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35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
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README.TXT:
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Author: Doug McCord
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Date: 30-Jan-2022
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Intro notes:
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I created this to help explain the current Godot file structure I'm using. An
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effort has been made to use a consistent organization, though it can most
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definitely be improved/made more consistent.
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Project file structure:
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Surface Layer:
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Game scripts are located at this level, included unique history scripts
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and the Game.gd script itself.
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_toArchive:
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Directory to serve as reference-only; precursor to trash
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assets:
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Images, fonts, TRES text resource data files
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globalScripts:
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For project-wide use, or scripts that are not either:
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A. attached to a template scene, intended to go with all instances of that, or
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B. unique, scene-specific scripts.
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Screens:
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Additional scenes that are not the main game; includes both .tscn scene files and
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their associated scripts.
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UserInterface: (note misnomer for text-based game)
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Re-useable UI elements and their scripts, such as change-scene, input-response
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