bcirpggithubmirror/Phase2/Networking/Client/Server/Server.gd

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GDScript3
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extends Node
const DEFAULT_IP = "127.0.0.1"
const DEFAULT_PORT = 8080
var network = NetworkedMultiplayerENet.new()
var selected_IP
var selected_port
var local_player_id = 0
sync var players = {}
sync var player_data = {}
func _ready():
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connection_failed", self, "_connected_fail")
get_tree().connect("server_disconnected", self, "_server_disconnected")
func _connect_to_server():
get_tree().connect("connected_to_server", self, "_connected_ok")
network.create_client(selected_IP, selected_port)
get_tree().set_network_peer(network)
func _player_connected(id):
print("Player: " + str(id) + " Connected")
func _player_disconnected(id):
print("Player: " + str(id) + " Disconnected")
func _connected_ok():
print("Successfully connected to server")
register_player()
rpc_id(1, "send_player_info", local_player_id, player_data)
func _connected_fail():
print("Failed to connect")
func _server_disconnected():
print("Server Disconnected")
func register_player():
local_player_id = get_tree().get_network_unique_id()
player_data = Save.save_data
players[local_player_id] = player_data
sync func update_waiting_room():
get_tree().call_group("WaitingRoom", "refresh_players", players)