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https://github.com/RPG-Research/bcirpg.git
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49 lines
1.1 KiB
GDScript3
49 lines
1.1 KiB
GDScript3
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extends TextureRect
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var native_dialogic_background = true
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var tween
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func _ready():
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expand = true
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name = 'Background'
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anchor_right = 1
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anchor_bottom = 1
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if DialogicResources.get_settings_value('dialog', 'stretch_backgrounds', true):
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stretch_mode = TextureRect.STRETCH_SCALE
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else:
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stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_COVERED
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show_behind_parent = true
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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func _init():
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tween = Tween.new()
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add_child(tween)
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func fade_in(time = 1):
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modulate = Color(1, 1,1,0)
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tween.interpolate_property(self, "modulate",
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null, Color(1,1,1,1), time,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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tween.start()
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func fade_out(time = 1):
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if tween:
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tween.connect('tween_all_completed', self, '_on_tween_over')
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tween.interpolate_property(self, "modulate",
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Color(1,1,1,1), Color(1,1,1,0), time,
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Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
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tween.start()
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else:
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_on_tween_over()
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func remove_with_delay(time =1):
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var timer = Timer.new()
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timer.connect("timeout", self, "queue_free")
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add_child(timer)
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timer.start(time+0.1)
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func _on_tween_over():
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queue_free()
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