bcirpggithubmirror/Phase2/Godot_Toolset/Luke/MainSystem.gd

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GDScript3
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extends Node
const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
var db # Database object
var db_name = "res://DataStorage/database"
onready var only_once : bool = true
onready var textEntry = get_node("VBoxContainer/LineEdit")
onready var convoID = get_node("VBoxContainer/HBoxContainer/labelConvoID/LineEdit")
onready var layerID = get_node("VBoxContainer/HBoxContainer/labelLayerID/LineEdit")
onready var branchID = get_node("VBoxContainer/HBoxContainer/labelBranchID/LineEdit")
onready var saveButton = get_node("saveButton")
func CommitDataToDB():
db = SQLite.new()
db.path = db_name
db.open_db()
var tableName = "DataStorage"
var dict : Dictionary = Dictionary()
dict["ConvoID"] = int(convoID.text)
dict["LayerID"] = int(layerID.text)
dict["BranchID"] = int(branchID.text)
dict["Text"] = textEntry.text
db.insert_row(tableName,dict)
print("Done with SQL commit")
func readFromDB():
db = SQLite.new()
db.path = db_name
db.open_db()
var tableName = "DataStorage"
db.query("select * from " + tableName + ";")
for i in range(0, db.query_result.size()):
print("Query Results: ", db.query_result[i]["ConvoID"], db.query_result[i]["LayerID"], db.query_result[i]["BranchID"],db.query_result[i]["Text"])
func DeleteFromDBByID(idNum):
var idStr = str(idNum)
db = SQLite.new()
db.path = db_name
db.open_db()
var tableName = "DataStorage"
db.query("delete from " + tableName + " where ConvoID = " + idStr + ";")
# Called when the node enters the scene tree for the first time.
func _ready():
pass
func _process(delta):
if saveButton.pressed == true && only_once == true:
only_once = false
CommitDataToDB()