bcirpggithubmirror/Godot/MainMenu/GodotUserInterface_Luke/Die.gd

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GDScript3
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extends Node
class_name Die
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
enum DieCategory{
D4 = 4,
D6 = 6,
D8 = 8,
D10 = 10,
D12 = 12,
D00 = 00,
D20 = 20
}
var DieType = DieCategory
var NumberOfFaces = 0
func RollDie(InputDie):
#InputDie is supposed to be DieType for example.
var DieFaceResult = 0;
var LowestPossibleNumberOnDie = 0
var rng = RandomNumberGenerator.new()
var NoOfSides = NumberOfFaces
match NoOfSides:
100:
LowestPossibleNumberOnDie = 0
#Will need to come up with a solution just for 00 Dice.
_:
LowestPossibleNumberOnDie = 1
DieFaceResult = rng.randi_range(LowestPossibleNumberOnDie, NumberOfFaces)
var DieSuccessPercentage = DieFaceResult/NumberOfFaces
print("DieFace:")
print(DieFaceResult)
func SetNumberOfSides():
var DSides = DieType
# For 7 Die Set, testing purposes
########################################
# Need to Seed Random Number Generator #
########################################
match DSides:
4:
NumberOfFaces = 4
6:
NumberOfFaces = 6
8:
NumberOfFaces = 8
10:
NumberOfFaces = 10
12:
NumberOfFaces = 12
00:
NumberOfFaces = 100
20:
NumberOfFaces = 20
print(NumberOfFaces)
# Called when the node enters the scene tree for the first time.
func _ready():
DieType = DieCategory.D20
SetNumberOfSides()
RollDie(NumberOfFaces)
# Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass