bcirpggithubmirror/Phase2/Godot_GameCode/Experiments/Andrew_Multiplayer_Test/project.godot

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Squashed commit of the following: commit db69386b6d2f12adf284b45a3f84111bbfeb2b0b Author: Andrew Tang <tandrew@gmail.com> Date: Mon Aug 1 02:48:32 2022 +0800 Test Lobby Working Server creation works and others are able to join by entering the creator's IP. Shows a list of player names (currently only shows player #) commit 3fbf2640da1a59e6bc5727b4b2748b72df59fefa Author: Andrew Tang <tandrew@gmail.com> Date: Mon Jul 25 02:29:27 2022 +0800 Test Multiplayer commit 59b74b946a090dd0b95e21814fe2ed7751b6e09b Author: Andrew Tang <tandrew@gmail.com> Date: Mon Jul 11 01:16:34 2022 +0800 Complete DiceRoller Singleton Version Created script: "DiceRoller.gd" to be the only dice script attached to a node and will act as a singleton. A single DieManager object is created in this script. The DieManager's values can be changed and methods can be called through the DiceRoller Script commit 3a402d43316599c1a883ab583583942dd7723d7b Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com> Date: Sun Jul 3 13:05:28 2022 -0400 Delete .DS_Store commit c00b24c60ac3cc9a39a93b79cf3352241b1c9186 Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com> Date: Sun Jul 3 13:05:16 2022 -0400 Delete .DS_Store commit 4f788de0c7676fec60624f50be6284b4f2e419ac Author: Andrew Tang <90939405+TangoDevelopments@users.noreply.github.com> Date: Sun Jul 3 13:05:05 2022 -0400 Delete .DS_Store commit c20fd855676052b135e7c99af9800af86ad81060 Author: Andrew Tang <tandrew@gmail.com> Date: Mon Jul 4 00:13:15 2022 +0800 Added D10 and easier die selection
2022-08-07 18:00:04 +00:00
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Multiplayer Test"
run/main_scene="res://Network_Setup.tscn"
config/icon="res://icon.png"
[autoload]
Network="*res://Network.gd"
Global="*res://Global.gd"
Players="*res://Players.tscn"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"