bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918A/userInterface/Option.gd

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extends Button
signal option_pressed(destinationLabel)
var destinationLabel
#DKM TEMP: test
func _on_Option_button_up() -> void:
print("Button pushed!")
emit_signal("option_pressed", destinationLabel)