bcirpggithubmirror/Phase2/Godot_GameCode/MainMenu/GodotUserInterface_Luke/SaveSystem/SceneObject.gd

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extends Node
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
var time_start = 0
var time_now = 0
class_name WorldObject
var Players: String = ''
var Scene: Scene
var History: = Array()
var decisions:
var totalTime:
# Called when the node enters the scene tree for the first time.
func _ready():
time_start = OS.get_unix_time()
set_process(true)
# Should we tie time to the save files or the application?
# I would think the save files.
func _process(delta):
time_now = OS.get_unix_time()
var elapsed = time_now - time_start
var minutes = elapsed / 60
var seconds = elapsed % 60
var str_elapsed = "%02d : %02d" % [minutes, seconds]
print("elapsed : ", str_elapsed)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass