bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.timeline@1.3.4/Runtime/Evaluation/RuntimeElement.cs

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2021-02-03 03:59:14 +00:00
using System;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
abstract class RuntimeElement : IInterval
{
public abstract Int64 intervalStart { get; }
public abstract Int64 intervalEnd { get; }
public int intervalBit { get; set; }
public abstract bool enable { set; }
public abstract void EvaluateAt(double localTime, FrameData frameData);
public virtual void Reset() {}
}
}