.Timeline")]
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[assembly: AssemblyDescription("Unity Timeline")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("Unity Technologies")]
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[assembly: AssemblyProduct("UnityEngine.Timeline")]
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[assembly: AssemblyCopyright("Copyright <20> 2016")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: InternalsVisibleTo("Unity.Timeline.Editor")]
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[assembly: ComVisible(false)]
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#if UNITY_EDITOR // RuntimeEditor version
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[assembly: Guid("844F8153-91DB-42D4-9455-CBF1A7BFC434")]
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#else // Runtime version
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[assembly: Guid("6A10B290-9283-487F-913B-00D94CD3FAF5")]
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#endif
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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[assembly: InternalsVisibleTo("Assembly-CSharp-testable")]
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[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]
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[assembly: InternalsVisibleTo("Unity.Timeline.EditorTests")]
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[assembly: InternalsVisibleTo("Unity.Timeline.Tests")]
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[assembly: InternalsVisibleTo("Unity.Timeline.Tests.Common")]
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[assembly: InternalsVisibleTo("Unity.Timeline.Tests.Performance")]
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[assembly: InternalsVisibleTo("Unity.Timeline.Tests.Performance.Editor")]
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