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https://github.com/RPG-Research/bcirpg.git
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51 lines
1.5 KiB
GDScript3
51 lines
1.5 KiB
GDScript3
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extends Control
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## The timeline to load when starting the scene
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export(String, "TimelineDropdown") var timeline: String
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export(bool) var add_canvas = true
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export(bool) var reset_saves = true
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func _ready():
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if reset_saves:
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Dialogic.reset_saves()
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var d = Dialogic.start(timeline, '', "res://addons/dialogic/Nodes/DialogNode.tscn", add_canvas)
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get_parent().call_deferred('add_child', d)
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_copy_signals(d if not add_canvas else d.dialog_node)
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queue_free()
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func _copy_signals(dialogic:Node):
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var sigs = self.get_signal_list()
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for s in sigs:
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if not s['name'] in _signals_to_copy:
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continue
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if not dialogic.has_signal(s['name']):
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print("Cannot copy connections of signal " + s['name'] + " from " + self.to_string() + " to " + dialogic.to_string())
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continue
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var conns = self.get_signal_connection_list(s['name'])
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for c in conns:
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dialogic.connect(c['signal'], c['target'], c['method'], c['binds'], c['flags'])
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var _signals_to_copy = [
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'event_start',
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'event_end',
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'text_complete',
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'timeline_start',
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'timeline_end',
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'dialogic_signal'
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]
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## -----------------------------------------------------------------------------
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## SIGNALS (proxy copy of DialogNode signals)
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## -----------------------------------------------------------------------------
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# Event end/start
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signal event_start(type, event)
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signal event_end(type)
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# Text Signals
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signal text_complete(text_data)
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# Timeline end/start
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signal timeline_start(timeline_name)
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signal timeline_end(timeline_name)
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# Custom user signal
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signal dialogic_signal(value)
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