2022-09-18 17:40:23 +00:00
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#PLAYER CHARACTER TEMPLATE:
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# Template for holding loaded/current character
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extends Resource
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class_name playerCharacterTemplate
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var pcText = ""
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2022-09-25 20:46:10 +00:00
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#BCO-RPG SRIS system (percentile):
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var viableCharStats = ["AG",
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"APP",
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"CO",
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"QU",
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"MD",
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"ST",
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"CH",
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"EM",
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"IN",
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"ME",
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"MX",
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"PR",
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"RE",
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"SD"]
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var agility = 0
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var appearance = 0
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var constitution = 0
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var quickness = 0
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var manual_dexterity = 0
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var strength = 0
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var chutzpah = 0
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var empathy = 0
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var intuition = 0
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var memory = 0
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var moxie = 0
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var presence = 0
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var reasoning = 0
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var self_discipline = 0
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func toString() -> String:
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return("pcText: " + str(pcText) +
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"; Agility: " + str(agility) +
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"; Appearance: " + str(appearance) +
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"; Constitution: " + str(constitution) +
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"; Quickness: " + str(quickness) +
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"; Manual_dexterity: " + str(manual_dexterity) +
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"; Strength: " + str(strength) +
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"; Chutzpah: " + str(chutzpah) +
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"; Empathy: " + str(empathy) +
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"; Intuition: " + str(intuition) +
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"; Memory: " + str(memory) +
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"; Moxie: " + str(moxie) +
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"; Presence: " + str(presence) +
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"; Reasoning: " + str(reasoning) +
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"; Self_discipline: " + str(self_discipline)
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)
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