mirror of
https://github.com/RPG-Research/bcirpg.git
synced 2024-04-16 14:23:01 +00:00
60 lines
1.9 KiB
GDScript3
60 lines
1.9 KiB
GDScript3
|
extends Control
|
||
|
|
||
|
|
||
|
var playerCounter = 1
|
||
|
var player = load("res://Player.tscn")
|
||
|
|
||
|
onready var multiplayer_config_ui = $Multiplayer_Configure
|
||
|
#onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
|
||
|
onready var device_ip_address = $CanvasLayer/Device_IP_Address
|
||
|
onready var player_name = $Multiplayer_Configure/Player_Name
|
||
|
onready var room_name = $Multiplayer_Configure/Room_Name
|
||
|
onready var room_password = $Multiplayer_Configure/Room_Password
|
||
|
onready var room_ui = $Room_UI
|
||
|
|
||
|
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
get_tree().connect("network_peer_connected", self, "_player_connected")
|
||
|
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
|
||
|
get_tree().connect("connected_to_server", self, "_connected_to_server")
|
||
|
|
||
|
device_ip_address.text = Network.ip_address
|
||
|
|
||
|
func _player_connected(id) -> void:
|
||
|
print("Player " + str(id) + "connected")
|
||
|
instance_player(id)
|
||
|
|
||
|
func _player_disconnected(id) -> void:
|
||
|
print("Player " + str(id) + "disconnected")
|
||
|
|
||
|
if Players.has_node(str(id)):
|
||
|
Players.get_node(str(id)).queue_free()
|
||
|
|
||
|
func _on_Create_Server_pressed():
|
||
|
multiplayer_config_ui.hide()
|
||
|
Network._create_server()
|
||
|
instance_player(get_tree().get_network_unique_id())
|
||
|
Network._set_server_info(room_name.text, room_password.text)
|
||
|
$Room_UI/Room_Name.text = room_name.text
|
||
|
room_ui.show()
|
||
|
|
||
|
#func _on_Join_Server_pressed():
|
||
|
# if server_ip_address.text != "":
|
||
|
# multiplayer_config_ui.hide()
|
||
|
# Network.ip_address = server_ip_address.text
|
||
|
# Network._join_server()
|
||
|
|
||
|
func _connected_to_server() -> void:
|
||
|
yield(get_tree().create_timer(0.1), "timeout")
|
||
|
instance_player(get_tree().get_network_unique_id())
|
||
|
|
||
|
func instance_player(id) -> void:
|
||
|
var player_instance = Global.instance_node(player, Players)
|
||
|
player_instance.name = str(id)
|
||
|
player_instance._set_name(player_name.text)
|
||
|
player_instance._set_name_position(playerCounter)
|
||
|
player_instance.set_network_master(id)
|
||
|
playerCounter += 1
|