bcirpggithubmirror/GameEngineResearch/ErpgUnity3d/Library/PackageCache/com.unity.test-framework@1.1.16/Documentation~/reference-comparer-float.md

47 lines
1.8 KiB
Markdown
Raw Normal View History

2021-02-03 03:59:14 +00:00
# FloatEqualityComparer
Use this class to compare two float values for equality with [NUnit](http://www.nunit.org/) constraints. Use `FloatEqualityComparer.Instance` comparer to have the default error value set to 0.0001f. For any other error, use the [one argument constructor](#constructors) to create a comparer.
## Static Properties
| Syntax | Description |
| ---------- | ------------------------------------------------------------ |
| `Instance` | A singleton instance of the comparer with a default error value set to 0.0001f. |
## Constructors
| Syntax | Description |
| ------------------------------------------- | ------------------------------------------------------------ |
| `FloatEqualityComparer(float allowedError)` | Creates an instance of the comparer with a custom error value. |
## Public methods
| Syntax | Description |
| -------------------------------------------- | ------------------------------------------------------------ |
| `bool Equals(float expected, float actual);` | Compares the `actual` and `expected` float values for equality using `Utils.AreFloatsEqual`. |
## Example
```c#
[TestFixture]
public class FloatsTest
{
[Test]
public void VerifyThat_TwoFloatsAreEqual()
{
var comparer = new FloatEqualityComparer(10e-6f);
var actual = -0.00009f;
var expected = 0.00009f;
Assert.That(actual, Is.EqualTo(expected).Using(comparer));
// Default relative error 0.0001f
actual = 10e-8f;
expected = 0f;
Assert.That(actual, Is.EqualTo(expected).Using(FloatEqualityComparer.Instance));
}
}
```