2022-01-02 19:56:55 +00:00
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extends Node
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class_name Die
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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enum DieCategory{
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2022-01-09 20:01:00 +00:00
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D4 = 4,
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D6 = 6,
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D8 = 8,
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D10 = 10,
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D12 = 12,
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D00 = 00,
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D20 = 20
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2022-01-02 19:56:55 +00:00
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}
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2022-01-09 20:01:00 +00:00
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var DieType = DieCategory
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var NumberOfFaces = 0
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2022-01-02 19:56:55 +00:00
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2022-01-09 20:01:00 +00:00
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func RollDie(InputDie):
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#InputDie is supposed to be DieType for example.
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var DieFaceResult = 0;
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var LowestPossibleNumberOnDie = 0
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var rng = RandomNumberGenerator.new()
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var NoOfSides = NumberOfFaces
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match NoOfSides:
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100:
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LowestPossibleNumberOnDie = 0
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#Will need to come up with a solution just for 00 Dice.
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_:
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LowestPossibleNumberOnDie = 1
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DieFaceResult = rng.randi_range(LowestPossibleNumberOnDie, NumberOfFaces)
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var DieSuccessPercentage = DieFaceResult/NumberOfFaces
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2022-01-02 19:56:55 +00:00
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2022-01-09 20:01:00 +00:00
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print("DieFace:")
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print(DieFaceResult)
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func SetNumberOfSides():
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var DSides = DieType
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# For 7 Die Set, testing purposes
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########################################
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# Need to Seed Random Number Generator #
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########################################
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2022-01-02 19:56:55 +00:00
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match DSides:
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2022-01-09 20:01:00 +00:00
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4:
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NumberOfFaces = 4
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6:
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NumberOfFaces = 6
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8:
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NumberOfFaces = 8
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10:
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NumberOfFaces = 10
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12:
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NumberOfFaces = 12
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00:
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NumberOfFaces = 100
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20:
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NumberOfFaces = 20
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print(NumberOfFaces)
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2022-01-02 19:56:55 +00:00
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# Called when the node enters the scene tree for the first time.
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func _ready():
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2022-01-09 20:01:00 +00:00
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DieType = DieCategory.D20
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SetNumberOfSides()
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RollDie(NumberOfFaces)
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# Replace with function body.
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2022-01-02 19:56:55 +00:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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