bcirpggithubmirror/Phase2/Godot_Toolset/CodeSandboxes/ToolsetProjectTemplate/Dialog/dialog_system.gd

109 lines
3.4 KiB
GDScript3
Raw Permalink Normal View History

extends Node
# initialize the DB connection.
# All Databases will be under res/databases/{Desired Database}
#How to init the connection with Godot 3.5+
#const SQLite = preload("res://addons/godot-sqlite/bin/gdsqlite.gdns")
#var db
#How to init the connection with godot 4+
var db : SQLite = null
const verbosity_level : int = SQLite.VERBOSE
var db_name = "res://databases/dialog_system"
#
# A tag is a string used to identify a dialog option.
# Examples of how to use createTag
# createItem("streetVendor1InMainCityGreetingA")
# createItem("dreamSequence1EndingOptionB")
func createTag(inputNameString):
db.open_db()
var tableName = "Tag"
var dict : Dictionary = Dictionary()
dict["tagName"] = inputNameString
db.insert_row(tableName,dict)
print(dict)
# A collection will contain the ID of the item in question, followed by the genre name, and the alias provided.
# Examples of how to use createCollection
# createCollection(3, "SciFi", "Plasma Pistol")
# createCollection(3, "ModernDay", "9MM Handgun")
# createCollection(3, "Fantasy", "Shortbow")
func createDialog(dialogText, tagID):
db.open_db()
var tableName = "Dialog"
var dict : Dictionary = Dictionary()
dict["dialogText"] = dialogText
dict["tagID"] = tagID
db.insert_row(tableName,dict)
print(dict)
#This will read all tags in the entire database.
#Just call this function to return them.
func readTags():
db.open_db()
var tableName = "Tag"
db.query("select * from " + tableName)
for i in range(0, db.query_result.size()):
print("Query results ", db.query_result[i]["tagName"], db.query_result[i]["primaryKey"])
return db.query_result
#This will read all Dialogs in the entire database.
#Just call this function to return them.
func readDialogs():
db.open_db()
var tableName = "Dialog"
db.query("select * from " + tableName)
for i in range(0, db.query_result.size()):
print("Query results ", db.query_result[i]["dialogText"], db.query_result[i]["tagID"], db.query_result[i]["primaryKey"])
return db.query_result
#Updating a tab may be useful when the name needs to be changed.
#Example of how to use updateTagByID:
#updateTagByID(23, introToNPCLisa)
func updateTagByID(id, feedText):
db.open_db()
var tableName = "Tag"
db.query("update " + str(tableName) + " set tagName = " + "\"" + str(feedText) + "\"" + " where primaryKey = " + str(id) + ";")
return db.query_result
#Updating a dialog option may be useful when the content or context needs to be changed.
#Example of how to updateDialogByID
#updateDialogByID(47, "What'cha Buying, What'cha Selling?")
func updateDialogByID(id, feedText):
db.open_db()
var tableName = "Dialog"
db.query("update " + str(tableName) + " set dialogText = " + "\"" + str(feedText) + "\"" + " where primaryKey = " + str(id) + ";")
return db.query_result
#Example of how to updateTagByID
#updateTagByID(23)
func deleteTagByID(id):
db.open_db()
var tableName = "Tag"
db.query("delete from " + tableName + " where primaryKey = " + str(id))
print("Deleted Tag by ID " + str(id) + ".")
#Example of how to deleteDialogByID
#updateDialogByID(47)
func deleteDialogByID(id):
db.open_db()
var tableName = "Dialog"
db.query("delete from " + tableName + " where primaryKey = " + str(id))
print("Deleted Dialog by ID " + str(id) + ".")
# Called when the node enters the scene tree for the first time.
func _ready():
db = SQLite.new()
db.path = db_name
deleteTagByID(2)
deleteDialogByID(2)
pass # Replace with function body.