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52 lines
1.2 KiB
GDScript3
52 lines
1.2 KiB
GDScript3
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extends AudioStreamPlayer
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var stop_time:float
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func play_voice(data:Dictionary) -> void:
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if data == {}:
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stop_voice()
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return
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if data.has('volume'):
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volume_db = data['volume']
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if data.has('audio_bus'):
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bus = data['audio_bus']
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if data.has('file'):
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if data['file'] == '':
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stop_voice()
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return
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var s:AudioStream = load(data['file'])
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if s != null:
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stream = s
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#Will play from start_time when possible
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if data.has('start_time'):
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play(data['start_time'])
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else:
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play()
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#Stop time will fall back to length of audiostream minus 0.1 secund
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#if not defined otherwise. This should allow _process to stop the
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#audio before it autorepeats
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if data.has('stop_time'):
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stop_time = data['stop_time']
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if stop_time <= 0:
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stop_time = s.get_length() - 0.1
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else:
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stop_time = s.get_length() - 0.1
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else:
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stop_voice()
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func stop_voice():
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stop()
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#this is part of a hack, and could be replaced with something more elegant. - KvaGram
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func remaining_time():
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if !playing:
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return 0
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return stop_time - get_playback_position()
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func _process(_delta):
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#Will automatically stop playing when reaching stop_time
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if(playing && get_playback_position() >= stop_time):
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stop_voice()
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