bcirpggithubmirror/Phase2/Godot ===(Game Code)===/Import Character/assets/base_dynamicFont_BIG.tres

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2022-05-15 18:29:03 +00:00
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/l_10646.ttf" type="DynamicFontData" id=1]
[resource]
size = 42
font_data = ExtResource( 1 )