bcirpggithubmirror/Godot/Experiments/Doug/rpgr_gameWork_20220102A/README.txt

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README.TXT:
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Author: Doug McCord
Date: 30-Jan-2022
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Intro notes:
I created this to help explain the current Godot file structure I'm using. An
effort has been made to use a consistent organization, though it can most
definitely be improved/made more consistent.
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Project file structure:
Surface Layer:
Game scripts are located at this level, included unique history scripts
and the Game.gd script itself.
_toArchive:
Directory to serve as reference-only; precursor to trash
assets:
Images, fonts, TRES text resource data files
globalScripts:
For project-wide use, or scripts that are not either:
A. attached to a template scene, intended to go with all instances of that, or
B. unique, scene-specific scripts.
Screens:
Additional scenes that are not the main game; includes both .tscn scene files and
their associated scripts.
UserInterface: (note misnomer for text-based game)
Re-useable UI elements and their scripts, such as change-scene, input-response