bcirpggithubmirror/Phase2/Godot ===(Game Code)===/DiceRoller/Die.gd

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#Die class
extends Node2D
class_name Die
#value of selected die type
var numFaces: int
#Class constructor
func _init(value):
numFaces = value
#returns an integer value of the rolled result (assuming the die is a valid type)
func rollDie():
randomize()
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var rolledNum
rolledNum = randi() % numFaces + 1
return rolledNum
#Returns the number of faces on this die
func getNumFaces():
return numFaces