bcirpggithubmirror/Phase2/Godot_Toolset/Main/screens/TestScreen/test_scene.gd

14 lines
162 B
GDScript3
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extends Node
func _ready():
print(SpecialAbility.create_ability("Fireball",
["Fire Type", "Projectile"],
1,
10,
5,
3.0,
"strength",
Vector3(1, 2, 3)
))