bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.test-framework@1.1.16/Documentation~/reference-custom-yield-instructions.md

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2021-02-03 03:59:14 +00:00
# Custom yield instructions
By implementing this interface below, you can define custom yield instructions in **Edit Mode** tests.
## IEditModeTestYieldInstruction
In an Edit Mode test, you can use `IEditModeTestYieldInstruction` interface to implement your own instruction. There are also a couple of commonly used implementations available:
- [EnterPlayMode](#enterplaymode)
- [ExitPlayMode](#exitplaymode)
- [RecompileScripts](./reference-recompile-scripts.md)
- [WaitForDomainReload](./reference-wait-for-domain-reload.md)
## Example
```c#
[UnityTest]
public IEnumerator PlayOnAwakeDisabled_DoesntPlayWhenEnteringPlayMode()
{
var videoPlayer = PrefabUtility.InstantiatePrefab(m_VideoPlayerPrefab.GetComponent<VideoPlayer>()) as VideoPlayer;
videoPlayer.playOnAwake = false;
yield return new EnterPlayMode();
var videoPlayerGO = GameObject.Find(m_VideoPlayerPrefab.name);
Assert.IsFalse(videoPlayerGO.GetComponent<VideoPlayer>().isPlaying);
yield return new ExitPlayMode();
Object.DestroyImmediate(GameObject.Find(m_VideoPlayerPrefab.name));
}
```
## Properties
| Syntax | Description |
| ---------------------------- | ------------------------------------------------------------ |
| `bool ExpectDomainReload` | Returns `true` if the instruction expects a domain reload to occur. |
| `bool ExpectedPlaymodeState` | Returns `true` if the instruction expects the Unity Editor to be in **Play Mode**. |
## Methods
| Syntax | Description |
| ----------------------- | ------------------------------------------------------------ |
| `IEnumerator Perform()` | Used to define multi-frame operations performed when instantiating a yield instruction. |
## EnterPlayMode
* Implements `IEditModeTestYieldInstruction`. Creates a yield instruction to enter Play Mode.
* When creating an Editor test that uses the `UnityTest` attribute, use this to trigger the Editor to enter Play Mode.
* Throws an exception if the Editor is already in Play Mode or if there is a [script compilation error](https://support.unity3d.com/hc/en-us/articles/205930539-How-do-I-interpret-a-compiler-error-).
## ExitPlayMode
* Implements `IEditModeTestYieldInstruction`. A new instance of the class is a yield instruction to exit Play Mode.
* Throws an exception if the Editor is not in Play Mode.