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128 lines
3.4 KiB
C#
128 lines
3.4 KiB
C#
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using Godot;
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using GC = Godot.Collections;
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using System;
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public static class DialogicSharp
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{
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private static Script _dialogic = GD.Load<Script>("res://addons/dialogic/Other/DialogicClass.gd");
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private const String DEFAULT_DIALOG_RESOURCE = "res://addons/dialogic/Nodes/DialogNode.tscn";
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// Check the documentation of the DialogicClass for more information on how to use these functions!
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public static Node Start(String timeline = "", String default_timeline = "", bool useCanvasInstead = true)
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{
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return Start<Node>(timeline, default_timeline, DEFAULT_DIALOG_RESOURCE, useCanvasInstead);
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}
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public static T Start<T>(String timeline = "", String default_timeline = "", String dialogScenePath = "", bool useCanvasInstead = true) where T : class
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{
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return (T)_dialogic.Call("start", timeline, default_timeline, dialogScenePath, useCanvasInstead);
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}
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// ------------------------------------------------------------------------------------------
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// SAVING/LOADING
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// ------------------------------------------------------------------------------------------
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public static void Load(String slot_name = "")
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{
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_dialogic.Call("load", slot_name);
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}
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public static void Save(String slot_name = "")
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{
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_dialogic.Call("save", slot_name);
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}
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public static GC.Array GetSlotNames()
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{
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return (GC.Array)_dialogic.Call("get_slot_names");
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}
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public static void EraseSlot(String slot_name)
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{
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_dialogic.Call("erase_slot", slot_name);
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}
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public static bool HasCurrentDialogNode()
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{
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return (bool)_dialogic.Call("has_current_dialog_node");
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}
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public static void ResetSaves()
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{
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_dialogic.Call("reset_saves");
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}
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public static String GetCurrentSlot()
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{
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return (String)_dialogic.Call("get_current_slot");
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}
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// ------------------------------------------------------------------------------------------
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// IMPORT/EXPORT
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// ------------------------------------------------------------------------------------------
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public static GC.Dictionary Export()
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{
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return (GC.Dictionary)_dialogic.Call("export");
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}
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public static void Import(GC.Dictionary data)
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{
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_dialogic.Call("import", data);
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}
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// ------------------------------------------------------------------------------------------
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// DEFINITIONS
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// ------------------------------------------------------------------------------------------
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public static String GetVariable(String name)
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{
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return (String)_dialogic.Call("get_variable", name);
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}
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public static void SetVariable(String name, String value)
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{
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_dialogic.Call("set_variable", name, value);
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}
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// ------------------------------------------------------------------------------------------
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// OTHER STUFF
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// ------------------------------------------------------------------------------------------
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public static String CurrentTimeline
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{
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get
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{
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return (String)_dialogic.Call("get_current_timeline");
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}
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set
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{
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_dialogic.Call("set_current_timeline", value);
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}
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}
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public static GC.Dictionary Definitions
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{
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get
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{
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return (GC.Dictionary)_dialogic.Call("get_definitions");
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}
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}
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public static GC.Dictionary DefaultDefinitions
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{
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get
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{
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return (GC.Dictionary)_dialogic.Call("get_default_definitions");
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}
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}
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public static bool Autosave
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{
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get
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{
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return (bool)_dialogic.Call("get_autosave");
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}
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set
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{
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_dialogic.Call("set_autosave", value);
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}
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}
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}
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