bcirpggithubmirror/Phase2/Godot_Toolset/Luke/addons/dialogic/Nodes/ChoiceButton.gd

11 lines
270 B
GDScript3
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extends Button
func _process(delta):
if Input.is_action_pressed(get_meta('input_next')):
if has_focus():
emit_signal("button_down")
if Input.is_action_just_released(get_meta('input_next')):
if has_focus():
emit_signal("button_up")
emit_signal("pressed")