bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MainMenu/GodotUserInterface_Luke/WorldObject.gd

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GDScript3
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extends Node
const date = preload("res://Date.gd")
var isPaused = false
var isGameOver = false
var Scene = SceneTree
# var players = Array or Similar for Actors
# var history = Array or Similar for Nodes
# var decisions = Array or Similar for ints
var DateTime = date.new()
func _ready():
var TimeTest = OS.get_datetime()
print(TimeTest)