bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Experiments/Andrew_Multiplayer_Test/Room_Join.gd

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GDScript3
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extends Control
onready var multiplayer_config_ui = $Multiplayer_Configure
onready var server_ip_address = $Multiplayer_Configure/Server_IP_Address
onready var room_password = $Multiplayer_Configure/Room_Password
onready var player_name = $Multiplayer_Configure/Player_Name
func _on_Join_Server_pressed():
if server_ip_address.text != "":
multiplayer_config_ui.hide()
Network.ip_address = server_ip_address.text
Network._join_server()
Network._instance_player(get_tree().get_network_unique_id(), player_name.text)