bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.timeline@1.3.4/Documentation~/wf_about.md

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2021-02-03 03:59:14 +00:00
# Using the Timeline window
Use the Timeline window to create Timeline Assets and Timeline instances, record animation, schedule animation, and create cinematic content. This section shows you how to do the following tasks:
* [Create a Timeline Asset and Timeline instance](wf_instance.md)
* [Record basic animation with an Infinite clip](wf_rec_anim.md)
* [Convert an Infinite clip to an Animation clip](wf_conv_infinite.md)
* [Animate a humanoid](wf_char_anim.md)
* [Use Animation Override tracks and Avatar Masking](wf_mask.md)
* [Nest Timeline Instances](wf_nested.md)