bcirpggithubmirror/Phase2/Godot ===(Game Code)===/MergedMaster/bcirpg_mergedMaster_20220918A/globalScripts/playerSettingsTemplate.gd

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GDScript3
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extends Node
class_name PlayerSettingsTemplate
# Declare Setting Options, to be used inside of the settings menu
var inputName = "none"
var riskFactor = 0
var brightness = 3
var fontSize = 11
var volume = 6
var bClosedCaptions = true
var bdevConsole = false
var bVirtualKeyboard = false
# Setting of 0 is Qwerty, Setting of 1 is Davorak, Setting of 2 is Alphabetical
var visualKeyboardLayout = 0
# Setting of 0 is dark, setting of 1 is light, and so on
var themeChoiceInt = 0
var themeFile = "res://assets/ui_controlNode_dark_theme.tres"
func _ready():
pass