bcirpggithubmirror/Phase2/Godot _Game_Code/MainMenu/GodotUserInterface_Luke/Die.gd

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extends Node
class_name Die
enum DieCategory{
D4 = 4,
D6 = 6,
D8 = 8,
D10 = 10,
D12 = 12,
D00 = 00,
D20 = 20
}
var DieType = DieCategory
var NumberOfFaces = 0
func RollDie(InputDie):
#InputDie is supposed to be DieType for example.
var DieFaceResult = 0;
var LowestPossibleNumberOnDie = 0
var rng = RandomNumberGenerator.new()
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rng.randomize()
var NoOfSides = NumberOfFaces
match NoOfSides:
100:
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LowestPossibleNumberOnDie = 1
DieFaceResult = rng.randi_range(LowestPossibleNumberOnDie, 10)
DieFaceResult *= 10
_:
LowestPossibleNumberOnDie = 1
DieFaceResult = rng.randi_range(LowestPossibleNumberOnDie, NumberOfFaces)
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var DieSuccessPercentage = (float(DieFaceResult)/float(NumberOfFaces))
print("DieFace:")
print(DieFaceResult)
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print("Die Success Rate")
print(DieSuccessPercentage)
func SetNumberOfSides():
var DSides = DieType
match DSides:
4:
NumberOfFaces = 4
6:
NumberOfFaces = 6
8:
NumberOfFaces = 8
10:
NumberOfFaces = 10
12:
NumberOfFaces = 12
00:
NumberOfFaces = 100
20:
NumberOfFaces = 20
print(NumberOfFaces)
# Called when the node enters the scene tree for the first time.
func _ready():
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DieType = DieCategory.D00
SetNumberOfSides()
RollDie(NumberOfFaces)