bcirpggithubmirror/Phase2/Godot _Game_Code/Settings/bcirpg_move/playerSettingsTemplate.gd

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2022-05-15 18:29:03 +00:00
extends Node
class_name PlayerSettingsTemplate
enum KeyboardLayout {
QWERTY,
ALPHABETICAL,
DVORAK
}
enum ThemeChoice {
DARKHIGHCONTRAST,
LIGHTHIGHCONTRAST
}
var inputName = "none"
var riskFactor = 0
var brightness = 3
var fontSize = 11
var volume = 6
var bClosedCaptions = true
var bdevConsole = false
var bVirtualKeyboard = false
var visualKeyboardLayout = KeyboardLayout.QWERTY
var preferredTheme = ThemeChoice.DARKHIGHCONTRAST
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass