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37 lines
817 B
GDScript3
37 lines
817 B
GDScript3
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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var time_start = 0
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var time_now = 0
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class_name WorldObject
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var Players: String = ''
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var Scene: Scene
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var History: = Array()
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var decisions:
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var totalTime:
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# Called when the node enters the scene tree for the first time.
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func _ready():
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time_start = OS.get_unix_time()
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set_process(true)
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# Should we tie time to the save files or the application?
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# I would think the save files.
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func _process(delta):
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time_now = OS.get_unix_time()
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var elapsed = time_now - time_start
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var minutes = elapsed / 60
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var seconds = elapsed % 60
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var str_elapsed = "%02d : %02d" % [minutes, seconds]
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print("elapsed : ", str_elapsed)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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